06-21-2018, 04:28 PM
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#421
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A Gray Wolf
Join Date: Sep 2017
Posts: 7
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Quote:
Originally Posted by ivorry
I was also missing the extra slots, I copied my old EQUI_HotButtonWnd.xml back into the folder.
I also play on agnarr
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Were you able to get it fixed with copying your old one back in?
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06-21-2018, 05:05 PM
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#422
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A Gray Wolf
Join Date: Jan 2003
Posts: 7
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Quote:
Originally Posted by wullibuli
Were you able to get it fixed with copying your old one back in?
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yes, it seems to be working fine
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06-21-2018, 05:19 PM
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#423
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A Gray Wolf
Join Date: Jan 2003
Posts: 7
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Quote:
Originally Posted by Kellan
Yes, Savok .. the Hotbar 1 dispalys as a normal hotbar now. The vertical double-row buttons with inventory labels does not display at all, even though the code is in there.
EDIT: I fixed the CastSpellWnd with right-sided text. All that was required from the pre-patch version was to change:
<Ui2DAnimation item="CSW_SpellGemHolder">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>1</X>
<Y>227</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="CSW_SpellGemBackground">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>61</X>
<Y>227</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>
by 1) putting spellgems.tga in for window_pieces02.tga in both places
and 2) changing 227 to 85 in both places.
These lines are at the very top of the file, and simple to find. No other changes to the pre-patch version of the file were required to make it work.
Here is the downloadable file link: https://drive.google.com/open?id=1P...Ej8K2dCwkQql8vB
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This did not fix the issue for me. now it shows the normal small icons that you have to click on and the name of the spell next to it, on my cast window , you could click on the bar including the spell icon and the spell name, it was one button the icon and the name of the spell was one large button that you could click on anywhere.
Before the patch
https://cdn.discordapp.com/attachme...88/EQ000001.jpg
After the patch
https://cdn.discordapp.com/attachme...98/EQ000004.jpg
Last edited by ivorry : 06-21-2018 at 05:29 PM.
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06-21-2018, 05:57 PM
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#424
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A Snow Cougar
Join Date: Jul 2002
Posts: 48
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Ivorry, your pre-patch screenshot does not look like my pre-patch one. Mine looked just like the post-patch one, as I changed nothing about the display at all. I do, however, have a file that looks much like yours from a guildie -- but it is much larger than yours. I have uploaded it so you can use that if you want. You will need to rename it after downloading it, as I labeled it just for you.
https://drive.google.com/open?id=1j...-vBq7lxlG-zNa3h
Just copying my old hotbar file into the folder fixed the lack of vertical hotbuttoms and inventory slots, so the UI is working fine for me now.
Last edited by Kellan : 06-21-2018 at 06:11 PM.
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06-21-2018, 06:00 PM
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#425
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A Gray Wolf
Join Date: Sep 2017
Posts: 7
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Quote:
Originally Posted by ivorry
yes, it seems to be working fine
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So i tried doing this and i got the inventory portion back but its a little wonky and i also cant add put anything in my hotbars now
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06-21-2018, 07:02 PM
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#426
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A Gray Wolf
Join Date: Jan 2003
Posts: 7
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Quote:
Originally Posted by Kellan
Ivorry, your pre-patch screenshot does not look like my pre-patch one. Mine looked just like the post-patch one, as I changed nothing about the display at all. I do, however, have a file that looks much like yours from a guildie -- but it is much larger than yours. I have uploaded it so you can use that if you want. You will need to rename it after downloading it, as I labeled it just for you.
https://drive.google.com/open?id=1j...-vBq7lxlG-zNa3h
Just copying my old hotbar file into the folder fixed the lack of vertical hotbuttoms and inventory slots, so the UI is working fine for me now.
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Thank you for trying but it's a lot worse now
https://cdn.discordapp.com/attachme...08/EQ000005.jpg
Last edited by ivorry : 06-21-2018 at 07:10 PM.
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06-21-2018, 07:10 PM
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#427
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A Gray Wolf
Join Date: Jan 2003
Posts: 7
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Quote:
Originally Posted by wullibuli
So i tried doing this and i got the inventory portion back but its a little wonky and i also cant add put anything in my hotbars now
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Strange, mine are working fine
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06-21-2018, 09:42 PM
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#428
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A Snow Cougar
Join Date: Jul 2002
Posts: 48
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So ...
The marketplace items from heritage crates have been changed to have a preview button on them, but the Vert UI won't display it .. so have to swap to default to look at anything. This is a change that just went in.
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06-21-2018, 10:38 PM
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#429
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On tour since '99
Join Date: Sep 2002
Server: Innoruuk forever!
Posts: 473
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Ah I remember the whole extra slots on Hot Bar 1 now (its been awhile) - when they added the extra hotbars and the ability to link right to bag items in slots I removed the extra hotbuttons (man that was awhile ago - HoT maybe?)
__________________
Gold: 03/16/99 - 03/15/12 Silver: 03/16/12 - 03/15/18 Done:03/16/18
And with a heavy heart I bid adieu to Everquest Live.
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06-21-2018, 10:47 PM
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#430
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On tour since '99
Join Date: Sep 2002
Server: Innoruuk forever!
Posts: 473
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Quote:
Originally Posted by Kellan
The marketplace items from heritage crates have been changed to have a preview button on them, but the Vert UI won't display it .. so have to swap to default to look at anything. This is a change that just went in.
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Odd - the market window and associated xml files haven't been changed since Decmember 2017.
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06-21-2018, 10:55 PM
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#431
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A Gray Wolf
Join Date: Sep 2017
Posts: 7
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Quote:
Originally Posted by ivorry
Strange, mine are working fine
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I got mine to work finally, it seems i was useing the wrong file, had to completely scrub eq and everything from my desktop to get it to work but all good now
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06-22-2018, 08:03 AM
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#432
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A Fire Beetle
Join Date: Dec 2003
Posts: 3
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Since the last patch the default UI loads and I'm not even getting any error messages about incorrect XML files. Is there a new version about ready?
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06-22-2018, 09:33 AM
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#433
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Banned
Join Date: Mar 2015
Server: https://t.me/pump_upp
Posts: 8
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new patch
aye the new patch has replaced a few things in the ui so it doesn't work anymore.
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06-22-2018, 10:50 AM
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#434
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A Snow Cougar
Join Date: Jun 2003
Server: E. Marr
Posts: 40
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EQUI_ItemDisplay.xml with RewardButton
Quote:
Originally Posted by Savok
Odd - the market window and associated xml files haven't been changed since Decmember 2017.
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It's the EQUI_ItemDisplay.xml updated April 9, 2018, 10:54:51 PM.
Entries for the below two items need to be added.
<Button item="IDW_RewardButton">
<ScreenID>IDW_RewardButtonLabel</ScreenID>
I'll upload to Savok upload area.
Last edited by Luolas : 06-22-2018 at 10:59 AM.
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06-22-2018, 03:23 PM
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#435
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A Bat
Join Date: Sep 2017
Posts: 1
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In case it helps anyone else who's been having any issues, don't be an idiot like me and have space characters in your folder name that actually holds your UI pieces:
Savok Vert Blue
Seems like it only tried looking in EQ_HOME/uifiles/Savok/ and gave me a bunch of fail messages for XML components that were indeed in the folder already.
After acquiring some intelligence, I renamed it to just Savok, and my interface loads fine. /derp off
The EQ_HOME/uiErrors.txt file was very helpful in trying to figure some things out.
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