OK, so I've dealt with this for a while until now it is finally a nuisance I want to fix. My current Player Window, yes it is VERY old, can show 5 digit Hit Point totals just fine, as you can see:
But when I go to 100k or over, I still only get " 5 digits / 5 digits "
For instance, if I am at 105000 HPs, it will display as:
05000/10500
Assuming it is an X/Y range issue, but I'm having trouble spotting what needs to be fixed. Included is the raw, nasty XML.
Thanks In Advance!
Code:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<!-- Turlo Player v4.00.01 - 01/15/06 - Solid Hybrid Border -->
<!-- Attack Indicator -->
<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>170</CX>
<CY>35</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_AttackIndicatorTop">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>112</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorBottom">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>112</CX>
<CY>1</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorLeft">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>2</Y>
</Location>
<Size>
<CX>2</CX>
<CY>27</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorRight">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>111</X>
<Y>3</Y>
</Location>
<Size>
<CX>1</CX>
<CY>26</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorFill">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>12</X>
<Y>6</Y>
</Location>
<Size>
<CX>104</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_AttackIndicatorAnimTop">
<ScreenID>A_AttackIndicatorAnimTop</ScreenID>
<Animation>A_AttackIndicatorTop</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>0</TopAnchorOffset>
<BottomAnchorOffset>3</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimBottom">
<ScreenID>A_AttackIndicatorAnimBottom</ScreenID>
<Animation>A_AttackIndicatorBottom</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>28</TopAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimLeft">
<ScreenID>A_AttackIndicatorAnimLeft</ScreenID>
<Animation>A_AttackIndicatorLeft</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>3</TopAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimRight">
<ScreenID>A_AttackIndicatorAnimRight</ScreenID>
<Animation>A_AttackIndicatorRight</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>3</TopAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimFill">
<ScreenID>A_AttackIndicatorAnimFill</ScreenID>
<Animation>A_AttackIndicatorFill</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>2</LeftAnchorOffset>
<TopAnchorOffset>3</TopAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<Ui2DAnimation item="A_PWCSInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>2</X>
<Y>0</Y>
</Location>
<Size>
<CX>173</CX>
<CY>33</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>80</Y>
</Location>
<Size>
<CX>108</CX>
<CY>10</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>169</R>
<G>169</G>
<B>169</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>80</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<Font>1</Font>
</Label>
<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>2</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>26</CX>
<CY>26</CY>
</DecalSize>
</Button>
<!-- Header -->
<Label item ="PW_HPTotals">
<ScreenID>HPNumberLabel</ScreenID>
<EQType>70</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>75</X>
<Y>2</Y>
</Location>
<Size>
<CX>70</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="PW_StaminaTotals">
<ScreenID>StaNumberLabel</ScreenID>
<EQType>129</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>75</X>
<Y>15</Y>
</Location>
<Size>
<CX>70</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
</Label>
<Screen item = "PW_Header">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>158</CX>
<CY>28</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PW_HPTotals</Pieces>
<!-- <Pieces>PW_ManaTotals</Pieces> -->
<Pieces>PW_StaminaTotals</Pieces>
</Screen>
<Label item ="PW_Name">
<ScreenID>PlayerName</ScreenID>
<Font>2</Font>
<EQType>1</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>2</Y>
</Location>
<Size>
<CX>70</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Label item ="PW_Last">
<ScreenID>PlayerLast</ScreenID>
<Font>2</Font>
<EQType>73</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>15</Y>
</Location>
<Size>
<CX>70</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Label item ="PW_TributeTimer">
<ScreenID>PWTributeTimer</ScreenID>
<Font>2</Font>
<EQType>116</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>15</Y>
<!-- Attributes -->
<!-- <X>93</X> -->
<!-- <Y>84</Y> -->
</Location>
<Size>
<CX>60</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Label item ="PW_TributeDivide">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>38</X>
<Y>14</Y>
</Location>
<Size>
<CX>4</CX>
<CY>14</CY>
</Size>
<Text>-</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_RaidTribute">
<ScreenID>PWRaidTribute</ScreenID>
<Font>2</Font>
<EQType>121</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>15</Y>
</Location>
<Size>
<CX>60</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Screen item = "PW_Header2">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>158</CX>
<CY>28</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PW_Name</Pieces>
