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Old 10-09-2003, 06:57 AM   #1
Cairenn
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Default 9 Oct 03 - UI Changes

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_ActionsWindow.xml
EQUI_AdventureLeaderboardWnd.xml
EQUI_BazaarSearchWnd.xml
EQUI_LootWnd.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_RaidWindow.xml

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files Added with this patch:

EQUI_FindLocationWnd.xml

Labels Added with this patch:

86-115 for the pet buff names

Last edited by Cairenn : 10-09-2003 at 05:04 PM.
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Old 10-09-2003, 06:57 AM   #2
Cairenn
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_AdventureLeaderboardWnd.xml</Include>


Immediately after that, ADD:

<Include>EQUI_FindLocationWnd.xml</Include>
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Old 10-09-2003, 06:58 AM   #3
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IF you have a custom EQUI_ActionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- Actions Main Page -->


Immediately after that, ADD:

<!-- Note that the Who Button is being "replaced" by the Find button, so here it has been shrunk to have 0x0 dimensions. The button still exists in the window, so you can feel free to put it back in your own custom skin, if you desire.-->


Find:

<Button item = "AMP_WhoButton">
<ScreenID>AMP_WhoButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>


CHANGE:

<Size>
<CX>90</CX>
<CY>20</CY>
</Size>

TO:

<Size>
<CX>0</CX>
<CY>0</CY>
</Size>


Find:

<Button item = "AMP_InviteButton">


Immediately before that, ADD:

<Button item = "AMP_FindButton">
<ScreenID>AMP_FindButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Text>Find</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "AMP_EndFindButton">
<ScreenID>AMP_EndFindButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Text>End Find</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Pieces>AMP_WhoButton</Pieces>


Immediately after that, ADD:

<Pieces>AMP_FindButton</Pieces>
<Pieces>AMP_EndFindButton</Pieces>

Last edited by Dolby : 10-09-2003 at 02:33 PM.
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Old 10-09-2003, 06:58 AM   #4
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IF you have a custom EQUI_BazaarSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "BZR_QueryButton">


Immediately before that line, ADD:

<Button item = "BZR_FindTraderButton">
<ScreenID>BZR_FindTraderButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<TooltipReference>Create a path from you to the selected trader.</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>440</LeftAnchorOffset>
<TopAnchorOffset>24</TopAnchorOffset>
<RightAnchorOffset>530</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Text>Find Trader</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<!--<SoundPressed/>-->
<!--<SoundUp/>-->
<!--<SoundFlyby/>-->
</Button>


Find:

<Button item = "BZR_QueryButton">
<ScreenID>BZR_QueryButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<TooltipReference>Search the Bazaar for a list of items that match your search criteria.</TooltipReference>
<Location>
<X>37</X>
<Y>345</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Text>Find</Text>


CHANGE:

<Location>
<X>37</X>
<Y>345</Y>
</Location>

TO:

<Location>
<X>28</X>
<Y>345</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>20</CY>
</Size>

TO:

<Size>
<CX>78</CX>
<CY>20</CY>
</Size>

CHANGE:

<Text>Find</Text>

TO:

<Text>Find Items</Text>


Find:

<Pieces>BZR_RequestItemButton</Pieces>


Immediately after that line, ADD:

<Pieces>BZR_FindTraderButton</Pieces>
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Old 10-09-2003, 06:58 AM   #5
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IF you have a custom EQUI_LootWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<InvSlot item = "LW_LootSlot0">


Immediately before that, ADD:

<Button item = "LW_BroadcastButton">
<ScreenID>BroadcastButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>42</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Link all</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BigBtnNormal</Normal>
<Pressed>A_BigBtnPressed</Pressed>
<Flyby>A_BigBtnFlyby</Flyby>
<Disabled>A_BigBtnDisabled</Disabled>
<PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Screen item = "LW_LootInvWnd">
<ScreenID>LootInvWnd</ScreenID>
<!--<Font/>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>0</LeftAnchorOffset>
<TopAnchorOffset>42</TopAnchorOffset>


CHANGE:

<TopAnchorOffset>42</TopAnchorOffset>

TO:

<TopAnchorOffset>68</TopAnchorOffset>


Find:

<Pieces>LW_LootInvWnd</Pieces>


Immediately after that, ADD:

<Pieces>LW_BroadcastButton</Pieces>
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Old 10-09-2003, 06:59 AM   #6
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IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- AA No Confirm -->
<Button item = "OGP_AANoConfirmCheckbox">
<ScreenID>OGP_AANoConfirmCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>115</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Fast AA Purchase</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>


Immediately BEFORE:

<ButtonDrawTemplate>

ADD:

<TooltipReference>Toggle whether you want to spend AA points without a confirmation window.</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<!-- Adventure Merchant No Confirm -->
<Button item = "OGP_AdvMerchantNoConfirmCheckbox">
<ScreenID>OGP_AdvMerchantNoConfirmCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Fast Adv Purchase</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Toggle whether you want to spend Adventure Points without a confirmation window.</TooltipReference>


Find:

<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>190</Y>
</Location>


CHANGE:

<Y>190</Y>

TO:

<Y>210</Y>


Find:

<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Y>210</Y>

TO:

<Y>230</Y>


Find:

<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>240</Y>
</Location>


CHANGE:

<Y>240</Y>

TO:

<Y>260</Y>


Find:

<Button item = "OGP_SystemInfoButton">
<ScreenID>OGP_SystemInfoButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>262</Y>
</Location>
<Size>
<CX>165</CX>
<CY>20</CY>
</Size>


CHANGE:

<Y>262</Y>

TO:

<Y>280</Y>

CHANGE:

<CX>165</CX>

TO:

<CX>150</CX>


Find:

<Button item = "OGP_PetWindowPopupCheckbox">
<ScreenID>OGP_PetWindowPopupCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>


CHANGE:

<Y>135</Y>

TO:

<Y>155</Y>


Find:

<Button item = "OGP_AllowContextMenusCheckbox">
<ScreenID>OGP_AllowContextMenusCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>155</Y>
</Location>


CHANGE:

<Y>155</Y>

TO:

<Y>175</Y>


Find:

<Pieces>OGP_AANoConfirmCheckbox</Pieces>


ADD:

<Pieces>OGP_AdvMerchantNoConfirmCheckbox</Pieces>
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Old 10-09-2003, 06:59 AM   #7
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IF you have a custom EQUI_PetInfoWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>


Immediately after that, ADD:

<Ui2DAnimation item = "A_PetSpellIcons">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>Spells01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "PetBlueIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>CS_Buttons.bmp</Texture>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>124</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "PetRedIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>CS_Buttons.bmp</Texture>
<Location>
<X>4</X>
<Y>104</Y>
</Location>
<Size>
<CX>120</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item = "PIW_PetBuff0_Button">
<ScreenID>PetBuff0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff1_Button">
<ScreenID>PetBuff1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>3</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff2_Button">
<ScreenID>PetBuff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>3</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff3_Button">
<ScreenID>PetBuff3</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>49</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff4_Button">
<ScreenID>PetBuff4</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>49</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff5_Button">
<ScreenID>PetBuff5</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>49</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff6_Button">
<ScreenID>PetBuff6</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff7_Button">
<ScreenID>PetBuff7</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff8_Button">
<ScreenID>PetBuff8</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff9_Button">
<ScreenID>PetBuff9</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>141</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff10_Button">
<ScreenID>PetBuff10</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>141</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff11_Button">
<ScreenID>PetBuff11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>141</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff12_Button">
<ScreenID>PetBuff12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>187</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff13_Button">
<ScreenID>PetBuff13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>187</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff14_Button">
<ScreenID>PetBuff14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>187</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff15_Button">
<ScreenID>PetBuff15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff16_Button">
<ScreenID>PetBuff16</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>3</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff17_Button">
<ScreenID>PetBuff17</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>3</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff18_Button">
<ScreenID>PetBuff18</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>49</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff19_Button">
<ScreenID>PetBuff19</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>49</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff20_Button">
<ScreenID>PetBuff20</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>49</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff21_Button">
<ScreenID>PetBuff21</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff22_Button">
<ScreenID>PetBuff22</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff23_Button">
<ScreenID>PetBuff23</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff24_Button">
<ScreenID>PetBuff24</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>141</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff25_Button">
<ScreenID>PetBuff25</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>141</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff26_Button">
<ScreenID>PetBuff26</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>141</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff27_Button">
<ScreenID>PetBuff27</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>187</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetBlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff28_Button">
<ScreenID>PetBuff28</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>187</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Button item = "PIW_PetBuff29_Button">
<ScreenID>PetBuff29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>187</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>PetRedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>


