05-29-2003, 07:48 PM
|
#1
|
Co-Founder
Join Date: Jul 2002
Server: Xegony
Posts: 2,145
|
Vert 3.0 AKA Solaria 1.0
Sokol and I have gone back to the drawing board with the information that people have provided about what they liked and disliked about vert.
we have come up with a new plan, and new concept for the Solaria (Vert 3.0) UI and have made an animated gif of how we want the spell bar to work.. please watch the gif below (its about 4 seconds all the way through but loops) and give us feed back.
What you are seeing is the on/off feature of the spell bar. In the final version it wont be "grey" when the other is button clicked it will just drop to a darker color of that mod (blue for above). but we wanted to make sure it cought your eye on this example..
When you click ON.. the spell names will show when you click OFF the spell names will retract.
what do you think... give us some feed back
(shown in Neptune, but would of course be done in all current colors)
__________________
.: Have a question? Read this :.
|
|
|
05-29-2003, 07:49 PM
|
#2
|
Join Date: Aug 2002
Server: Ayonae Ro
Posts: 548
|
Reserved for future notes:
-Sokol
|
|
|
05-29-2003, 07:54 PM
|
#3
|
A Shissar Defiler
Join Date: Dec 2002
Server: Nameless
Posts: 179
|
i think that its an awesome idea! i like it very much.
__________________
Last edited by Shadrak : 05-29-2003 at 09:04 PM.
|
|
|
05-29-2003, 08:53 PM
|
#4
|
A Wooly Rhino
Join Date: Jan 2003
Posts: 78
|
Very Nice! It will be a space conserver, and allow the player to view more of the playing area as a modular. Darn! You coders are super ! (I'm envious)
I bet you could do that for a buff bar as well.
|
|
|
05-29-2003, 08:57 PM
|
#5
|
A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
|
I love this idea.
Kuv
__________________
Kuvasie ~ Sherry
|
|
|
05-29-2003, 08:59 PM
|
#6
|
Join Date: Aug 2002
Server: Ayonae Ro
Posts: 548
|
Quote:
Originally posted by aldeneb
Very Nice! It will be a space conserver, and allow the player to view more of the playing area as a modular. Darn! You coders are super ! (I'm envious)
I bet you could do that for a buff bar as well.
|
We are, the Buff and SDbuff window will be the same type exactly, allowing a truly modular design for these. We will experiment with designs for Player window, Group window, etc after we get these done and in a beta run.
-Sokol
|
|
|
05-29-2003, 10:04 PM
|
#7
|
A Crystal Gargoyle
Join Date: Jan 2003
Posts: 96
|
Very nice idea! If the rest of the mod is filled with little gems like this, then we're in fora masterpiece =)
|
|
|
05-29-2003, 10:21 PM
|
#8
|
The Tablets Guy
Join Date: Jul 2002
Server: Lanys
Posts: 520
|
That is a truly innovative idea!! Can't wait to see how it looks ingame..
__________________
Talyns
Lanys Characters:
-Acarrion (51 BST)
-Hawkren (20 SHM)
|
|
|
05-29-2003, 10:29 PM
|
#9
|
Quintessence of EQUI XML
Join Date: Sep 2002
Posts: 773
|
Won't that mean that when the labels are OFF you still can't click on enemies (or items, etc.) where the labels WOULD be were they visible?
Enok
|
|
|
05-29-2003, 10:49 PM
|
#10
|
A Crystal Gargoyle
Join Date: Aug 2002
Posts: 92
|
I love it! Finish it sooon. Can't wait
~Skarlett
|
|
|
05-29-2003, 10:57 PM
|
#11
|
A Ghoul
Join Date: Sep 2002
Posts: 11
|
That looks great! Can't wait to see the further changes.
|
|
|
05-29-2003, 11:41 PM
|
#12
|
Co-Founder
Join Date: Jul 2002
Server: Xegony
Posts: 2,145
|
Quote:
Originally posted by Haliken
Won't that mean that when the labels are OFF you still can't click on enemies (or items, etc.) where the labels WOULD be were they visible?
Enok
|
not sure Enok, we will let you know once we test it.. it could go either way..
|
|
|
05-30-2003, 04:10 AM
|
#13
|
Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
|
very nice
|
|
|
05-30-2003, 05:24 AM
|
#14
|
A Shissar Defiler
Join Date: Sep 2002
Posts: 173
|
It looks beautiful. Stunning. Very nice.
But I don't see it as a very functional or useful thing.
The ALT key already does this, and the problem with adding more graphics to the UI is the impact on video performance.
I love the Vert line of UI mods. But rather than clever for clever's sake, I'd prefer to see it slim down some, become more modular and more informative.
I'd love a way to get the spell names and the button all into a nice, neat compact window that stacks well with others and doesn't have issues with overlap. I'm just not sure how to go about it.
I like the window better without the spell name (essentially the OFF setting). But having the spell names is very useful. Especially if you play multiple characters and need the extra information. I'm rambling a bit, but the essential point is this looks like a purely eye-candy feature, and not very useful or helpful.
I am looking forward to more on the Solaria UI though.
~Lothay
|
|
|
05-30-2003, 08:50 AM
|
#15
|
Co-Founder
Join Date: Jul 2002
Server: Xegony
Posts: 2,145
|
Quote:
Originally posted by Lothay
It looks beautiful. Stunning. Very nice.
But I don't see it as a very functional or useful thing.
The ALT key already does this, and the problem with adding more graphics to the UI is the impact on video performance.
I love the Vert line of UI mods. But rather than clever for clever's sake, I'd prefer to see it slim down some, become more modular and more informative.
I'd love a way to get the spell names and the button all into a nice, neat compact window that stacks well with others and doesn't have issues with overlap. I'm just not sure how to go about it.
I like the window better without the spell name (essentially the OFF setting). But having the spell names is very useful. Especially if you play multiple characters and need the extra information. I'm rambling a bit, but the essential point is this looks like a purely eye-candy feature, and not very useful or helpful.
I am looking forward to more on the Solaria UI though.
~Lothay
|
Even though the animation is looping above... this addition would not be like the alt key where its only on when you hold down the on button..
when you click "on" it will be on till you click "off" and vise-versa. this is not just an eye candy feature. it allows you to run a "graphics minimized" version at the click of a button without having to reload a new UI..
and it will be modular. we are working on making all the main boxes (minus chat) the same width so that you can stack them together.. also plans are for a "left" (see image above) and "right" version sooo you can have the gems on the left or right of the names.
thank you for the feedback, we appreciate all the inputs so far.
/bow
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|