<!-- <Pieces>PW_Last</Pieces> -->
<Pieces>PW_TributeTimer</Pieces>
<Pieces>PW_TributeDivide</Pieces>
<Pieces>PW_RaidTribute</Pieces>
<Pieces>PW_HPTotals</Pieces>
<!-- <Pieces>PW_ManaTotals</Pieces> -->
<!-- <Pieces>PW_StaminaTotals</Pieces> -->
</Screen>
<Label item ="PW_LargeHP">
<ScreenID>HPNumberLarge</ScreenID>
<EQType>70</EQType>
<RelativePosition>true</RelativePosition>
<Font>4</Font>
<Location>
<X>4</X>
<Y>2</Y>
</Location>
<Size>
<CX>160</CX>
<CY>28</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_Header3">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>158</CX>
<CY>28</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PW_LargeHP</Pieces>
</Screen>
<!-- Hit Point Gauge -->
<Gauge item = "Player_HP">
<ScreenID>PlayerHP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>41</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<GaugeOffsetY>33</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "Pet_HP">
<ScreenID>PetHP</ScreenID>
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>39</Y>
<!-- Left Aligned -->
<!-- <X>41</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_HPPercentage">
<ScreenID>HPPercentage</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>28</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="Player_HPPercHold">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>117</X>
<Y>28</Y>
<!-- Left Aligned -->
<!-- <X>10</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_HPGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_HP</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>Player_HPPercentage</Pieces>
<Pieces>Player_HPPercHold</Pieces>
</Screen>
<!-- Mana Gauge -->
<Gauge item = "Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>0</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_ManaPercentage">
<ScreenID>ManaPercentage</ScreenID>
<EQType>20</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="Player_ManaPercHold">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>117</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>10</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_ManaGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>43</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_ManaPercentage</Pieces>
<Pieces>Player_ManaPercHold</Pieces>
</Screen>
<!-- Fatigue Gauge -->
<Gauge item = "Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_FatiguePercentage">
<ScreenID>FatiguePercentage</ScreenID>
<EQType>21</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="Player_FatiguePercHold">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>117</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>10</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_FatigueGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>56</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_FatiguePercentage</Pieces>
<Pieces>Player_FatiguePercHold</Pieces>
</Screen>
<!-- Utility Gauge -->
<Gauge item = "PW_CombatEffectTimeRemainingGauge">
<ScreenID>PW_CombatEffectTimeRemainingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>128</R>
<G>128</G>
<B>128</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>26</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="PW_Casting_Gauge">
<ScreenID>CastingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<FillTint>
<R>240</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Screen item = "PW_UtilityGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>69</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PW_CombatEffectTimeRemainingGauge</Pieces>
<Pieces>PW_Casting_Gauge</Pieces>
</Screen>
<!-- Experience Gauge -->
<Gauge item = "Player_Exp">
<ScreenID>PlayerExp</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Experience</TooltipReference>
<FillTint>
<R>240</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>200</G>
<B>200</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_ExpPercentage">
<ScreenID>HPPercentage</ScreenID>
<EQType>26</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="Player_ExpPercHold">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>117</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>10</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_ExperienceGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>82</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_Exp</Pieces>
<Pieces>Player_ExpPercentage</Pieces>
<Pieces>Player_ExpPercHold</Pieces>
</Screen>
<!-- Alternate Advancement Gauge -->
<Gauge item = "Player_ALTEXP">
<ScreenID>PlayerALTEXP</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Alt. Experience</TooltipReference>
<FillTint>
<R>98</R>
<G>2</G>
<B>95</B>
</FillTint>
<LinesFillTint>
<R>7</R>
<G>211</G>
<B>194</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_AAPercentage">
<ScreenID>HPPercentage</ScreenID>
<EQType>27</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="Player_AAPercHold">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>117</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>10</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_AAExpGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>95</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_ALTEXP</Pieces>
<Pieces>Player_AAPercHold</Pieces>
<Pieces>Player_AAPercentage</Pieces>
</Screen>
