02-10-2004, 10:11 AM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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10 February 04 - UI Changes (GoD)
Last edited by Cairenn : 02-11-2004 at 02:20 PM.
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02-10-2004, 10:12 AM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Include>EQUI_CombatSkillsSelectWindow.xml</Include>
Immediately after that line, ADD:
<Include>EQUI_TradeskillWnd.xml</Include>
<Include>EQUI_DynamicZoneWnd.xml</Include>
<Include>EQUI_TextMessageWindow.xml</Include>
<Include>EQUI_TributeBenefitWnd.xml</Include>
<Include>EQUI_TributeMasterWnd.xml</Include>
<Include>EQUI_LeadershipWnd.xml</Include>
<Include>EQUI_TargetOfTargetWindow.xml</Include>
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02-10-2004, 10:12 AM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_AAWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<TabBox item = "AAW_Subwindows">
Immediately before that line, ADD:
<Listbox item = "AAW_List6">
<ScreenID>List6</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>210</Width>
<Heading>Title</Heading>
</Columns>
<Columns>
<Width>70</Width>
<Heading>Cur/Max</Heading>
</Columns>
<Columns>
<Width>40</Width>
<Heading>Cost</Heading>
</Columns>
</Listbox>
<Page item = "AAW_Page6">
<ScreenID>Page6</ScreenID>
<RelativePosition>true</RelativePosition>
<!-- Pages are sized and positioned by their parent tab -->
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Gates</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>AAW_List6</Pieces>
</Page>
Find:
<Pages>AAW_Page5</Pages>
Immediately after that line, ADD:
<Pages>AAW_Page6</Pages>
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02-10-2004, 10:16 AM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Ui2DAnimation item = "A_ActionsBtnNormal">
Immediately before that line, ADD:
<Ui2DAnimation item = "A_CombatSkillBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnDisabled">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Find:
<TextureInfo item="Spells05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Immediately after that, ADD:
<TextureInfo item="Spells06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<TextureInfo item="gemicons02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Immediately after that, ADD:
<TextureInfo item="gemicons03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<TextureInfo item="beastlord01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Immediately after that, ADD:
<TextureInfo item="berserker01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="berserker02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<Frames>
<Texture>Spells05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Immediately after that, ADD:
<Frames>
<Texture>Spells06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells07.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Find:
<Frames>
<Texture>gemicons02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Immediately after that, ADD:
<Frames>
<Texture>gemicons03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Find:
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>5250</Duration>
</Frames>
</Ui2DAnimation>
Immediately after that, ADD:
<Ui2DAnimation item="A_ClassAnim16">
<Cycle>true</Cycle>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4250</Duration>
</Frames>
</Ui2DAnimation>
Find:
<Ui2DAnimation item="A_ClassAnimHighlight15">
<Cycle>true</Cycle>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
Immediately after that, ADD:
<Ui2DAnimation item="A_ClassAnimHighlight16">
<Cycle>true</Cycle>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
Last edited by Cairenn : 02-10-2004 at 02:42 PM.
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02-10-2004, 10:24 AM
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#5
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
CHANGE:
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
TO:
<Button item="BW_ChangeButton">
<ScreenID>ChangeButton</ScreenID>
Find:
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>item="BW_ChangeButton">
<ScreenID>ChangeButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>382</Y>
</Location>
CHANGE:
<Location>
<X>25</X>
<Y>382</Y>
</Location>
TO:
<Location>
<X>2</X>
<Y>382</Y>
</Location>
Find:
<Text>Done</Text>
Immediately before that line, ADD:
<Text>Change</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>55</X>
<Y>382</Y>
</Location>
<Size>
<CX>40</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
Find:
<Pieces>BW_DoneButton</Pieces>
Immediately after that line, ADD:
<Pieces>BW_ChangeButton</Pieces>
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02-10-2004, 10:33 AM
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#6
