07-14-2010, 12:08 PM
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#961
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A Ghoul
Join Date: Nov 2002
Posts: 18
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Figures.....
The day I decide to come back to EQ after a year being gone, it's patched and Lodi doesn't work at all for me. I can't hardly navigate without this UI.
I hope someone can fix this thing, as it is the best UI I have every used.
Chaid
P.S. Even if it's a quick fix, like this one for another UI. Just to get it up and running again, till it's fully fixed would be great.
http://www.eqinterface.com/download...nfo.php?id=6047
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07-14-2010, 01:47 PM
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#962
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Premium Member
Join Date: Nov 2004
Posts: 126
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Updated
Hello,
update for todays Patch is in updates and patches
everything should work, but EQinterfaces didn't unlock yet
Last edited by Posemikato : 07-14-2010 at 02:31 PM.
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07-14-2010, 02:08 PM
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#963
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A Hill Giant
Join Date: Feb 2006
Posts: 33
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I assume you mean in the download thread for lodi but looks like it hasn't shown up for download yet.
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07-14-2010, 05:13 PM
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#964
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A Ghoul
Join Date: Nov 2002
Posts: 18
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Quote:
Originally Posted by WaringMcMarrin
I assume you mean in the download thread for lodi but looks like it hasn't shown up for download yet.
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I believe he meant in the download section:
"Patches & Addons"
He posted this link:
http://www.eqinterface.com/download...nfo.php?id=6049
Thank you for your quick response, Posemikato!
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07-14-2010, 05:14 PM
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#965
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A Hill Giant
Join Date: Feb 2006
Posts: 33
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Patch is there now.
Edit: Dragitems 79-81 are missing from the animations file.
Last edited by WaringMcMarrin : 07-14-2010 at 05:19 PM.
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07-14-2010, 05:37 PM
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#966
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A Bat
Join Date: Apr 2006
Posts: 1
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Thanks for the effort but not working here
I appreciate the effort to get this working. I have the following UIErrors.txt log.
UIErrorLog created...
XML reference error! TextureInfo[4]:wnd_bg_transparent.tga[191] referenced but NEVER declared!
XML reference error! Ui2dAmimation[6]:A_Lodi_Transparent2x2[1209] referenced but NEVER declared!
... Error validating symbol table.
... Error validating symbol table.
Any ideas?
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07-15-2010, 03:01 AM
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#967
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A Gray Wolf
Join Date: Feb 2007
Posts: 6
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HI,
I still get this error. Any idea how to fix?
UIErrorLog created at Thu Jul 15 08:59:42 2010
[Thu Jul 15 08:59:44 2010] XML reference error! TextureInfo[4]:wnd_bg_transparent.tga[191] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_Lodi_Transparent2x2[1209] referenced but NEVER declared!
[Thu Jul 15 08:59:44 2010] Error validating symbol table.
[Thu Jul 15 08:59:44 2010] Error loading skin: loading default skin instead.
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07-15-2010, 05:18 AM
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#968
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Premium Member
Join Date: Nov 2004
Posts: 126
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Hi the dragitems i know, but i wanted a fast update to get it uploaded.
Did you download the patch ???
as the things you say are part of the new update so they are in. The last one i updated and copy it into the mainfolder from Lodidodi ??
I can have a look into it later but now i am very busy so i will have a look tonight, i hope to fix the dragitems until weekend.
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07-15-2010, 05:20 AM
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#969
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A Gray Wolf
Join Date: Feb 2007
Posts: 6
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Quote:
Originally Posted by Posemikato
Hi the dragitems i know, but i wanted a fast update to get it uploaded.
Did you download the patch ???
as the things you say are part of the new update so they are in. The last one i updated and copy it into the mainfolder from Lodidodi ??
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Yes in order to be sure of the error, I reloaded the UI from scratch then installed the patch. Still get this error message.
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07-15-2010, 12:32 PM
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#970
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Premium Member
Join Date: Nov 2004
Posts: 126
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Patched it again for the once not working
Hello,
i repatched it, and also put in the dragitems that were missing. File should be up in a few min.
On my PC its working, so if there any problems please post i try to solve it.
ATTENTION ATTENTION
NEW HELP THREAD OPENED THIS IS THE LINK PLS USE FOR THE FUTURE !!!!!!!!
http://www.eqinterface.com/forums/s...5984#post105984
Last edited by Posemikato : 07-15-2010 at 01:26 PM.
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07-20-2011, 05:00 PM
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#971
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A Ghoul
Join Date: Sep 2005
Posts: 11
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patch for 7/20/2011
UI
Made numerous preview window fixes relating to displaying models.
The preview window will now allow you to shift the object in the display by holding down the right mouse button over the object.
Added buttons to the preview window to shift, zoom in/out, rotate, and reset the image.
Cleaned up some XML in the map window and commonized the arrow buttons.
Changed
EQUI_Animations.xml
EQUI_MapViewWnd.xml
EQUI_MarketplaceWnd.xml
EQUI_ObjectPreviewWnd.xml
EQUI_Templates.xml
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