09-13-2005, 03:19 PM
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#91
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A Crystal Gargoyle
Join Date: May 2004
Server: Fennin Ro
Posts: 96
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Quote:
Originally Posted by Jeones
Ok. I was looking for the file names. I understand what windows but I don't know the names of the files. AA window file name is .... ? Is it documented some where? Or is it just AA? Pretend I am stupid.
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The three are:
EQUI_AAWindow.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
Remove or rename these files and try loading the UI. It should work, and you'll just be using the default AA, Inventory and Hotkey windows until I get home tonight to fix the Tablets ones.
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09-13-2005, 03:52 PM
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#92
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A Gray Wolf
Join Date: Jun 2004
Posts: 4
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Quote:
Originally Posted by Caetenne
The three are:
EQUI_AAWindow.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
Remove or rename these files and try loading the UI. It should work, and you'll just be using the default AA, Inventory and Hotkey windows until I get home tonight to fix the Tablets ones.
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Thanks much
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09-13-2005, 05:38 PM
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#93
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A Gray Wolf
Join Date: Sep 2002
Posts: 4
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It works fine for me, either with or without those three. You just dont get the new functionality with the old tablets wiundows left in, but the UI does load and run fine.
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09-13-2005, 07:09 PM
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#94
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Quote:
Originally Posted by Caetenne
so unless someone posts saying that gets it up and running
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That gets it up and running. Actually, lacking evolving items and having little interest in spirit shrouds atm, I just renamed the AA window file. The HotButtons and Inventory work fine, just no new features (that I can see).
It's EQUI_AAWindow.xml, I renamed it to EQUI_AAWindow.orig.xml and did a /loadskin Tablets 1. Can't live without the Ccake clickies!
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09-13-2005, 07:17 PM
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#95
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A Crystal Gargoyle
Join Date: May 2004
Server: Fennin Ro
Posts: 96
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Good to hear. I've reviewed the changes when I could steal a few moments at work and it's going to be pretty straightforward. Full functionality will be available in a couple of hours.
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09-13-2005, 07:41 PM
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#96
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A Gray Wolf
Join Date: Jan 2004
Posts: 9
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I have just updated tablets future purple UI and everything is working great.
all AA's / inventory window shroud and evolving items tabs are set . wish i knew how to upload it ion here so ya guys can use it
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09-13-2005, 11:02 PM
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#97
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A Crystal Gargoyle
Join Date: May 2004
Server: Fennin Ro
Posts: 96
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Temporary Tablets UI Fix
Ok, attached are the files needed to get full functionality from the UI. You'll need to delete/rename the current inventory file as well. The current inventory window is just too small to really be useful. I don't like how it looks with the two new tabs.
I'll need to work on it more...or I might just leave us with the default inventory window. I haven't decided yet. These tabs really messed things up in my opinion...it's nearly impossible to have a compact inventory window that is usable and looks good.
I'll clean up the other mods that need something and continue to work on the inventory window. Right now I'm crashing each time I reload my UI and open the inventory window, so that's holding things up as well. I had the other windows done really fast, but I've banged my head against the wall on the inventory window and then wasn't happy with the result.
More updates soon.
Steps to get Tablets working:
1. Delete the EQUI_Inventory.xml file from your Tablets directory.
2. Download the two attached files and place them in your Tablets directory. Overwrite the existing files.
3. Load/reload your UI.
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09-14-2005, 05:46 AM
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#98
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A Ghoul
Join Date: Aug 2002
Server: Tunare
Posts: 12
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just like to say thanks for the fix, i had deleted inventory and aa last night left hot key for my ccakes, does the new hotkey allow multiple ccaked hot key windows? or hotkey can be ccake and the other 3 cant?
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Ueauvan Steinfiller
Forest Stalker
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09-14-2005, 07:13 AM
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#99
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A Snow Cougar
Join Date: Apr 2003
Server: Terris-Thule
Posts: 43
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Quote:
Originally Posted by Ueauvan
does the new hotkey allow multiple ccaked hot key windows? or hotkey can be ccake and the other 3 cant?