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item="BIGB_Money0">
<ScreenID>BIGB_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>202</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>202</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>198</Y>
</Location>
Find:
<Button item="BIGB_Money1">
<ScreenID>BIGB_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>226</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>226</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>222</Y>
</Location>
Find:
<Button item="BIGB_Money2">
<ScreenID>BIGB_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>250</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>250</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>246</Y>
</Location>
Find:
<Button item="BIGB_Money3">
<ScreenID>BIGB_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>274</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>274</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>270</Y>
</Location>
Find:
<Button item="BIGB_DoneButton">
Immediately before that line, ADD:
<Button item="BIGB_ChangeButton">
<ScreenID>ChangeButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>296</Y>
</Location>
<Size>
<CX>85</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Change</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Button item="BIGB_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>284</Y>
</Location>
CHANGE:
<Location>
<X>140</X>
<Y>284</Y>
</Location>
TO:
<Location>
<X>140</X>
<Y>292</Y>
</Location>
Find:
<Screen item="BigBankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>208</CX>
<CY>336</CY>
</Size>
CHANGE:
<Size>
<CX>208</CX>
<CY>336</CY>
</Size>
TO:
<Size>
<CX>208</CX>
<CY>340</CY>
</Size>
Find:
<Pieces>BIGB_DoneButton</Pieces>
Immediately after that line, ADD:
<Pieces>BIGB_ChangeButton</Pieces>
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02-10-2004, 10:40 AM
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#7
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_CombatAbilityWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Screen item = "CombatAbilityWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>50</Y>
</Location>
<Size>
<CX>174</CX>
<CY>150</CY>
</Size>
<Text>Combat Abilities</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
CHANGE:
<Style_Minimizebox>false</Style_Minimizebox>
TO:
<Style_Minimizebox>true</Style_Minimizebox>
Last edited by Cairenn : 02-10-2004 at 10:56 AM.
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02-10-2004, 10:45 AM
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#8
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_CombatSkillsSelectWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Listbox item = "CSSW_SkillSelectorList">
<ScreenID>CSSW_SkillSelectorList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<RightAnchorToLeft>false</RightAnchorToLeft>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>
CHANGE:
<BottomAnchorOffset>32</BottomAnchorOffset>
TO:
<BottomAnchorOffset>84</BottomAnchorOffset>
Find:
<Button item = "CSSW_MakeHotkeyButton">
Immediately before that line, ADD:
<STMLbox item = "CSSW_SkillDescriptionStmlBox">
<ScreenID>CSSW_SkillDescriptionStmlBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>82</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>
<Style_VScroll>false</Style_VScroll>
<Style_Border>true</Style_Border>
<Text></Text>
</STMLbox>
Find:
<Screen item = "CombatSkillSelectWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>150</X>
<Y>55</Y>
</Location>
<Size>
<CX>470</CX>
<CY>250</CY>
</Size>
CHANGE:
<Size>
<CX>470</CX>
<CY>250</CY>
</Size>
TO:
<Size>
<CX>470</CX>
<CY>280</CY>
</Size>
Find:
<Pieces>CSSW_SkillSelectorList</Pieces>
Immediately after that line, ADD:
<Pieces>CSSW_SkillDescriptionStmlBox</Pieces>
|
|
|
02-10-2004, 10:56 AM
|
#9
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item= "GIP_MnkCheckbox">
<ScreenID>GIP_MnkCheckbox</ScreenID>
CHANGE:
<Button item= "GIP_MnkCheckbox">
<ScreenID>GIP_MnkCheckbox</ScreenID>
TO:
<Button item= "GIP_BerCheckbox">
<ScreenID>GIP_BerCheckbox</ScreenID>
Find:
<Button item= "GIP_RogCheckbox">
<ScreenID>GIP_RogCheckbox</ScreenID>
CHANGE:
<Button item= "GIP_RogCheckbox">
<ScreenID>GIP_RogCheckbox</ScreenID>
TO:
<Button item= "GIP_MnkCheckbox">
<ScreenID>GIP_MnkCheckbox</ScreenID>
Find:
<Button item= "GIP_WarCheckbox">
<ScreenID>GIP_WarCheckbox</ScreenID>
CHANGE:
<Button item= "GIP_WarCheckbox">
<ScreenID>GIP_WarCheckbox</ScreenID>
TO:
<Button item= "GIP_RogCheckbox">
<ScreenID>GIP_RogCheckbox</ScreenID>
Find:
<Button item= "GIP_BrdCheckbox">
Immediately before that line, ADD:
<Button item= "GIP_WarCheckbox">
<ScreenID>GIP_WarCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>280</LeftAnchorOffset>
<RightAnchorOffset>292</RightAnchorOffset>