Find:

<Gauge item = "PIW_PetHPGauge">


Immediately before that, ADD:

<Screen item = "PIW_BuffWindow">
<ScreenID>BuffWindow</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>112</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Buffs on your pet will show here</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PIW_PetBuff0_Button</Pieces>
<Pieces>PIW_PetBuff1_Button</Pieces>
<Pieces>PIW_PetBuff2_Button</Pieces>
<Pieces>PIW_PetBuff3_Button</Pieces>
<Pieces>PIW_PetBuff4_Button</Pieces>
<Pieces>PIW_PetBuff5_Button</Pieces>
<Pieces>PIW_PetBuff6_Button</Pieces>
<Pieces>PIW_PetBuff7_Button</Pieces>
<Pieces>PIW_PetBuff8_Button</Pieces>
<Pieces>PIW_PetBuff9_Button</Pieces>
<Pieces>PIW_PetBuff10_Button</Pieces>
<Pieces>PIW_PetBuff11_Button</Pieces>
<Pieces>PIW_PetBuff12_Button</Pieces>
<Pieces>PIW_PetBuff13_Button</Pieces>
<Pieces>PIW_PetBuff14_Button</Pieces>
<Pieces>PIW_PetBuff15_Button</Pieces>
<Pieces>PIW_PetBuff16_Button</Pieces>
<Pieces>PIW_PetBuff17_Button</Pieces>
<Pieces>PIW_PetBuff18_Button</Pieces>
<Pieces>PIW_PetBuff19_Button</Pieces>
<Pieces>PIW_PetBuff20_Button</Pieces>
<Pieces>PIW_PetBuff21_Button</Pieces>
<Pieces>PIW_PetBuff22_Button</Pieces>
<Pieces>PIW_PetBuff23_Button</Pieces>
<Pieces>PIW_PetBuff24_Button</Pieces>
<Pieces>PIW_PetBuff25_Button</Pieces>
<Pieces>PIW_PetBuff26_Button</Pieces>
<Pieces>PIW_PetBuff27_Button</Pieces>
<Pieces>PIW_PetBuff28_Button</Pieces>
<Pieces>PIW_PetBuff29_Button</Pieces>
</Screen>


Find:

<Screen item = "PetInfoWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>160</Y>
</Location>
<Size>
<CX>120</CX>
<CY>144</CY>
</Size>


CHANGE:

<Size>
<CX>120</CX>
<CY>144</CY>
</Size>

TO:

<Size>
<CX>154</CX>
<CY>142</CY>
</Size>


Find:

<Style_Sizable>false</Style_Sizable>


CHANGE TO:

<Style_Sizable>true</Style_Sizable>


Find:

<Pieces>PIW_PetHPGauge</Pieces>


Immediately after that, ADD:

<Pieces>PIW_BuffWindow</Pieces>
Cairenn is offline  
Old 10-09-2003, 07:00 AM   #8
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_RaidWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "RaidWindow">


Immediately before that, ADD:

<Button item = "Raid_DumpButton">
<ScreenID>Raid_DumpButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>225</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>295</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Dump Raid to text file</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Dump</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>


Find:

<Pieces>Raid_AddLooterButton</Pieces>


Immediately after that, ADD:

<Pieces>Raid_DumpButton</Pieces>
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Old 10-09-2003, 07:01 AM   #9
Cairenn
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Posts: 3,866
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IF you have a custom EQUI_AdventureLeaderboardWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Listbox item = "AdvLeaderboard_LeaderList">


Immediately before that line, ADD:

<Combobox item = "AdvLeaderboard_RiskCombobox">
<ScreenID>AdvLeaderboard_RiskCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>130</LeftAnchorOffset>
<TopAnchorOffset>35</TopAnchorOffset>
<RightAnchorOffset>290</RightAnchorOffset>
<BottomAnchorOffset>60</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<ListHeight>120</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
<Choices>All</Choices>
<Choices>Normal Risk</Choices>
<Choices>High Risk</Choices>
</Combobox>


Find:

<Pieces>AdvLeaderboard_DoneButton</Pieces>


Immediately after that line, ADD:

<Pieces>AdvLeaderboard_RiskCombobox</Pieces>

Last edited by Cairenn : 10-09-2003 at 05:03 PM.
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