04-20-2003, 10:31 PM
|
#1
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Need help - pet bars in group window don't show
Here's my code - I have repositioned them over and over, and the pet health bars just don't show at all - no matter how I move them. But they used to... Any help is appreciated.
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<!-- BEGIN MAIN PLAYER CODE -->
<Label item ="GW_F1">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>1</X> <Y>3</Y> </Location>
<Size> <CX>17</CX> <CY>14</CY> </Size>
<Text>F1:</Text>
<TextColor> <R>255</R> <G>255</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item ="GW_Name">
<ScreenID>NameLabel</ScreenID>
<EQType>1</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>18</X> <Y>3</Y> </Location>
<Size> <CX>112</CX> <CY>14</CY> </Size>
<Text>Playername123456</Text>
<TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="GW_Player_Percent">
<Font>2</Font>
<ScreenID>GW_Player_Percent</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Location> <X>53</X> <Y>4</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>0</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="GW_Player_ManaPercent">
<Font>2</Font>
<ScreenID>Player_ManaPercent</ScreenID>
<EQType>20</EQType>
<RelativePosition>true</RelativePosition>
<Location> <X>75</X> <Y>4</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>100</R> <G>100</G> <B>255</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item = "GW_Player_HP">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>15</Y> </Location>
<Size> <CX>108</CX> <CY>41</CY> </Size>
<TextOffsetX>-100</TextOffsetX>
<GaugeOffsetY>3</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>255</R> <G>0</G> <B>0</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Pet_HP">
<ScreenID>GW_PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>24</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>29</Y> </Location>
<Size> <CX>108</CX> <CY>8</CY> </Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>100</R> <G>100</G> <B>255</B> </FillTint>
<LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>36</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<GaugeOffsetY>-3</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint>
<LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<!-- END MAIN PLAYER CODE -->
<!-- BEGIN GROUPIE 2 CODE -->
<Label item ="GW_F2">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>1</X> <Y>40</Y> </Location>
<Size> <CX>17</CX> <CY>14</CY> </Size>
<Text>F2:</Text>
<TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item = "GW_Gauge2">
<ScreenID>Gauge2</ScreenID>
<Font>2</Font>
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>40</Y> </Location>
<Size> <CX>108</CX> <CY>24</CY> </Size>
<TextOffsetX>14</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>220</R> <G>0</G> <B>0</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="GW_PlayerPercent2">
<ScreenID>TargetPercentage</ScreenID>
<EQType>35</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>75</X> <Y>40</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>0</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item = "GW_PetGauge2">
<ScreenID>PetGauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>7</X> <Y>61</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<!-- END GROUPIE 2 CODE -->
<!-- BEGIN GROUPIE 3 CODE -->
<Label item ="GW_F3">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>1</X> <Y>64</Y> </Location>
<Size> <CX>17</CX> <CY>14</CY> </Size>
<Text>F3:</Text>
<TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item = "GW_Gauge3">
<ScreenID>Gauge3</ScreenID>
<Font>2</Font>
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>64</Y> </Location>
<Size> <CX>108</CX> <CY>24</CY> </Size>
<TextOffsetX>14</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>220</R> <G>0</G> <B>0</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="GW_PlayerPercent3">
<Font>2</Font>
<ScreenID>TargetPercentage</ScreenID>
<EQType>36</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location> <X>75</X> <Y>64</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>0</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item = "GW_PetGauge3">
<ScreenID>PetGauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>7</X> <Y>86</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>18</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<!-- END GROUPIE 3 CODE -->
<!-- BEGIN GROUPIE 4 CODE -->
<Label item ="GW_F4">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>1</X> <Y>88</Y> </Location>
<Size> <CX>17</CX> <CY>14</CY> </Size>
<Text>F4:</Text>
<TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item = "GW_Gauge4">
<ScreenID>Gauge4</ScreenID>
<Font>2</Font>
