12-12-2009, 10:07 AM
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#31
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Premium Member
Join Date: Sep 2002
Posts: 361
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Quote:
Originally Posted by Teppenwolfe
Good Day Ang,
With regard to the Target Window, would it be possible to enlarge the border around the target so that you can see the color con better? I know that once you are fighting and the mobs health is going down, you can see if it's dark blue, yellow, etc. But when you initially con the mob it is sometimes difficult to tell what the con is.
Thanks and keep up the great work!
Tep
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Many things are possible :P
I can have a look when I get a little free time.
If I get something I'll post it as an add on, not a change to the base UI.
Always nice to hear from someone who is using my UI.
Ang.
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01-01-2010, 05:51 PM
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#32
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A Fire Beetle
Join Date: Oct 2002
Posts: 2
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Ang,
First off, let me say thanks....Ive been using your UI for many years. I was just wondering how hard it is to make bigger spell cast and buff windows for those of us playing at very high resolutions?
Many thanks
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01-01-2010, 06:45 PM
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#33
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Premium Member
Join Date: Sep 2002
Posts: 361
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Quote:
Originally Posted by khorne
Ang,
First off, let me say thanks....Ive been using your UI for many years. I was just wondering how hard it is to make bigger spell cast and buff windows for those of us playing at very high resolutions?
Many thanks
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It would basically mean recalculating the size and position of every part.
The Icons, the labels and the numbers.
What resolution are you using ? I'm using 1440x900.
You're saying they are too small on your screen, right ?
Ang.
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01-02-2010, 12:19 AM
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#34
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A Fire Beetle
Join Date: Oct 2002
Posts: 2
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Ang,
Thanks for the reply. I play at 1920x1200(the native resolution for my monitor) That sounds like too much work for 1 person who plays at too high of a resolution, lol. Im thinking i could just live with increasing the font (gunna start tinkering now). The real reason is Im returning to the game after a long break, and Im not as on the ball as I once was. I find myself squinting at the screen wonder what the spell in those new slots are, lol.
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10-12-2010, 08:54 PM
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#35
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Premium Member
Join Date: Sep 2002
Posts: 361
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Updated for HoT Expansion.
Any issues please post here.
Thank you.
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05-15-2011, 07:37 PM
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#36
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Premium Member
Join Date: Sep 2002
Posts: 361
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Updated May 14th '11
Update includes the Verisign fix.
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06-07-2011, 07:59 AM
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#37
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A Bat
Join Date: Jan 2007
Posts: 1
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When I click the download button all I got was "The specified file was not found." Not sure if it is my end or not.
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06-07-2011, 04:45 PM
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#38
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Premium Member
Join Date: Sep 2002
Posts: 361
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Looks like something went screwy on their end.
I've reuploaded the files, so should work now.
Ang.
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07-21-2011, 11:50 AM
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#39
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Premium Member
Join Date: Sep 2002
Posts: 361
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Updated: July 20th 2011.
Updated for patch July 20th 2011.
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09-17-2011, 11:24 PM
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#40
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Premium Member
Join Date: Sep 2002
Posts: 361
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and updated for Sept 17th patch.
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11-16-2011, 05:29 AM
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#41
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Premium Member
Join Date: Sep 2002
Posts: 361
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Updated for Veil of Alaris launch.
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11-17-2011, 12:41 AM
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#42
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A Gray Wolf
Join Date: Dec 2003
Posts: 9
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HoTT
The Health of targets target is not working...
I have a full group and the LAA"S
and i know your still working on the HoT main bar and actions bar...
Thanks for everything you do to keep this UI going.. I LOVE IT and would hate to have to find another one.. haven't even found one as a back up.. well i have.. but hate it LOL.
So Thank you again hun.
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11-17-2011, 10:45 AM
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#43
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A Ghoul
Join Date: Dec 2002
Posts: 17
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Hotbar #1 continually resizes itself upon zoning, that is to say if you zone multiple times it gets progressively more narrow each time, as if its stepping towards a full vertical layout. I see the comment that H1 is still a work in progress, but just wanted to clarify precisely what I am seeing.
Overall a super UI skin, sleek and concise without being overly minimal. Great work, Ang.
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11-17-2011, 11:01 AM
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#44
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A Treant
Join Date: Feb 2004
Posts: 22
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Just to let you know that along with H1 readjusting itself upon zoning, the new parcel window doesnt work at all. its jumbled and cant get it to work. i tried to adjust the size, but that doesnt help.
But overall, still my favorite UI
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11-17-2011, 05:49 PM
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#45
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Premium Member
Join Date: Sep 2002
Posts: 361
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Fixes:
Removed the inventory from HB1 as that seemed to be causing the resize issue.
Modified the EQMain window to now contain the inventory elements.
Fixed the HoT (and also the Pets Target) bars.
No idea about the parcel window, I have not even tried to use it. I'll try to have a look at it and find out the problem when I get a spare minute.
Uploading fixes at the moment...
Its always nice to hear from people using my UI, I never thought anyone would :P
Ang.
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