Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > General Discussion > Help ! ? ! ?
User Name
Password

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-29-2002, 09:59 AM   #1
Caderethan
A Bat
 
Join Date: Jul 2002
Posts: 1
Default A question regarding the pet info window

Has anyone determined yet as to whether or not this window is hardcoded such that additional pet commands cannot be added?

I have gone through the XML and it appears that the existing commmands use a line such as the following to instruct the pet on how it should proceed.

<TooltipReference>Pet Back Off</TooltipReference>

I have taken the XML structure from one of the commands and pasted it in such a manner that a new button was created with the intended function of being able to have pets report their health. The button does appear when you load the changes but unlike the other buttons it can be actived whether you have an existing pet or not. Also upon casting a pet the button doesn't have any effect on the pets command functions.

Before I continue down a possibly pointless track I would like to get a few other thoughts on this.

Caderethan Deyajasagus
Caderethan is offline   Reply With Quote
 




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 09:21 PM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI