Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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The Serpent's Spine, Now Live!
The 12th expansion for EverQuest, The Serpent's Spine is now Live. With this expansion brings on many interface changes. I posted a compare of these changes from beta on the 15th for you interface authors. It doesnt look like anything has changed since then but I'll post a live compare just to make sure very late tonight.
Due to the amount of changes to the default interface you may have issues with your custom interface. I ask that every one remain calm and give the authors some time to figure out how to fix their interface.
The Serpent's Spine Highlights- New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns.
- Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.
- Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains. The entrance to Serpent's Spine can be found within Highpass Hold.
- New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas. All classes and races are welcome within the city.
- Dynamic Features: New zones, NPCs, destructible and interactive objects.
- New AAs & Spells: Experience new spells and Alternative Advancement abilities.
Patch Notes
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