View Poll Results: Should Tinkfu Release a All Text Interface
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YES!
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16 |
66.67% |
NO!
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0 |
0% |
I don't care
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5 |
20.83% |
Finish the vertical gauges first!
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2 |
8.33% |
I am numerically impaired please leave the gauges alone
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1 |
4.17% |
03-21-2003, 02:15 AM
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#1
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Join Date: Oct 2002
Server: None
Posts: 285
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EQ-Text
soon I will be releasing a all text interface, for those who hate vid lagg and memory use.... please let me know how you feel about a all text interface through this thread.
Tinkfu The Gearless
Dev of Test (retired)
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03-21-2003, 02:41 AM
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#2
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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I'd like to see this. My secondary machine just barely runs EQ, and I'd like to see a low-res UI.
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03-21-2003, 06:30 AM
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#3
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Silly Necro
Join Date: Dec 2002
Server: Tribunal
Posts: 233
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INteresting idea, but I don't knnow if it will help performance much. I have stream-lined a UI into 4 well coded windows to try cutting down memory usage, but it did not do much better than default. I would definetly try it out if you release a text only UI.
__________________
Boonzy 57 Necromancer <Nobility of Norrath>
Goil Ngears 31 Gnome Mage
Jobana 47 Warrior
Threefour 24 Monk
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03-21-2003, 08:51 AM
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#4
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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I believe removing all the unused animations from your _Animations file helps memory usage. I haven't tried it myself, but remotely remember someone making a mod like that awhile back.
I also would think that if you edited your EQui.xml file to not load certain windows, and to not still check the default file for them, that would help memory use as well.
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03-21-2003, 12:03 PM
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#5
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Join Date: Oct 2002
Server: None
Posts: 285
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Text only
deleting the unused animations do nothing, if it is not in the modded animations.xml it will find them in the default, the best way to save memory is to reduce the size of the TGAs which I have allready droped most of them by half their original size.
Tinkfu The Gealress
Dev of Test (retired)
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03-21-2003, 02:01 PM
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#6
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An_Arcane_Lurker
Join Date: Sep 2002
Server: Mithaniel Marr <The Mages of The Mist>
Posts: 260
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Quote:
Originally posted by mortis42
I believe removing all the unused animations from your _Animations file helps memory usage. I haven't tried it myself, but remotely remember someone making a mod like that awhile back.
I also would think that if you edited your EQui.xml file to not load certain windows, and to not still check the default file for them, that would help memory use as well.
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Don't do this.
It will cause your interface to crash with a 629 error....I tried.
__________________
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03-21-2003, 03:27 PM
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#7
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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I'm unsubscribing to this thread, so don't bother 'correcting' me for my sake anymore.
I'd rather this thread stay on topic as to who wants to see the mod, than become a discussion on how EQ reads your Ui files.
Tinkfu, if you do not upload the Ui to the regular dowload areas, please start up a new thread in the Released or Beta forums when you have a working release for us.
Good luck
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03-22-2003, 11:42 AM
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#8
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Join Date: Oct 2002
Server: None
Posts: 285
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Addition
this is a addition to be all text interface poll...
the background that you find in FU I put their for my necromancer and forgot to take it out before I released FU... here is a screen of what the background looks like.
Should I keep this in the FU interface or use the default background?
Tinkfu The Gearless
Dev of Test (retired)
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03-22-2003, 11:59 AM
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#9
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Join Date: Oct 2002
Server: None
Posts: 285
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FUText BETA phase 1
here it is a no where near ready for release version of FUText... still would appreciate some feedback from all who wish to download it
Tinkfu The Gearless
Dev of Test (retired)
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