ok so i'm trying to turn my pet window into a mini horzonital bag window, so it kinda looks like: |bag1| |bag2| |bag3| ... you get the idea... but when i add inventory slots to the pet window it crashes all of EQ.. im' not sure why, any ideas would be great...
Code:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
~~~LOTS OF BLAH BLAH BLAH HERE~~~
<InvSlot item="InvSlot41">
<ScreenID>InvSlot41</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>30</CX>
<CY>30</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<!-- ######### -->
<Screen item = "PetInfoWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>160</Y>
</Location>
<Size>
<CX>480</CX>
<CY>41</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Text>Pet Info</Text>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>PIW_AttackButton</Pieces>
<Pieces>PIW_LostButton</Pieces>
<Pieces>PIW_BackButton</Pieces>
<Pieces>PIW_GuardButton</Pieces>
<Pieces>PIW_FollowButton</Pieces>
<Pieces>PIW_TauntButton</Pieces>
<Pieces>PIW_SitButton</Pieces>
<Pieces>PIW_StandButton</Pieces>
<Pieces>PIW_PetHPGauge</Pieces>
<Pieces>InvSlot41</Pieces>
<Pieces>PIW_BuffWindow</Pieces>
</Screen>
</XML>
that is what crashes my PC but if i do the same thing and remove InvSlot41 then it works just fine... its wierd.. or i'm stupid.. probably the later.