So this is something I've never tried before, but I'm trying to create a new "animation" to fix an issue with my spell gem bar. However, I'm getting an error that I can't seem to resolve.
Quote:
[Mon Jun 25 15:41:42 2018] XML reference error! Ui2DAnimation[7]:sc_BtnPressed[1283] referenced but NEVER declared!
XML reference error! Ui2DAnimation[7]:sc_BtnFlyby[1284] referenced but NEVER declared!
[Mon Jun 25 15:41:42 2018] Error validating symbol table.
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I'm pretty sure I've declared these animations, so I'm just really confused. Below is a snippet from the "EQUI_CastSpellWnd.xml" with the declarations as I have them now:
HTML Code:
<TextureInfo item="window_pieces_sc3.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="sc_BtnPressed_gfx">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_sc3.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="sc_BtnPressed">
<ScreenID>sc_BtnPressed</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Animation>sc_BtnPressed_gfx</Animation>
</StaticAnimation>
<Ui2DAnimation item="sc_BtnFlyby_gfx">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_sc3.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="sc_BtnFlyby">
<ScreenID>sc_BtnFlyby</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Animation>sc_BtnFlyby_gfx</Animation>
</StaticAnimation>
And I have the "sc_BtnPressed" and "sc_BtnFlyby" included in my <pieces> section at the bottom.
Any help would be greatly appreciated!