<TopAnchorOffset>118</TopAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_CheckBoxNormal</Normal>
<Pressed>A_CheckBoxPressed</Pressed>
</ButtonDrawTemplate>
</Button>
Find:
<Label item ="GIP_MnkLabel">
Immediately before that line, ADD:
<Label item ="GIP_BerLabel">
<ScreenID>GIP_BerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>80</BottomAnchorOffset>
<Text>BER</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
Find:
<Label item ="GIP_MnkLabel">
<ScreenID>GIP_MnkLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>80</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>80</BottomAnchorOffset>
TO:
<TopAnchorOffset>84</TopAnchorOffset>
<BottomAnchorOffset>96</BottomAnchorOffset>
Find:
<Label item ="GIP_RogLabel">
<ScreenID>GIP_RogLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>84</TopAnchorOffset>
<BottomAnchorOffset>96</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>84</TopAnchorOffset>
<BottomAnchorOffset>96</BottomAnchorOffset>
TO:
<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>
Find:
<Label item ="GIP_WarLabel">
<ScreenID>GIP_WarLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>
TO:
<TopAnchorOffset>116</TopAnchorOffset>
<BottomAnchorOffset>128</BottomAnchorOffset>
Find:
<Pieces>GIP_WizCheckbox</Pieces>
Immediately after that line, ADD:
<Pieces>GIP_BerCheckbox</Pieces>
Find:
<Pieces>GIP_WarLabel</Pieces>
Immediately after that line, ADD:
<Pieces>GIP_BerLabel</Pieces>
|
|
|
02-10-2004, 11:04 AM
|
#10
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_LoadskinWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Label item ="SKINW_SkinLabel">
<ScreenID>SkinLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>2</Y>
</Location>
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>
CHANGE:
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>
TO:
<Size>
<CX>140</CX>
<CY>24</CY>
</Size>
Find:
<Listbox item = "SKINW_SkinList">
<ScreenID>SkinList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>1</X>
<Y>30</Y>
</Location>
<Size>
<CX>108</CX>
<CY>120</CY>
</Size>
CHANGE:
<Size>
<CX>108</CX>
<CY>120</CY>
</Size>
TO:
<Size>
<CX>138</CX>
<CY>120</CY>
</Size>
Find:
<Button item = "SKINW_INIButton">
<ScreenID>INIButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>152</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<!--<TooltipReference/>-->
<Style_Checkbox>true</Style_Checkbox>
<Text>Use INI</Text>
CHANGE:
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
TO:
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>
CHANGE:
<Text>Use INI</Text>
TO:
<Text>Keep Your Layout</Text>
Immediately after that line, ADD:
<TooltipReference>Keep your current UI layout instead of using the one from the skin you're loading.</TooltipReference>
Find:
<Button item = "SKINW_LoadButton">
<ScreenID>LoadButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>180</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
CHANGE:
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
TO:
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>
Find:
<Screen item = "LoadskinWnd">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>196</X>
<Y>50</Y>
</Location>
<Size>
<CX>118</CX>
<CY>228</CY>
</Size>
CHANGE:
<Size>
<CX>118</CX>
<CY>228</CY>
</Size>
TO:
<Size>
<CX>148</CX>
<CY>228</CY>
</Size>
|
|
|
02-10-2004, 11:07 AM
|
#11
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_PlayerWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
CHANGE:
<Texture>TargetBox.tga</Texture>
TO:
<Texture>AttackIndicator.tga</Texture>
|
|
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02-10-2004, 11:38 AM
|
#12
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_RaidOptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item = "RAIDOPTIONS_ClassColor0">
<ScreenID>RAIDOPTIONS_ClassColor0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>5</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor1">
<ScreenID>RAIDOPTIONS_ClassColor1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>70</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>70</X>
<Y>175</Y>
</Location>
TO:
<Location>
<X>87</X>
<Y>175</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor2">
<ScreenID>RAIDOPTIONS_ClassColor2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>135</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
CHANGE:
<Button item = "RAIDOPTIONS_ClassColor2">
<ScreenID>RAIDOPTIONS_ClassColor2</ScreenID>
TO:
<Button item = "RAIDOPTIONS_ClassColor15">
<ScreenID>RAIDOPTIONS_ClassColor15</ScreenID>
CHANGE:
<Location>
<X>135</X>
<Y>175</Y>
</Location>
TO:
<Location>
<X>169</X>
<Y>175</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
TO:
<Size>
<CX>75</CX>
Immediately after that line (CX), ADD:
<CY>25</CY>
</Size>