<!-- Group Leader Gauge -->
<Gauge item = "PW_GroupExpGauge">
<ScreenID>PW_GroupExpGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
<!-- Left Aligned -->
<!-- <X>37</X> -->
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>128</R>
<G>128</G>
<B>128</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>23</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="PW_GroupExpPercentage">
<ScreenID>GroupHPPercentage</ScreenID>
<EQType>130</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="PW_GroupExpPercHold">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>117</X>
<Y>0</Y>
<!-- Left Aligned -->
<!-- <X>0</X> -->
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "PW_GroupGauge">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>56</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PW_GroupExpGauge</Pieces>
<Pieces>PW_GroupExpPercentage</Pieces>
<Pieces>PW_GroupExpPercHold</Pieces>
</Screen>
<!-- Raw Scores -->
<Label item ="Player_ACb">
<ScreenID>ACLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>AC:</Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>240</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="Player_ACNumberb">
<ScreenID>ACNumberLabel</ScreenID>
<EQType>22</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>80</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="Player_ATKb">
<ScreenID>ATKLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>66</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>ATK:</Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>240</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="Player_ATKNumberb">
<ScreenID>ATKNumberLabel</ScreenID>
<EQType>23</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>71</X>
<Y>0</Y>
</Location>
<Size>
<CX>80</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item = "PW_RawScores">
<RelativePosition>true</RelativePosition>
<Location>
<X>14</X>
<Y>109</Y>
</Location>
<Size>
<CX>155</CX>
<CY>40</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_ACb</Pieces>
<Pieces>Player_ACNumberb</Pieces>
<Pieces>Player_ATKb</Pieces>
<Pieces>Player_ATKNumberb</Pieces>
</Screen>
<!-- Attribute -->
<Label item ="PW_STR">
<ScreenID>STRLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Str</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_STRNumber">
<ScreenID>STRNumberLabel</ScreenID>
<EQType>5</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>0</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_STA">
<ScreenID>STALabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>14</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Sta</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_STANumber">
<ScreenID>STANumberLabel</ScreenID>
<EQType>6</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>14</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_AGI">
<ScreenID>AGILabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>28</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Agi</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_AGINumber">
<ScreenID>AGINumberLabel</ScreenID>
<EQType>8</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>28</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_DEX">
<ScreenID>DEXLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>42</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Dex</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_DEXNumber">
<ScreenID>DEXNumberLabel</ScreenID>
<EQType>7</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>42</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_WIS">
<ScreenID>WISLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>56</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Wis</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_WISNumber">
<ScreenID>WISNumberLabel</ScreenID>
<EQType>9</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>56</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_INT">
<ScreenID>INTLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>70</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Int</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_INTNumber">
<ScreenID>INTNumberLabel</ScreenID>
<EQType>10</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>70</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_CHA">
<ScreenID>CHALabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>0</X>
<Y>84</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>Cha</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_CHANumber">
<ScreenID>CHANumberLabel</ScreenID>
<EQType>11</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>26</X>
<Y>84</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_Poison">
<ScreenID>PoisonLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Poi</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_PoisonNumber">
<ScreenID>PoisonNumberLabel</ScreenID>
<EQType>12</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>0</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_Magic">
<ScreenID>MagicLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>14</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Mag</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_MagicNumber">
<ScreenID>MagicNumberLabel</ScreenID>