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>88</Y> </Location>
<Size> <CX>108</CX> <CY>24</CY> </Size>
<TextOffsetX>14</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>220</R> <G>0</G> <B>0</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="GW_PlayerPercent4">
<Font>2</Font>
<ScreenID>TargetPercentage</ScreenID>
<EQType>37</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location> <X>75</X> <Y>88</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>0</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item = "GW_PetGauge4">
<ScreenID>PetGauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>7</X> <Y>110</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>19</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<!-- END GROUPIE 4 CODE -->
<!-- BEGIN GROUPIE 5 CODE -->
<Label item ="GW_F5">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>1</X> <Y>112</Y> </Location>
<Size> <CX>17</CX> <CY>14</CY> </Size>
<Text>F5:</Text>
<TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item = "GW_Gauge5">
<ScreenID>Gauge5</ScreenID>
<Font>2</Font>
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>112</Y> </Location>
<Size> <CX>108</CX> <CY>24</CY> </Size>
<TextOffsetX>14</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>220</R> <G>0</G> <B>0</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="GW_PlayerPercent5">
<Font>2</Font>
<ScreenID>TargetPercentage</ScreenID>
<EQType>38</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location> <X>75</X> <Y>112</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>0</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item = "GW_PetGauge5">
<ScreenID>PetGauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>7</X> <Y>134</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>20</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<!-- END GROUPIE 5 CODE -->
<!-- BEGIN GROUPIE 6 CODE -->
<Label item ="GW_F6">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location> <X>1</X> <Y>136</Y> </Location>
<Size> <CX>17</CX> <CY>14</CY> </Size>
<Text>F6:</Text>
<TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item = "GW_Gauge6">
<ScreenID>Gauge6</ScreenID>
<Font>2</Font>
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>3</X> <Y>136</Y> </Location>
<Size> <CX>108</CX> <CY>52</CY> </Size>
<TextOffsetX>14</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>220</R> <G>0</G> <B>0</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="GW_PlayerPercent6">
<Font>2</Font>
<ScreenID>TargetPercentage</ScreenID>
<EQType>39</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location> <X>75</X> <Y>136</Y> </Location>
<Size> <CX>35</CX> <CY>14</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>0</G> <B>0</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item = "GW_PetGauge6">
<ScreenID>PetGauge6</ScreenID>
<!--<Font>3</Font>-->
<TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor>
<RelativePosition>true</RelativePosition>
<Location> <X>7</X> <Y>158</Y> </Location>
<Size> <CX>108</CX> <CY>2</CY> </Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint>
<LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>21</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<!-- END GROUPIE 6 CODE -->
<Screen item = "GroupWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location> <X>516</X> <Y>61</Y> </Location>
<Size> <CX>124</CX> <CY>172</CY> </Size>
<Text>Group</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Group Window</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>GW_F1</Pieces>
<Pieces>GW_Name</Pieces>
<Pieces>GW_Player_HP</Pieces>
<Pieces>GW_Pet_HP</Pieces>
<Pieces>GW_Player_Percent</Pieces>
<Pieces>GW_Player_Mana</Pieces>
<Pieces>GW_Player_ManaPercent</Pieces>
<Pieces>GW_Player_Fatigue</Pieces>
<Pieces>GW_F2</Pieces>
<Pieces>GW_PlayerPercent2</Pieces>
<Pieces>GW_Gauge2</Pieces>
<Pieces>GW_PetGauge2</Pieces>
<Pieces>GW_F3</Pieces>
<Pieces>GW_PlayerPercent3</Pieces>
<Pieces>GW_Gauge3</Pieces>
<Pieces>GW_PetGauge3</Pieces>
<Pieces>GW_F4</Pieces>
<Pieces>GW_PlayerPercent4</Pieces>
<Pieces>GW_Gauge4</Pieces>
<Pieces>GW_PetGauge4</Pieces>
<Pieces>GW_F5</Pieces>
<Pieces>GW_PlayerPercent5</Pieces>
<Pieces>GW_Gauge5</Pieces>
<Pieces>GW_PetGauge5</Pieces>
<Pieces>GW_F6</Pieces>
<Pieces>GW_Gauge6</Pieces>
<Pieces>GW_PetGauge6</Pieces>
<Pieces>GW_PlayerPercent6</Pieces>
</Screen>
</XML>
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04-20-2003, 10:37 PM
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#2
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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To clarify, all the main player info and gauges are fine, and the group member info is all fine EXCEPT for group member pet health gauges.
