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Old 08-15-2002, 07:53 PM   #46
Kellbringer
A Hill Giant
 
Join Date: Jul 2002
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Default Resistances

Any possibility to get 1 of 2 things on the Hotbuttons Mod vertical...either a)

On the Resistances have the
WC3 Resist value Colon Respective resist abbreviation??



Icon- Value :PR

Or like

Icon- 100:PR

or flag the icon so that when your Mouse hovers over it it says what resist it is...Does that make sence??
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Old 08-15-2002, 08:57 PM   #47
Sokol
 
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Default Hot button Mod

Yes, i was debating that my self, I will try to place some text over the Icon, and see how that looks, then I'll try to appens it as
Icon - number - Abrev

Thanks for the input
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Old 08-15-2002, 11:10 PM   #48
haphpint
A Gray Wolf
 
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Default cast timer in player window

Cast timer in palyer window:

ok I gave it a shot... its something I wanted too, but the player window is kinda full as it is, so I didn't really know where to put it.
Plus I think it would be kinda neat if it was a blank bar that was always there and would just fill (and empty) when you cast a spell... BUT I don't know how to do that. (If anyone does, please post! )

So this is what I came up with. Basically it just looks like the other player window I had, but a little purple bar comes up when you cast. It's kinda ghetto, and I'm not using it, but just to see if it was possible, i made this:



Basically it just looks like the other player window I had, but has a little purple bar comes up when you cast.

On a somewhat related note... anyone know of a online tutorial for tga files? Just enough so I can get into the layer where the pictures are and draw stuff
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Old 08-16-2002, 08:20 AM   #49
NijK
A Snow Cougar
 
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Red face *dies*

edit: solved my problem

Last edited by NijK : 08-16-2002 at 08:53 AM.
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Old 08-16-2002, 09:14 AM   #50
haphpint
A Gray Wolf
 
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Default

ok i wrote up a little thing to help him w/ his problem.. but so not to confuse anyone, i deleted it
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Old 08-16-2002, 11:13 AM   #51
Darvan
A Fire Beetle
 
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Default

I love this mod, its the best one I've run across to date. I just would like help changing 1 thing about it, the hotbutton window. Instead of have 4 inventory slots and 4 equip slots, i'd rather have all 8 inventory slots. If someone knows how to do that and could explain it to me as simply as possible (new to the whole skinning thing) or go ahead and make the changes and send it to me, i'd be most greatful
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Old 08-16-2002, 11:17 AM   #52
Jadn
A Treant
 
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Default

Simply put, this is the best skin I have seen to the present! It's sleek, smooth, and every aspect just about it covered! I have the blue compass download, and haphpint's player window, but other then that I LOVE IT! Excellent work...and already looking forward to more great things to come!
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Old 08-16-2002, 11:46 AM   #53
haphpint
A Gray Wolf
 
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Default the hotbuttons with all inventory

Darvan
Someone posted the xml for what you're talking about, (having the slots by the hotbuttons be all inventory)

http://forums.eqinterface.com/showt...15&pagenumber=2

So look on this page, the download is there somewhere. I think Homerhp posted the code. Works like a charm, I use it myself
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Old 08-16-2002, 02:09 PM   #54
acehistr8
A Gray Wolf
 
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Default

My spell gems are showing up correctly, but there is no spell book icon?
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Old 08-16-2002, 03:47 PM   #55
Jokker
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Talking

I would like to thank the following peeps
Vertebrae (For the Orginal Mod)
Kudane (For the help with the Book and the Hotbutton Mod)
haphpint (For The Mana Bar/Casting Mod)

My Quote after just installing this Mod and not even moving any of the boxes or anything was;
"How the Hell did I play with out this Mod before"
JUADLMAO


I give this Mod a 12 out of 10 Nanas
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Old 08-16-2002, 04:30 PM   #56
nytekat
A Hill Giant
 
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Default

acehistr8 if you don't like your spell bar you should hop over to TK's forum. I love Vert's UI but for casting needs I use TK so for my ranger I use Vert's UI plus TK's spell icon's, cast bar, and spell book. Only problem is Vert has a messed up animation file that screws up TK's beautiful work BUT on the like 15th or 16th page you will find a fix for this. http://pub37.ezboard.com/fmaximus94...opicID=74.topic

I think they work very well together. I recomend reading through all posts. You may be suprised at what you find
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Old 08-16-2002, 09:15 PM   #57
Daymondd
A Gray Wolf
 
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Default help

Could i get someone using Verts setup to make me a hotkey box like this:

[1] [2][Slot for BP]
[3] [4]
[5] [6][slot for Legs]
[7] [8][Inventory Slot Number 1]
[9] [10][Inventory Slot Number 8]
[Resists ]


I suck at xml, i just dont get it
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Old 08-16-2002, 09:47 PM   #58
Sokol
 
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Default As requested.

Ok, here's what you asked for, I think I will change the size of the INV boxes to match the button boxes.

This leaves alot of spare space but what the hey..

Here's a screen shot I'll post the zip when I've got it howe you whant it.




Any other changes you whant on this?

-Sokol
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Old 08-16-2002, 09:54 PM   #59
Elghinn
A Ghoul
 
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Default

This is a great mod i love it but could use a change if you could work on it for pet classes or at least me lol. I could use pet hot keys pet attack,pet guard here,pet follow me,pet back off placed where the 8 slots are now going down in a row with attack first and back off second the rest dont mater then where the other four slots are I could use somthing else. I would need it to be primary melee legs and number one and 8 inv. slots. If some one knows how to do this it would be great. Oh silly me i forgot to say the changes were to hot key window.
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Old 08-16-2002, 10:50 PM   #60
xcalybur
A Ghoul
 
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Default I second that last post...

It would be so nice having the pet commands next to the hotbars and maybe just above the pet commands you could put the weight factor like (WT 100/120). That would be much appreciated.
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