09-02-2003, 01:29 PM
|
#16
|
A Treant
Join Date: Jul 2003
Server: Al'Kabor
Posts: 26
|
First, Rebaidah, the numbers in the cut outs are for numerical representations of current and max hitpoints and mana. Trying to cover 3 bases for the multiple ways people like to see the information.
Second, below you will find an update to the ongoing graphics development. This update shows the cast spell bar, the buffs bar, compass, and a "test" chat window layout.
I still need to do the pet info window, which I think will be free floating similar to the cast spell bar, and the inventory window, which I have a cool idea for.
Let me know what you think!
Corner UI v.04
|
|
|
09-02-2003, 08:17 PM
|
#17
|
A Hill Giant
Join Date: May 2003
Server: Fennin Ro
Posts: 35
|
Looking Good! Since your still in the design phase, here are a couple of thoughts.
Don't forget that the Lag meter is locked in the upper left corner. It may over lap the compass for those people that have it showing.
Will the chat windows be movable?
I for one, like the buff icons to be full size, however, even if you choose not to have a full size version of the buff bar have you considered a version for the right side of the screen?
Good work! /Goes off to wait for the next update.
__________________
Solonis (31 Paladin)
Leohart (54 Druid)
|
|
|
09-02-2003, 11:09 PM
|
#18
|
An Icepaw Kobold
Join Date: Jul 2002
Posts: 80
|
Quote:
First, Rebaidah, the numbers in the cut outs are for numerical representations of current and max hitpoints and mana. Trying to cover 3 bases for the multiple ways people like to see the information.
|
Ah that was my first impression, I did not think it was possible to have a numerical representation of the min/max mana. Just noticed, will you have a bar under xp for aa exp? And where will the options buttons be?
Still liking the look alot, can't wait to give it a try!
|
|
|
09-13-2003, 12:23 AM
|
#19
|
Featured Artist
Join Date: Aug 2002
Server: Brell Serilis
Posts: 151
|
I like this idea as it is taking advantage of natural "blindspots", making the UI less obtrusive, all I would recommend is using a theme that is consistent with the games environment.
|
|
|
09-13-2003, 12:44 AM
|
#20
|
A Treant
Join Date: Jul 2003
Server: Al'Kabor
Posts: 26
|
Thanks, Thomus.
Can you explain what you mean by a "theme"? I'm assuming you mean colors and textures. But that was one thing I was trying to get away from...
Thanks for taking a look!
|
|
|
09-13-2003, 02:26 PM
|
#21
|
A Hill Giant
Join Date: Jun 2003
Server: Rodcet Nife
Posts: 30
|
will the group box have % signs on the members?
__________________
Kilaer Circe (65) Archon
Arianella Circe (65) Storm Warden
Echoes in Eternity
May your day be filled with HATE!!!
|
|
|
09-13-2003, 03:21 PM
|
#22
|
A Treant
Join Date: Jul 2003
Server: Al'Kabor
Posts: 26
|
Quote:
Originally posted by Kilaer
will the group box have % signs on the members?
|
Yes... I just forgot to add them to the mock graphic.
And, i have another update coming, probably by the end of the weekend, but I am a little stuck with the INV window... I thought I had it locked and then realized I forgot spaces for wrist slots... D'OH!
Caio!
|
|
|
09-13-2003, 03:31 PM
|
#23
|
A Ghoul
Join Date: Aug 2002
Server: Cazic-Thule
Posts: 10
|
This is a very interesting UI that is developing. Please keep it going. I look forward to a UI that has some open space at the bottom and center.
Thanks,
Nayde Briarwood
|
|
|
09-13-2003, 03:50 PM
|
#24
|
A Gray Wolf
Join Date: Jan 2003
Server: Venril Sathir
Posts: 4
|
Looking real sweet
Would be nice to see the AA XP bar added under the XP Bar and maybe a percentage total in each of them as in the HP and Mana bars.
__________________
Avitaway Fastfingers, 65 Rogue, Curse of Eternity, Venril Sathir
|
|
|
09-15-2003, 01:18 PM
|
#25
|
A Treant
Join Date: Jul 2003
Server: Al'Kabor
Posts: 26
|
Hehehe... I never knew how hard these things could be...
But, here is the latest screeny... Corner UI v.5
You'll note there have been changes made to the Player Window (upper right corner), primarily adding the AA XP bar and the percentage tags to STA (which I don't know whether it can be displayed as such), XP, and AA XP.
There were also minor shape and position changes made to the Hot Buttons Window (bottom left corner), and the Top Bar of the UI (which will eventually hold the Pet Info Window).
This also includes my finalized Inventory Window. I know it does not include all of the slots that you PC folk have, but it is modular in design, and will be easily adaptable to include the extra slots when I get to that point.
Feedback?
|
|
|
09-15-2003, 01:49 PM
|
#26
|
An Icepaw Kobold
Join Date: Aug 2002
Server: Mithaniel Marr
Posts: 85
|
Where is the money slots in the inventory window?????
|
|
|
09-15-2003, 01:54 PM
|
#27
|
A Treant
Join Date: Jul 2003
Server: Al'Kabor
Posts: 26
|
Quote:
Originally posted by LiamLee
Where is the money slots in the inventory window?????
|
Ahh crap... I forgot to display that layer!
There's another screeny update coming... I have to add the percentage tags to the Group Window too...
Last edited by ArkonFerat : 09-15-2003 at 02:05 PM.
|
|
|
09-15-2003, 02:01 PM
|
#28
|
An Icepaw Kobold
Join Date: Aug 2002
Server: Mithaniel Marr
Posts: 85
|
It is a great looking UI. I will definitely be trying it out when it gets released!!!
LiamLee
|
|
|
09-16-2003, 07:09 AM
|
#29
|
A Hill Giant
Join Date: Jun 2003
Server: Rodcet Nife
Posts: 30
|
I love the ui...... Can't wait to try it out.......
|
|
|
09-17-2003, 03:47 AM
|
#30
|
A Wooly Rhino
Join Date: May 2003
Server: Luclin
Posts: 72
|
one litle thing
If I were you, I would add some brown in the Invet window,
It looks a bit flat right now,
further on LOOKS GREAT
__________________
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|