01-30-2003, 02:56 PM
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#16
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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done
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01-30-2003, 02:57 PM
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#17
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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check edit *grin*
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01-30-2003, 02:59 PM
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#18
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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ok ready for the next step
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01-30-2003, 03:01 PM
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#19
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Check your *DEFAULT* directory and see if you have EQUI_BigBankWnd.xml and EQUI_BodyTintWnd.xml. If not, get them from this post. Unzip all three files in there into your *DEFAULT* directory, NOT your custom directory.
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01-30-2003, 03:07 PM
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#20
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Next, answer this ... do you have an EQUI_Animations.xml file in your custom folder? If so, two more changes to make. If not, one more change, then you get to fire her up and see how she goes.
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01-30-2003, 03:09 PM
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#21
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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yes i have it
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01-30-2003, 03:12 PM
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#22
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Okay, second to last change:
Open your EQUI_Animations.xml file
Find:
<Ui2DAnimation item = "A_BuffBtnPressedFlyby">
Scroll through that coding:
<Ui2DAnimation item = "A_BuffBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Until you get to the line I have in bold there. After it, ADD
<Ui2DAnimation item = "A_SongBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Save and close
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01-30-2003, 03:14 PM
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#23
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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ok done
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01-30-2003, 03:16 PM
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#24
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Last change.
Open your EQUI.xml file again (yeah, I forgot)
At the bottom of the <Includes>, ADD:
<Include>EQUI_BigBankWnd.xml</Include>
<Include>EQUI_BodyTintWnd.xml</Include>
Save and close.
Load up EQ and see how it goes.
Any more problems, post back here, starting (again) with your UIError.txt log file.
(Not so bad once you get the hang of it, is it? )
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01-30-2003, 03:18 PM
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#25
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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ok here goes! *crosses fingers*
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01-30-2003, 03:22 PM
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#26
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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nooooooo!
ugh!
Last edited by Rulax : 01-30-2003 at 03:29 PM.
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01-30-2003, 03:35 PM
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#27
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Co-Founder
Join Date: Jul 2002
Server: Xegony
Posts: 2,145
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I didnt think the bigbank window was downloaded yet....
might try taking the code for big bank out of your EQUI.xml file..
but that is only a guess
__________________
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01-30-2003, 03:37 PM
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#28
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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ok ill give it a shot
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01-30-2003, 03:49 PM
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#29
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A Ghoul
Join Date: Aug 2002
Server: Solusek Ro
Posts: 16
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still not working
its still giving me errors!
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01-30-2003, 04:12 PM
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#30
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Enhanced Imperial Golem
Join Date: Sep 2002
Posts: 201
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Need to apply the check box fix to the animations file, but I'm sure instructions for that are gona be posted any moment now by Cairenn.
See, this is why I'm not mucking with the EQUI_Animations.xml and EQUI.xml files in my custom UIs.
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