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Old 01-30-2003, 02:56 PM   #16
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done
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Old 01-30-2003, 02:57 PM   #17
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check edit *grin*
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Old 01-30-2003, 02:59 PM   #18
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ok ready for the next step
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Old 01-30-2003, 03:01 PM   #19
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Check your *DEFAULT* directory and see if you have EQUI_BigBankWnd.xml and EQUI_BodyTintWnd.xml. If not, get them from this post. Unzip all three files in there into your *DEFAULT* directory, NOT your custom directory.
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Old 01-30-2003, 03:07 PM   #20
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Next, answer this ... do you have an EQUI_Animations.xml file in your custom folder? If so, two more changes to make. If not, one more change, then you get to fire her up and see how she goes.
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Old 01-30-2003, 03:09 PM   #21
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yes i have it
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Old 01-30-2003, 03:12 PM   #22
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Okay, second to last change:

Open your EQUI_Animations.xml file

Find:

<Ui2DAnimation item = "A_BuffBtnPressedFlyby">


Scroll through that coding:

<Ui2DAnimation item = "A_BuffBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Until you get to the line I have in bold there. After it, ADD

<Ui2DAnimation item = "A_SongBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Save and close
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Old 01-30-2003, 03:14 PM   #23
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ok done
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Old 01-30-2003, 03:16 PM   #24
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Last change.

Open your EQUI.xml file again (yeah, I forgot)

At the bottom of the <Includes>, ADD:

<Include>EQUI_BigBankWnd.xml</Include>
<Include>EQUI_BodyTintWnd.xml</Include>

Save and close.

Load up EQ and see how it goes.

Any more problems, post back here, starting (again) with your UIError.txt log file.

(Not so bad once you get the hang of it, is it? )
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Old 01-30-2003, 03:18 PM   #25
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ok here goes! *crosses fingers*
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Old 01-30-2003, 03:22 PM   #26
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Unhappy nooooooo!

ugh!
Attached Files
File Type: txt uierrors.txt (1.3 KB, 2 views)

Last edited by Rulax : 01-30-2003 at 03:29 PM.
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Old 01-30-2003, 03:35 PM   #27
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I didnt think the bigbank window was downloaded yet....

might try taking the code for big bank out of your EQUI.xml file..

but that is only a guess
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Old 01-30-2003, 03:37 PM   #28
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ok ill give it a shot
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Old 01-30-2003, 03:49 PM   #29
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Default still not working

its still giving me errors!
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File Type: txt uierrors.txt (1.3 KB, 3 views)
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Old 01-30-2003, 04:12 PM   #30
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Need to apply the check box fix to the animations file, but I'm sure instructions for that are gona be posted any moment now by Cairenn.

See, this is why I'm not mucking with the EQUI_Animations.xml and EQUI.xml files in my custom UIs.
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