10-17-2002, 02:48 PM
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#31
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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I run in 1024x768, that's precisely the size this was created for ...
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10-17-2002, 03:55 PM
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#32
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A Gray Wolf
Join Date: Sep 2002
Server: The Rathe
Posts: 8
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your buff bar
I had it up in 1024x768 and could not find it when i went to the nxet size up is when I found it...
Also any Idea why I would lag when using skins in Game?
thanks
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10-17-2002, 04:41 PM
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#33
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Faire, have you grabbed Remmy's adaptation of this? He has added a very small (like 5 pixel) line across the top of it so that it doesn't get "lost", and figured out how to make it fit three lines of text instead of only two the way I originally had it.
Try grabbing it, if you didn't already, from Page 2 of this thread (about 4 posts above your original one, if I remember correctly).
The lag in game ... I don't know. I know lots of folks have been having problems with them, but darned if I can figure it out, sorry.
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11-13-2002, 03:58 PM
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#34
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A Gray Wolf
Join Date: Sep 2002
Posts: 4
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Love this mod and the minor changes Remileo has made to it with the red or blue backgrounds on buffs...
if the "empty slots" were numbered (as I've seen on some buff mods) so I could keep track of if I had a free spot left for Supernal Elixir, it would be my veritable ideal of a buff window.
Thanks for all the wonderful work!
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11-19-2002, 07:02 PM
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#35
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A Bat
Join Date: Sep 2002
Posts: 1
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adding numbers to the empty slots would make this buff bar an even more appealing mod to me than it already is, nice =D
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Hunter Lanx Kai <Velox Letum>
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11-20-2002, 12:56 AM
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#36
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A Shissar Disciple
Join Date: Aug 2002
Posts: 112
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Quote:
Originally posted by Lanx
adding numbers to the empty slots would make this buff bar an even more appealing mod to me than it already is, nice =D
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/agree
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