Thanks.
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04-20-2003, 11:31 PM
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#3
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Bad Ass Kitty
Join Date: Aug 2002
Server: if you know me you know =P
Posts: 695
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ahh ok I found out why ...
Its your { Y } heres what you got wrong, you got the players and pet bar on the same { Y } lower your pet bar by like 22 this should fix this ...
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04-21-2003, 12:35 AM
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#4
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Thanks, but no noticeable effect by doing that.
I've actually tried moving them down in increments of 5 pixels, no luck there.
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04-21-2003, 12:42 AM
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#5
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Bad Ass Kitty
Join Date: Aug 2002
Server: if you know me you know =P
Posts: 695
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just try 22 this is what mine is at and the pet bar is right under the players hp bar..
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04-21-2003, 02:28 AM
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#6
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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I did that also. No luck.
I tried moving them each 5, 10, 15, 20, 25 and 30 pixels lower than they are.
I tried moving them each 21 and then 22 pixels below the health gauge Y values.
No luck...
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04-21-2003, 07:52 AM
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#7
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Bad Ass Kitty
Join Date: Aug 2002
Server: if you know me you know =P
Posts: 695
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hmmm ill set it up when im playing later and see must of missed something..
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04-21-2003, 09:28 AM
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#8
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Ooh, grouped today, I did see one player's name partially obscured (top two or three pix) by an invisible pet health bar. I'll continue to nudge them down (when I get back in game) and see if I can come up with the right values.
Thanks.
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04-21-2003, 10:10 AM
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#9
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Nah, now I lost it again. How frustrating.
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04-22-2003, 04:23 PM
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#10
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Anybody?
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04-22-2003, 07:39 PM
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#11
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Join Date: Jul 2002
Server: Brell Serilis
Posts: 356
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Off the top of my head... if it's not the locations, maybe it's the size and/or color? For testing, make them larger (vertically, the Y) and change the color to something bright and noticable (llike yellow or something). That way you'll at least hopefully be able to see where they are.
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04-22-2003, 10:00 PM
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#12
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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I don't see any obvious reason why this is not working. the only thing I did notice is that you have not added the LFG button which make the XML incompatible. Other than that good luck.
Kuv
__________________
Kuvasie ~ Sherry
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04-22-2003, 11:04 PM
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#13
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Man, I even put back in the unused invite/disband type buttons, to no avail. Guess I'll run without pet bars for a while.
Thanks for suggesties, tried them all.
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04-23-2003, 12:12 AM
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#14
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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The only difference I see between your grp window and the default is in the way you 'call' your pieces. Try grouping your pet gauges after (last) all the other stuff in the pieces section. I hope that makes sense.
Kuv
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04-23-2003, 08:55 PM
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#15
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TimerMod Creator
Join Date: Aug 2002
Posts: 292
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Are your pet bars toggled on?
If you've tried everything else and can't find the problem with your XML file, it's possible you may have toggled pet bars off by accident. (By this, I mean right-click on the window, and select the menu item to toggle pet bars on/off.) It certainly can't hurt to double-check, if you haven't done so already.
__________________
Arista
Former Enchanter of The Seventh Hammer
TimerMod - Timer Utility for EverQuest UI
Last edited by Arista : 04-23-2003 at 09:12 PM.
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