Ok over the last day or so I've been working with the compass, I've found out this :
1 : the compass does not function in the player window. since there's no eqtype associated with the compass apperently. I can get the graphic to show up, just not functional.
2: the compass itself resists movement in it's own window. it bases itself at 0,0 in the compass window.
3: the compass distorts and loses it's accuracy when stretched horizontally. This sucks because you could have tried to make the horizontal size bigger or smaller to fit the window you're making.
4: the compass RETAINS functionallity when stretched or squished vertically . the graphics stretch or squeeze according to the vertical size you give it, and retain's it's accuracy nicely
5: Other elements can be put in the compass window. I made a Compass/Target window tonight, though it's the same horizontal size as the normal compass, so it's tiny, and long names will get chopped off .
that's my current experience with the compass window. Thanks to the guys in serverwide.eqgui who offered some suggestions and how-to's
NOW...anyone know if you can make a window call another window ? :P