<Text>Berserker</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "RAIDOPTIONS_ClassColor2">
<ScreenID>RAIDOPTIONS_ClassColor2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>251</X>
<Y>175</Y>
</Location>
<Size>
<CX>75</CX>
Find:
<Button item = "RAIDOPTIONS_ClassColor3">
<ScreenID>RAIDOPTIONS_ClassColor3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>200</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>200</X>
<Y>175</Y>
</Location>
TO:
<Location>
<X>5</X>
<Y>205</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor4">
<ScreenID>RAIDOPTIONS_ClassColor4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>265</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>265</X>
<Y>175</Y>
</Location>
TO:
<Location>
<X>87</X>
<Y>205</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor5">
<ScreenID>RAIDOPTIONS_ClassColor5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>5</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>5</X>
<Y>205</Y>
</Location>
TO:
<Location>
<X>169</X>
<Y>205</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor6">
<ScreenID>RAIDOPTIONS_ClassColor6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>70</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>70</X>
<Y>205</Y>
</Location>
TO:
<Location>
<X>251</X>
<Y>205</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor7">
<ScreenID>RAIDOPTIONS_ClassColor7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>135</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>135</X>
<Y>205</Y>
</Location>
TO:
<Location>
<X>5</X>
<Y>235</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor8">
<ScreenID>RAIDOPTIONS_ClassColor8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>200</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>200</X>
<Y>205</Y>
</Location>
TO:
<Location>
<X>87</X>
<Y>235</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor9">
<ScreenID>RAIDOPTIONS_ClassColor9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>265</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>265</X>
<Y>205</Y>
</Location>
TO:
<Location>
<X>169</X>
<Y>235</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor10">
<ScreenID>RAIDOPTIONS_ClassColor10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>5</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>5</X>
<Y>235</Y>
</Location>
TO:
<Location>
<X>251</X>
<Y>235</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor11">
<ScreenID>RAIDOPTIONS_ClassColor11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>70</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
<Text>ShdwKngt</Text>
CHANGE:
<Location>
<X>70</X>
<Y>235</Y>
</Location>
TO:
<Location>
<X>5</X>
<Y>265</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
CHANGE:
<Text>ShdwKngt</Text>
TO:
<Text>ShdwKnght</Text>
Find:
<Button item = "RAIDOPTIONS_ClassColor12">
<ScreenID>RAIDOPTIONS_ClassColor12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>135</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>135</X>
<Y>235</Y>
</Location>
TO:
<Location>
<X>87</X>
<Y>265</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor13">
<ScreenID>RAIDOPTIONS_ClassColor13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>200</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>200</X>
<Y>235</Y>
</Location>
TO:
<Location>
<X>169</X>
<Y>265</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Button item = "RAIDOPTIONS_ClassColor14">
<ScreenID>RAIDOPTIONS_ClassColor14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>265</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
CHANGE:
<Location>
<X>265</X>
<Y>235</Y>
</Location>
TO:
<Location>
<X>251</X>
<Y>265</Y>
</Location>
CHANGE:
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
TO:
<Size>
<CX>75</CX>
<CY>25</CY>
</Size>
Find:
<Screen item = "RaidOptionsWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>200</X>
<Y>78</Y>
</Location>
<Size>
<CX>340</CX>
<CY>290</CY>
</Size>
CHANGE:
<Size>
<CX>340</CX>
<CY>290</CY>
</Size>
TO:
<Size>
<CX>340</CX>
<CY>320</CY>
</Size>
Find:
<Pieces>RAIDOPTIONS_ClassColor14</Pieces>
Immediately after that line, ADD:
<Pieces>RAIDOPTIONS_ClassColor15</Pieces>
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02-10-2004, 12:02 PM
|
#13
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_RaidWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Listbox item = "RAID_PlayerList">
<ScreenID>RAID_PlayerList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of all players currently in your raid</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>20</TopAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>150</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>30</Width>
<Heading>Grp</Heading>
</Columns>
<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>
<Columns>
<Width>30</Width>
<Heading>Lvl</Heading>
</Columns>
