12-04-2003, 10:33 AM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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2 Dec 03 UI Changes on Test
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.
Files changed with this patch:
EQUI.xml
EQUI_SkillsWindow.xml
(Click on the File Name link to go to the post detailing the changes to that specific file.)
Files added with this patch:
EQUI_CombatAbilityWnd.xml
Files deleted with this patch:
EQUI_MeleeBuffWindow.xml
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12-04-2003, 10:34 AM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Include>EQUI_MeleeBuffWindow.xml</Include>
CHANGE to:
<Include>EQUI_CombatAbilityWnd.xml</Include>
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12-04-2003, 10:34 AM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_SkillsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Listbox item = "SKLW_SkillList">
<ScreenID>SkillList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<RightAnchorToLeft>false</RightAnchorToLeft>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>34</BottomAnchorOffset>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>130</Width>
<Heading>Skill Name</Heading>
</Columns>
<Columns>
<Width>85</Width>
<Heading>Rank</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Value</Heading>
</Columns>
</Listbox>
CHANGE:
<Columns>
<Width>85</Width>
<Heading>Rank</Heading>
</Columns>
TO:
<Columns>
<Width>80</Width>
<Heading>Rank</Heading>
</Columns>
CHANGE:
<Columns>
<Width>50</Width>
<Heading>Value</Heading>
</Columns>
TO:
<Columns>
<Width>45</Width>
<Heading>Value</Heading>
</Columns>
Immediately AFTER that last </Columns> line, ADD:
<Columns>
<Width>70</Width>
<Heading>Endur. Cost</Heading>
</Columns>
<Columns>
<Width>75</Width>
<Heading>Reuse Time</Heading>
</Columns>
Find:
<Screen item = "SkillsWindow">
Immediately before that line, ADD:
<Button item = "SKLW_MakeHotKeyButton">
<ScreenID>MakeHotKeyButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>204</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>108</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Make Hotkey</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<!--<SoundPressed/>-->
<!--<<SoundUp/>-->
<!--<SoundFlyby/>-->
</Button>
Find:
<Screen item = "SkillsWindow">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>120</X>
<Y>200</Y>
</Location>
<Size>
<CX>300</CX>
<CY>240</CY>
</Size>
CHANGE:
<Location>
<X>120</X>
<Y>200</Y>
</Location>
TO:
<Location>
<X>20</X>
<Y>445</Y>
</Location>
Change:
<Size>
<CX>300</CX>
<CY>240</CY>
</Size>
TO:
<Size>
<CX>57</CX>
<CY>72</CY>
</Size>
Find:
<Pieces>SKLW_DoneButton</Pieces>
Immediately after that line, ADD:
<Pieces>SKLW_MakeHotKeyButton</Pieces>
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