08-12-2006, 08:41 AM
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#1
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A Fire Beetle
Join Date: Feb 2006
Posts: 3
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Color Text in /say
Not really an advanced U/I topic, and actually is probably trivial to all the gurus here, but here goes...
How do you add the different colors, musical notes, etc in the /ooc and /say messages by editing the ini file for that character...
For example, being a cleric, I'll cast Temp alot in the pok, or do MGB's. I'll announce:
"MGB Hand of Virtue, 5 minutes at the Nexus Stone"..
Now, I know there's a way to turn the "5 minutes" portion of that text a different color, but HOW?
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08-12-2006, 09:22 AM
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#2
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A Lost Soul
Join Date: Mar 2005
Posts: 418
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It requires advanced editing of the hotbuttons in the character ini file. The different color is either a coded link to a spell/item or a false link to the same.
#1. You need to have the code for the little square at the begining and end of the link. Cant post it cause it just turns to a blank space
#2. You need the coded number for the item IF your going to make the link work. - Find the actual item or spell
- Turn on your log (/log on)
- Send a ;t ITEMLINK in game (Should return a LONG number/letter with the name at the end.)
- Turn log off (/log off)
- Open your log and you have the code for that item/spell to use in your ini
#3 Put the code, hidden boxes and names for the link in your char_server.ini
NOTE: To have a different link name, you change the following (using my example file below
[]012CD20000000000000000000000000000000E65B846BPious Elixir [] on ---= %t =---
[]012CD20000000000000000000000000000000E65B846BElixi r of Egras [] on ---= %t =---
Since this is one of the most IMPOSSIBLE things to explain, here is a text file with a few examples from my ini: Egras_Zek.ini
__________________
Last edited by Egras : 08-12-2006 at 09:27 AM.
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08-12-2006, 10:14 AM
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#3
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A Gray Wolf
Join Date: May 2006
Posts: 4
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For fake (non-functioning) links: - Make a macro in-game with what you want it to say/do
- Close EverQuest
- open up your <name>_<server>.ini file (ie: leezard_tribunal.ini)
- Search for your macro under the [Socials] section
- Paste the following code in place of what you want highlighted:
0--------------------------------------------Your Text Here
If you plan on using a variable such as %T (for target), you must include a space before the variable for it to work.
ie:
0-------------------------------------------- %T
For working links, it would be too complex for me to explain.
Note: I stripped out all the numbers and replaced with dashes (except for the 1st as you CANNOT change it w/o breaking the link)
Functional item links are far more complex and beyond the scope of this post.
Anyway, hope this helps.
Last edited by Donovann SK : 08-12-2006 at 10:25 AM.
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08-12-2006, 10:25 AM
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#4
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A Predatory Creeper
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 251
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Don't even need that in the new system, use the special characters before and after the numbers, add your text to before the number. If it's really an item link, eq will display it, if not it will just highlight the text.
Perhaps ;#ffffff type notation would work, it works in any type of code.
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08-12-2006, 10:36 AM
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#5
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A Gray Wolf
Join Date: May 2006
Posts: 4
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Quote:
Originally Posted by shillingworth
Don't even need that in the new system, use the special characters before and after the numbers, add your text to before the number. If it's really an item link, eq will display it, if not it will just highlight the text.
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Hmm? If i read that right, your saying to use:
Text Here0--------------------------------------------
in that case, it would produce absolutely nothing because the first character of the structure isn't a "0".
Or... I completely misunderstood what you said (in that case, please shed some light on what you meant).
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08-13-2006, 04:46 AM
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#6
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A Fire Beetle
Join Date: Feb 2006
Posts: 3
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Many thanks!!
Works like a charm guys.
Quick response too
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08-16-2006, 11:04 AM
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#7
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A Predatory Creeper
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 251
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Quote:
Originally Posted by Donovann SK
Hmm? If i read that right, your saying to use:
Text Here0--------------------------------------------
in that case, it would produce absolutely nothing because the first character of the structure isn't a "0".
Or... I completely misunderstood what you said (in that case, please shed some light on what you meant).
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Yeah that's about what i was sayin. If you do that then use it. EQ will still show that text as an item link, but when you click it, it will not open an item display window. It would do absolutely nothing but make the text stick out, and change colors when you mouse over it. Can't remember if i did have to add 1 zero or not to it though when i tried it so long ago.
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08-23-2007, 01:55 PM
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#8
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A Fire Beetle
Join Date: May 2007
Posts: 2
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Page2Button10Line2=/gsay offtanking 0028071-00001-00001-00001-00001-000015ED87FFC !!!!%t...please stay with MA
is how it should look in your Ini file
Page2Button10Line2 may differ depending what hot button your assigning it to
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08-23-2007, 04:27 PM
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#9
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A Treant
Join Date: Jul 2004
Posts: 20
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Quote:
Originally Posted by gamguren
/gsay offtanking 0028071-00001-00001-00001-00001-000015ED87FFC !!!!%t...please stay with MA
is how it should look in your Ini file
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Do I need the up/down arrow thingy to make the link work? If not, what goes in there.
Thanks
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08-23-2007, 04:41 PM
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#10
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A Tempest Toad
Join Date: Feb 2004
Server: The Seventh Hammer
Posts: 463
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It's actually a little box but if you don't have all of the fonts installed on your PC it will look like a little double pointed arrow but yes you need that little tidbit in there.
If you want some working links the following are actual item numbers that work:
00272D0000000000000000000000000000000003BEA06115A 9 %T Is an Emerald
00CDC200000000000000000000000000000000070520A3AA9 D %T Is a Mod Wand
000D6200000000000000000000000000000000033551D1C28 9 %T Is a Mod Rod
00B43A00000000000000000000000000000000038D197C51E 8 %T Is a Fairy Wing
You can also get the numbers for other items pretty easily. In game turn your log on, bring up the Item Display window for the item you want a code for type ;tell (click item icon) spam - then go to your log file and you will see the item code followed by part of the item name, like this one for the Weighted Hammer of Conviction:
[Thu Aug 16 20:48:55 2007] Could not find player 010DF700000000000000000000000000000000056F6A30870D Weighted
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08-24-2007, 04:39 AM
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#11
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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Has anyone else noticed this is now eating the first four characters after the code?
I'm now using: 0-------------------------------------------- %T, and it's working fine apart from the eating of the names...
Going to try adding 4 junk characters in front of the %t tonight.
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08-24-2007, 02:02 PM
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#12
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A Tempest Toad
Join Date: Feb 2004
Server: The Seventh Hammer
Posts: 463
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I have had zero problems with it since putting in a new item number. If you're still using the old format, yes you need to add 4 characters to the string.
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