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Not sure about that, but I went to default hotkey and just have two of them open instead of hotkey + ccake. Actually more functionality this way, since you can have clickies, socials and/or AAs in either hotkey bank. Just line them both up like the hotkey and ccake were. I think ccake is now essentially obsoleted, unless you just need over 40 hotkeys showing at once.
So now I have my old hotkey page1 as hotkeybank1 page1, and my ccake tab1 as hotkeybank2 page1 - only now instead of just clickies, it has a mix of clickies, socials (for pet control) and AAs (that used to be on hotkey page2).
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09-14-2005, 10:41 AM
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#100
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A Crystal Gargoyle
Join Date: May 2004
Server: Fennin Ro
Posts: 96
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Quote:
Originally Posted by Ueauvan
just like to say thanks for the fix, i had deleted inventory and aa last night left hot key for my ccakes, does the new hotkey allow multiple ccaked hot key windows? or hotkey can be ccake and the other 3 cant?
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The quick version I whipped up has the first hotbar page ccaked, and the next three as normal hotbars. I plan on doing some different stuff with hotbars 2-4 in the future.
I don't think I'll be making ccake slots on bars 2-4 at all. As was pointed out, it's not really all that necessary. (Hell, I won't even be using hotbars 2-4.)
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09-14-2005, 11:48 AM
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#101
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A Shissar Disciple
Join Date: Oct 2002
Posts: 118
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Any idea why after downloading the hotbutton update you listed a few posts up is showing 1-6 as the normal tablets way (depending on the color downloaded) and 7-0 are showing as default dark grey? Function is fine, ccake worked fine, but 6 hotkeys are fine and 4 are default ui color. I tried to see if I noticed anything different with coding in the two, but came up empty handed.
Mareeuh
ps. ty for the quick updates also =)
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09-14-2005, 11:59 AM
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#102
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A Crystal Gargoyle
Join Date: May 2004
Server: Fennin Ro
Posts: 96
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Quote:
Originally Posted by mareeuh
Any idea why after downloading the hotbutton update you listed a few posts up is showing 1-6 as the normal tablets way (depending on the color downloaded) and 7-0 are showing as default dark grey? Function is fine, ccake worked fine, but 6 hotkeys are fine and 4 are default ui color. I tried to see if I noticed anything different with coding in the two, but came up empty handed.
Mareeuh
ps. ty for the quick updates also =)
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All I can think of is you have a different window_pieces07.tga file than the one included with the UI. Did you perchance copy over one from the beta? I didn't notice this at all, so I'm guessing it's a wrong file on your end.
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09-14-2005, 07:24 PM
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#103
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A Gray Wolf
Join Date: Dec 2002
Posts: 5
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Thanks for the quick fixes, if possible, a standalone hotbar (#1) with no title bar would be much appreciated.
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09-14-2005, 08:12 PM
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#104
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A Fire Beetle
Join Date: May 2004
Posts: 2
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Hot Bar 1 w/ no title
Open up the latest EQUI_HotButtonWnd.xml with a text editor.
Search for Hot Bar 1
Look for these 2 Tags:
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
Change these both to false:
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
Then change the size of the box. Scroll a few lines up to this area:
<Size>
<CX>160</CX>
<CY>256</CY>
</Size>
Change the CY Tag to 240.
<Size>
<CX>160</CX>
<CY>240</CY>
</Size>
Attached is the modded file.
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09-15-2005, 02:57 AM
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#105
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A Ghoul
Join Date: Jul 2003
Posts: 18
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Hi all,
I really love this UI and was wondering if and where I could change the stuff shown in the Hotbutton 1 set. I mean the big on, where on the left side there are hotbuttons and on the right side there are backpacks and stuff on page one and if you flip pages there is some equip.
What I would like to do is customize that right side of the window, so that I can put my equip with clicky effects in there, so I won't have to open my inventory each time.
Is that possible? Can someone help please?
Thanks in advance
Sonob
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