A Ghoul
Join Date: Sep 2002
Posts: 13
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Fix For Haven after 12/04 Patch
If you are using the Haven Mod, here are the fixes I have found to work.
You need to completely dump your EQUI_Animations.xml file from the Haven directory.
Then, cut & paste the EQUI_Animations.xml file from your default to your Haven Directory.
Add the lines below AFTER this data line
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<!--LA!!!!!!!!-->
<TextureInfo item = "wnd_bg_player.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_target.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_spells.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_group.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_group_noncaster.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_buffs.tga">
<Size>
<CX>128</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_pets.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_actions.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_winselect.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_hotkeys.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_dark_noise.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
Last edited by Trollknight : 12-05-2002 at 10:46 AM.
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