Join Date: Jul 2002
Server: Brell Serilis
Posts: 356
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What makes a Caster UI?
This may seem a silly question... but I've been thinking: what specifically makes a Caster UI?
Of course, there may be different answers depending on what class one plays, but I think this could a profitable and interesting discussion, and hopefully helpful for developers as they create new windows and UI's.
- In general, what things are absolutely necessary for a Caster UI?
- What things aren't necessary, or get in the way?
- Are there particular windows, arrangements, or features that are important to have in a Caster class UI?
- Are there things specific to each classes UI's that maybe the others wouldn't have or need?
- What other comments do you have about UI's for Caster class characters?
I'm looking forward to the discussion!
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