05-06-2008, 05:50 PM
|
#16
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Updated.
If May 7th patch breaks anything I'll get it fixed asap.
Ang.
|
|
|
06-06-2008, 04:25 PM
|
#17
|
A Bat
Join Date: Dec 2003
Posts: 1
|
Status
Howdy, this is the first time I've used your UI. It's nice except for one thing. I noticed on the status tab, it changes if I pick a target. Shouldn't it stay static on my character name? Thanks.
__________________
Heck no, no way!
|
|
|
11-03-2008, 03:15 PM
|
#18
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
New version released for SoD !
Quote:
Originally Posted by Azureene
Howdy, this is the first time I've used your UI. It's nice except for one thing. I noticed on the status tab, it changes if I pick a target. Shouldn't it stay static on my character name? Thanks.
|
Not entirely sure what you are saying here Az.
What exactly is changing when you pick a target ?
Also. Updated today to v2.9.0 for SoD expansion.
This MUST be installed in a clean folder, I make no guarantees on what will happen if you try installing it over an existing version :P
You have been warned
Ang.
|
|
|
11-05-2008, 04:08 PM
|
#19
|
A Fire Beetle
Join Date: Dec 2007
Posts: 2
|
Small problems
Augment sealer can no longer be resized ... therefore unusable due to not seeing the remove/insert button
Buff window icons stop at 15 now
group cannot be click targeted from extended player window
Changing tabs on player window clears current target (status, stats, resists)
Last edited by justindlloyd : 11-05-2008 at 07:55 PM.
|
|
|
11-08-2008, 02:53 PM
|
#20
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Aug sealer is now resizable.
Reverted to older Buff and Short Buff windows until I can fix the 16+ not showing problem.
Clicking Group and Target clearing are not something controlled by the UI, they are code functionality so unless SoE changes something theres not a lot I can do about them, sorry.
Ang.
|
|
|
12-26-2008, 06:20 PM
|
#21
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
v2.9.3 released.
Removed the group status bars from the player window and remade group window as replacement. This was done due to certain functionality being hard coded into the group window.
The new group window is the same size as the group area on the old player window, so the two windows will stack and fill the same space.
Enjoy.
Ang.
|
|
|
01-10-2009, 11:04 PM
|
#22
|
A Fire Beetle
Join Date: Dec 2007
Posts: 2
|
Small request (i think)
Very extremely awesome UI best work you've done yet hands down.
1 small request tho. is it possible to get a horizontal spellbar option?
|
|
|
01-11-2009, 05:42 PM
|
#23
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Horizontal spellbar.
Just uploaded a simple horizontal spellbar as requested by justindlloyd.
Enjoy.
Ang.
p.s. also added a resizable version.
Last edited by Angahran : 01-11-2009 at 06:21 PM.
|
|
|
03-12-2009, 10:46 PM
|
#24
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Updated for March 12th '09 patch.
Updated for the March 12th '09 patch.
Enjoy.
Ang.
|
|
|
03-16-2009, 09:28 PM
|
#25
|
Premium Member
Join Date: Oct 2002
Posts: 96
|
Just an Idea
was wondering if i could convince u to make the spell bar just like the Buff bar and stagger them to give more of a compressed spell bar..
1
...2
3
...4
5 ... and so on.
|
|
|
03-19-2009, 08:21 PM
|
#26
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Posted as patch.
Posted 'staggered' cast spell window as a patch to my UI.
Ang.
|
|
|
03-21-2009, 12:40 AM
|
#27
|
Premium Member
Join Date: Oct 2002
Posts: 96
|
awsome Ty.
|
|
|
09-15-2009, 04:33 PM
|
#28
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Updated for Sept. 15 '09
Updated for Sept. 15th '09 patch.
|
|
|
12-11-2009, 02:19 PM
|
#29
|
Premium Member
Join Date: Sep 2002
Posts: 361
|
Updated for Underfoot.
Updated for Underfoot expansion.
Enjoy.
|
|
|
12-12-2009, 09:05 AM
|
#30
|
A Fire Beetle
Join Date: Feb 2003
Server: Antonius Bayle
Posts: 3
|
Target Window
Good Day Ang,
First off I wanted to say how much I love your UI. I prefer the squared edges as opposed to the rounded as I can arrange things a little better on my screen.
With regard to the Target Window, would it be possible to enlarge the border around the target so that you can see the color con better? I know that once you are fighting and the mobs health is going down, you can see if it's dark blue, yellow, etc. But when you initially con the mob it is sometimes difficult to tell what the con is.
Thanks and keep up the great work!
Tep
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|