<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>
CHANGE:
<BottomAnchorOffset>150</BottomAnchorOffset>
TO:
<BottomAnchorOffset>180</BottomAnchorOffset>
CHANGE:
<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>
TO:
<Columns>
<Width>100</Width>
<Heading>Player Name</Heading>
</Columns>
CHANGE:
<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>
TO:
<Columns>
<Width>100</Width>
<Heading>Class</Heading>
</Columns>
Immediately after that last line, ADD:
<Columns>
<Width>50</Width>
<Heading>Role</Heading>
</Columns>
Find:
<Label item ="RAID_NotInGroupPlayerListLabel">
<ScreenID>RAID_NotInGroupPlayerListLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>145</TopAnchorOffset>
<RightAnchorOffset>190</RightAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>145</TopAnchorOffset>
TO:
<TopAnchorOffset>175</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>130</BottomAnchorOffset>
TO:
<BottomAnchorOffset>160</BottomAnchorOffset>
Find:
<Listbox item = "RAID_NotInGroupPlayerList">
<ScreenID>RAID_NotInGroupPlayerList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of all players currently in your raid not in a group</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>130</TopAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>65</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>30</Width>
<Heading>Grp</Heading>
</Columns>
<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>
<Columns>
<Width>30</Width>
<Heading>Lvl</Heading>
</Columns>
<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>
CHANGE:
<TopAnchorOffset>130</TopAnchorOffset>
TO:
<TopAnchorOffset>160</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>65</BottomAnchorOffset>
TO:
<BottomAnchorOffset>95</BottomAnchorOffset>
CHANGE:
<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>
TO:
<Columns>
<Width>100</Width>
<Heading>Player Name</Heading>
</Columns>
CHANGE:
<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>
TO:
<Columns>
<Width>100</Width>
<Heading>Class</Heading>
</Columns>
Immediately after that last line, ADD:
<Columns>
<Width>50</Width>
<Heading>Role</Heading>
</Columns>
Find:
<Button item = "Raid_InviteButton">
<ScreenID>Raid_InviteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>60</TopAnchorOffset>
TO:
<TopAnchorOffset>90</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>35</BottomAnchorOffset>
TO:
<BottomAnchorOffset>65</BottomAnchorOffset>
Find:
<Button item = "Raid_DisbandButton">
<ScreenID>Raid_DisbandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>60</TopAnchorOffset>
TO:
<TopAnchorOffset>90</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>35</BottomAnchorOffset>
TO:
<BottomAnchorOffset>65</BottomAnchorOffset>
Find:
<Button item = "Raid_AcceptButton">
<ScreenID>Raid_AcceptButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>60</TopAnchorOffset>
TO:
<TopAnchorOffset>90</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>35</BottomAnchorOffset>
TO:
<BottomAnchorOffset>65</BottomAnchorOffset>
Find:
<Button item = "Raid_DeclineButton">
<ScreenID>Raid_DeclineButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>60</TopAnchorOffset>
TO:
<TopAnchorOffset>90</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>35</BottomAnchorOffset>
TO:
<BottomAnchorOffset>65</BottomAnchorOffset>
Find:
<Button item = "Raid_MakeLeaderButton">
<ScreenID>Raid_MakeLeaderButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>155</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>224</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>60</TopAnchorOffset>
TO:
<TopAnchorOffset>90</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>35</BottomAnchorOffset>
TO:
<BottomAnchorOffset>65</BottomAnchorOffset>
Find:
<Button item = "Raid_AddLooterButton">
<ScreenID>Raid_AddLooterButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>30</TopAnchorOffset>
TO:
<TopAnchorOffset>60</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>5</BottomAnchorOffset>
TO:
<BottomAnchorOffset>35</BottomAnchorOffset>
Find:
<Button item = "Raid_RemoveLooterButton">
<ScreenID>Raid_RemoveLooterButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>30</TopAnchorOffset>
TO:
<TopAnchorOffset>60</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>5</BottomAnchorOffset>
TO:
<BottomAnchorOffset>35</BottomAnchorOffset>
Find:
<Button item = "Raid_OptionsButton">
<ScreenID>Raid_OptionsButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>155</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>220</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>30</TopAnchorOffset>
TO:
<TopAnchorOffset>60</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>5</BottomAnchorOffset>
TO:
<BottomAnchorOffset>35</BottomAnchorOffset>
Find:
<Button item = "Raid_DumpButton">
