11-19-2002, 05:12 PM
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#16
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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Casting Now is a Casting Gauge and New TGA.
XML is CastingWindow.XML and TGA is a casting.tga.
This is a Trick... heh =)
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11-19-2002, 05:14 PM
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#17
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An Icepaw Kobold
Join Date: Oct 2002
Posts: 84
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Thanks for the help... what you said worked perfect for me. Just one last question, if I add a different spell window would it screw up the ui? Just though I'd ask rather then 'trial and error' if you knew the answer off the top of you head. I don't play in the same resolution as you and I'm having trouble fitting everything I want on the screen.. Or do you perhaps have a more streamlined window that perhaps doesn't have the text explanation at the bottom. Thanks again!
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11-19-2002, 05:23 PM
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#18
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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Hi Det
Yes, i think you can use different spell windows.
one point : dont use spell window with animation xml.
it means, i made new animation xml for my ui. and its not
default animation xml now. so you cant overwrite animation
.xml.
thank you
P.S. i'll make non text spellwindow... if i have a time..
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11-19-2002, 05:40 PM
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#19
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A Gray Wolf
Join Date: Oct 2002
Posts: 8
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Nice UI, I have a problem though when logging in it says it encountered an error loading "aya\" attempting to load default.
This is how I installed (Nothing against you but the install instructions kinda confused me)
Installed all to a folder called aya in the uifiles dir. Then copied all the default files to that folder (per the readme.txt file) then copied all the files from the sub folders (Mod, XML, TGA) down one level into the aya folder itself, then renamed the .ini file and copied that to the eq dir.
Where did I mess up? hehe
Thanks for the mod and any assistance.
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11-19-2002, 05:42 PM
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#20
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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Hi.
Folder name is AYA. not aya, Aya.
Plz check it.
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11-19-2002, 05:43 PM
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#21
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A Gray Wolf
Join Date: Oct 2002
Posts: 8
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Doh, I'll try that real quick
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11-19-2002, 05:43 PM
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#22
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A Fire Beetle
Join Date: Nov 2002
Server: Ayonae Ro
Posts: 2
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I am having the same problem as Toyni Arn'Droic, the directions for install kinda confuzzled me as well. Any hints? =P
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11-19-2002, 05:47 PM
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#23
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A Gray Wolf
Join Date: Oct 2002
Posts: 8
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Nope still says
"Error loading skin 'aya\' attempting to load default"
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11-19-2002, 05:53 PM
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#24
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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to Lylliana.
Plz post more infomation for me...
and read readme.txt first.
thank you
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11-19-2002, 05:56 PM
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#25
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A Fire Beetle
Join Date: Nov 2002
Server: Ayonae Ro
Posts: 2
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Alrighty, this is what I did:
Made a new folder in EQ/UIFiles named "AYA"
Copied all files from the "default" into "AYA"
Extracted the zip file into AYA
Copied "AYA" into main EQ folder, logged in and it was just the default UI skin, no aya
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11-19-2002, 05:59 PM
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#26
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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How to Install
1) Make Folder Name 'AYA' not aya, Aya.
2) Copy All Files from Defalt Folder to AYA Folder.
3) Copy All AYA UI Files in XML and TGA folder to AYA folder and
Overwrite it.
4) If your 1280 x 1024 mode,Rename UI_CHARACTER_40.ini to
UI_Yourname_40.ini (UI_Kxes_40.ini etc etc...)
/// Point ///
Dont Copy Mod Folder's File. that is a mod for my UI. and old
version files in it. if you want to use mod, plz read readme.txt
first.
Make folder Name AYA. not aya Aya aYa ayA... etc etc...
Thank you.
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11-19-2002, 06:06 PM
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#27
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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OK Lylli.
Copy all .XML and .TGA (in AYA.zip's subfolder. folder name is
XML and TGA) to AYA folder. not copy XML and TGA Folder, File.
not Extracte AYA.zip in AYA folder. Extracte Tempolary Folder.
then copy all xml files and tga files to AYA folder.
and AYA folder is in EQ/Uifiles/AYA . Plz check it.
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11-19-2002, 06:35 PM
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#28
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An Icepaw Kobold
Join Date: Oct 2002
Posts: 84
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Did I mention this is a kick ass UI... can I say 'ass' here? hehe I bet this was a lot of work, thank you very much for making it.
Got another quick question for you, and I didn't find it in the readme.txt so I hope I'm not reasking a question... Is there anyway to change the 'righ clickable' area that is set between the hotbuttons. For instance, I'd like to add boots instead of the range item... hope you get what I mean
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11-19-2002, 07:05 PM
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#29
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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Hi Det!
umm i'm very sleepy now... heh
yeah you can edit Hotbuttons.
first open inventry.xml and look it.
and search boots (Feet) slot. it said
<!-- IS_FEET 19 -->
right? it means, Feet slot is <EQType>19</EQType>
then Search Range slot. it is <EQType>11</EQType>
so, open Hotbutton.xml and Search <EQType>11</EQType>
(it is a range slot's EQType) and Edit it to <EQType>19</EQType>.
now you can edit Friendwindow,Hotbuttons,Container's Inventry Slots.
if anyone want to edit them, please read this.
thank you
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11-19-2002, 09:22 PM
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#30
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A Shissar Defiler
Join Date: Aug 2002
Posts: 173
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Bed is calling me....
I'm making a Small Music Player now. I'll Upload it soon...
This is a Screen Shot.
any comments?
thanks.
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