Quote:
Originally Posted by Willybyrd
My downloaded Target/HoTT window had a nice Target bar that changed colors at 50% and 20%. Now it doesn't work properly. It is all green at 100%, but turns multi-colored thereafter instead of solid colors that change as Target health decreases below the trigger %. It appears the two x100 all-or-nothing gauges are no longer working as they should.
Two questions, if anyone knows....
1) Is this readily fixable by altering some of the parameters? or did Sony's changes break this ingenious hack?
2) If so, will it require the HP bar to stay fixed sized (now that they support stretchable gauges) in order to work properly?
I am sure I am not the only one wrestling with this. Thanks for any feedback.
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Yes it is fixable, now that the gauges are sizable you need to remove the x100 backggrounds from everything, then set the pieces that had x100 background to 10000 minus whatever there offset is for x size, then set there loc to 0,0, place them in a container that will be used to set their size and loc here is a piece of code for example:
<Gauge item="PW_Gauge1A">
<RelativePosition>true</RelativePosition>
- <Location>
<X>0</X>
<Y>0</Y>
</Location>
- <Size>
<CX>8000</CX>
<CY>10</CY>
</Size>
<GaugeOffsetX>-2000</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text />
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
-->
- <FillTint>
<R>240</R>
<G>0</G>
<B>180</B>
</FillTint>
- <LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
- <GaugeDrawTemplate>
<Fill>A_GaugeFill1_PW</Fill>
</GaugeDrawTemplate>
</Gauge>
- <Screen item="PW_Gauge1A_X">
<RelativePosition>true</RelativePosition>
- <Location>
<X>69</X>
<Y>22</Y>
</Location>
- <Size>
<CX>20</CX>
<CY>10</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_Gauge1A</Pieces>
</Screen>
- <Gauge item="PW_Gauge1B">
<RelativePosition>true</RelativePosition>
- <Location>
<X>89</X>
<Y>22</Y>
</Location>
- <Size>
<CX>80</CX>
<CY>10</CY>
</Size>
<GaugeOffsetX>-20</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text />
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
-->
This works perfectly for all gauges Player,target, group,even pet.All credit for code goes to Enok.
Hal