<ScreenID>Raid_DumpButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>225</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>295</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
CHANGE:
<TopAnchorOffset>30</TopAnchorOffset>
TO:
<TopAnchorOffset>60</TopAnchorOffset>
CHANGE:
<BottomAnchorOffset>5</BottomAnchorOffset>
TO:
<BottomAnchorOffset>35</BottomAnchorOffset>
Find:
<Screen item = "RaidWindow">
Immediately before that line, ADD:
<Button item = "Raid_MainAssistButton">
<ScreenID>Raid_MainAssistButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Toggle the selected member's Delegate Main Assist flag ("A")</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>MainAssist</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "Raid_MarkNPCButton">
<ScreenID>Raid_MarkNPCButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Toggle the selected member's Delegate Mark NPC flag ("M")</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>MarkNPC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "Raid_FindPCButton">
<ScreenID>Raid_FindPCButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>155</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>220</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Find a path to the selected member</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Find PC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Screen item = "RaidWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>200</X>
<Y>78</Y>
</Location>
<Size>
<CX>335</CX>
<CY>280</CY>
</Size>
CHANGE:
<Location>
<X>200</X>
<Y>78</Y>
</Location>
TO:
<Location>
<X>100</X>
<Y>78</Y>
</Location>
CHANGE:
<Size>
<CX>335</CX>
<CY>280</CY>
</Size>
TO:
<Size>
<CX>423</CX>
<CY>337</CY>
</Size>
Find:
<Pieces>Raid_DumpButton</Pieces>
Immediately after that line, ADD:
<Pieces>Raid_MainAssistButton</Pieces>
<Pieces>Raid_MarkNPCButton</Pieces>
<Pieces>Raid_FindPCButton</Pieces>
Last edited by Cairenn : 02-10-2004 at 12:37 PM.
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02-10-2004, 12:13 PM
|
#14
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_SelectorWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
CHANGE:
<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
TO:
<Button item = "SELW_CombatSkillsToggleButton">
<ScreenID>SELW_CombatSkillsToggleButton</ScreenID>
Find (the now):
<Button item = "SELW_CombatSkillsToggleButton">
<ScreenID>SELW_CombatSkillsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
Immediately after that last line, ADD:
<TooltipReference>Combat Abilities</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_CombatSkillBtnNormal</Normal>
<Pressed>A_CombatSkillBtnPressed</Pressed>
<Flyby>A_CombatSkillBtnFlyby</Flyby>
<Disabled>A_CombatSkillBtnDisabled</Disabled>
<PressedFlyby>A_CombatSkillBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
Find:
<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>210</X>
<Y>0</Y>
</Location>
TO:
<Location>
<X>240</X>
<Y>0</Y>
</Location>
Find:
<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>240</X>
<Y>0</Y>
</Location>
TO:
<Location>
<X>270</X>
<Y>0</Y>
</Location>
Find:
<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>270</X>
<Y>0</Y>
</Location>
TO:
<Location>
<X>300</X>
<Y>0</Y>
</Location>
Find:
<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>300</X>
<Y>0</Y>
</Location>
TO:
<Location>
<X>330</X>
<Y>0</Y>
</Location>
Find:
<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>330</X>
<Y>0</Y>
</Location>
To:
<Location>
<X>360</X>
<Y>0</Y>
</Location>
Find:
<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>360</X>
<Y>0</Y>
</Location>
TO:
<Location>
<X>390</X>
<Y>0</Y>
</Location>
Find:
<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>390</X>
<Y>0</Y>
</Location>
CHANGE:
<Location>
<X>390</X>
<Y>0</Y>
</Location>
TO:
<Location>
<X>420</X>
<Y>0</Y>
</Location>
Find:
<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>426</CX>
<CY>50</CY>
</Size>
CHANGE:
<Size>
<CX>426</CX>
<CY>50</CY>
</Size>
TO:
<Size>
<CX>456</CX>
<CY>50</CY>
</Size>
Find:
<Pieces>SELW_CastSpellToggleButton</Pieces>
Immediately after that line, ADD:
<Pieces>SELW_CombatSkillsToggleButton</Pieces>
Last edited by Cairenn : 02-10-2004 at 07:36 PM.
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02-10-2004, 12:15 PM
|
#15
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_SkillsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Screen item = "SkillsWindow">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>20</X>
<Y>445</Y>
</Location>
<Size>
<CX>57</CX>
<CY>72</CY>
</Size>
CHANGE:
<Location>
<X>20</X>
<Y>445</Y>
</Location>
TO:
<Location>
<X>120</X>
<Y>445</Y>
</Location>
CHANGE:
<Size>
<CX>57</CX>
<CY>72</CY>
</Size>
TO:
<Size>
<CX>300</CX>
<CY>200</CY>
</Size>
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