<EQType>16</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>14</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_Disease">
<ScreenID>DiseaseLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>28</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Dis</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_DiseaseNumber">
<ScreenID>DiseaseNumberLabel</ScreenID>
<EQType>13</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>28</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_Fire">
<ScreenID>FireLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>42</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Fire</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_FireNumber">
<ScreenID>FireNumberLabel</ScreenID>
<EQType>14</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>42</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_Cold">
<ScreenID>ColdLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>56</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Cold</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_ColdNumber">
<ScreenID>ColdNumberLabel</ScreenID>
<EQType>15</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>56</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_Weight">
<ScreenID>WeightLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>89</X>
<Y>70</Y>
<!-- Weight Only -->
<!-- <X>13</X> -->
<!-- <Y>0</Y> -->
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>Weight</Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>240</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_CurrentWeight">
<ScreenID>WeightNumberLabel</ScreenID>
<EQType>24</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>84</Y>
<!-- Weight Only -->
<!-- <Y>0</Y> -->
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="PW_WeightNumber">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>107</X>
<Y>84</Y>
<!-- Weight Only -->
<!-- <Y>0</Y> -->
</Location>
<Size>
<CX>4</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="PW_MaxWeight">
<EQType>25</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>110</X>
<Y>84</Y>
<!-- Weight Only -->
<!-- <Y>0</Y> -->
</Location>
<Size>
<CX>32</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item ="PW_Tribute">
<ScreenID>TributeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>77</X>
<Y>70</Y>
</Location>
<Size>
<CX>60</CX>
<CY>14</CY>
</Size>
<Text>Tribute</Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>240</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="GW_GroupRoleTank">
<ScreenID>GroupRoleTank</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Tank</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>87</LeftAnchorOffset>
<RightAnchorOffset>72</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRoleAssist">
<ScreenID>GroupRoleAssist</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Assist</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>72</LeftAnchorOffset>
<RightAnchorOffset>57</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRolePuller">
<ScreenID>GroupRolePuller</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Puller</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>57</LeftAnchorOffset>
<RightAnchorOffset>42</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Screen item = "PW_Attributes">
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>126</Y>
</Location>
<Size>
<CX>158</CX>
<CY>223</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PW_Poison</Pieces>
<Pieces>PW_PoisonNumber</Pieces>
<Pieces>PW_Magic</Pieces>
<Pieces>PW_MagicNumber</Pieces>
<Pieces>PW_Disease</Pieces>
<Pieces>PW_DiseaseNumber</Pieces>
<Pieces>PW_Fire</Pieces>
<Pieces>PW_FireNumber</Pieces>
<Pieces>PW_Cold</Pieces>
<Pieces>PW_ColdNumber</Pieces>
<Pieces>PW_STR</Pieces>
<Pieces>PW_STRNumber</Pieces>
<Pieces>PW_STA</Pieces>
<Pieces>PW_STANumber</Pieces>
<Pieces>PW_AGI</Pieces>
<Pieces>PW_AGINumber</Pieces>
<Pieces>PW_DEX</Pieces>
<Pieces>PW_DEXNumber</Pieces>
<Pieces>PW_WIS</Pieces>
<Pieces>PW_WISNumber</Pieces>
<Pieces>PW_INT</Pieces>
<Pieces>PW_INTNumber</Pieces>
<Pieces>PW_CHA</Pieces>
<Pieces>PW_CHANumber</Pieces>
<Pieces>PW_Weight</Pieces>
<Pieces>PW_CurrentWeight</Pieces>
<Pieces>PW_WeightNumber</Pieces>
<Pieces>PW_MaxWeight</Pieces>
<!-- <Pieces>PW_Tribute</Pieces> -->
<!-- <Pieces>PW_TributeTimer</Pieces> -->
</Screen>
<!-- Final Window -->
<Screen item = "PlayerWindow">
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>178</CX>
<CY>235</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<!-- <Pieces>A_AttackIndicatorAnim</Pieces> -->
<Pieces>PW_Header</Pieces>
<Pieces>PW_HPGauge</Pieces>
<!-- <Pieces>PW_Header2</Pieces> -->
<!-- <Pieces>PW_Header3</Pieces> -->
<!-- <Pieces>PW_ManaGauge</Pieces> -->
<Pieces>PW_FatigueGauge</Pieces>
<Pieces>PW_UtilityGauge</Pieces>
<Pieces>PW_ExperienceGauge</Pieces>
<Pieces>PW_AAExpGauge</Pieces>
<!-- <Pieces>PW_GroupGauge</Pieces> -->
<Pieces>PW_RawScores</Pieces>
<Pieces>PW_Attributes</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
<Pieces>GW_GroupRoleTank</Pieces>
<Pieces>GW_GroupRoleAssist</Pieces>
<Pieces>GW_GroupRolePuller</Pieces>
<Pieces>A_AttackIndicatorAnimTop</Pieces>
<Pieces>A_AttackIndicatorAnimBottom</Pieces>
<Pieces>A_AttackIndicatorAnimLeft</Pieces>
<Pieces>A_AttackIndicatorAnimRight</Pieces>
<Pieces>A_AttackIndicatorAnimFill</Pieces>
</Screen>
</XML>