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Old 06-05-2004, 06:04 PM   #46
kenwoodx2
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I'd simply suggest that you edit the group window and change the stamina bar to the mana bar (I haven't bothered to remove the stamina bar yet, and it isn't needed) .. That would solve your problem without requiring me to make any mods.. hehe.. plus I'm not going to mess with this for awhile.
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Old 06-06-2004, 01:15 AM   #47
Blacklord_sith
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hmmm, good thinking. I think that sounds like a winner.
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Old 06-07-2004, 04:49 PM   #48
Tarvaln
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Default Acctually i meant the right

Sorry, i'm retarded. I meant the right side. I saw that the group window took over the left. It's a really nice interface btw. I'm glad you're doing it.
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Old 06-20-2004, 10:01 AM   #49
Ruffic
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I was wondering if anyone would be willing to tackle a Target of Target window for this UI. I am seeing more and more ToT windows for UIs and would love to have one that matches. This is currently beyond my scope of knowledge.

Thanks in advance!
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Old 06-20-2004, 03:31 PM   #50
kenwoodx2
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I could attempt it but since I don't have GoD I would have no way to verify if it works correctly
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Old 06-20-2004, 06:33 PM   #51
Ruffic
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I would appreciate any help that I can get. I am working on my leadership skills, but am unsure if I have the ability to test it yet either. Maybe someone else would be able to test it. Thanks.
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Old 06-20-2004, 07:02 PM   #52
kenwoodx2
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Ok, I'll add it to my "to do" list.. not sure when I'll get around to it.. I'm only making changes when I get the urge to.. .. Sorry about that but this is just a hobby after all..
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Old 06-21-2004, 05:14 PM   #53
kenwoodx2
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Default Alternative cast spell window

Ok, I remade the cast spell window to be vertical .. Check it out and see if it works (I haven't tested it in game, just rearranged it in SidlWidl)

I'll get around to some of the other requests "soon"..
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File Type: xml equi_castspellwnd.xml (19.0 KB, 19 views)
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Old 06-21-2004, 09:01 PM   #54
kenwoodx2
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Default Combat Ability window version 1

Ok, I finally did a modification to the Combat Abilities window.. This is version 1, I'll probably do another version later that would directly replace the cast spell window.. For now I just did a quick version that uses the graphics from the WoW UI.. Please try it out and let me know if it works
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File Type: xml equi_combatabilitywnd.xml (27.6 KB, 11 views)
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Old 06-21-2004, 09:43 PM   #55
kenwoodx2
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Default Target of Target

Ok, I modified the target of target window, but since I don't have GoD I have no way to verify if it works properly (only concern is whether the percent shows up on the guage or not, otherwise it should work properly) ..

I didn't make it exactly like the target window because the big circle takes up alot of room.. I did use the rest of the graphic though to surround the guage and the name.. You should be able to use this in place of the attack mode indicator and hopefully it won't look too strange.. I thought about actually modifying the background of the target window to include this, but it would take up some space for those who don't have GoD.

Anyway, give it a try and let me know if it works:
Attached Files
File Type: xml equi_targetoftargetwindow.xml (4.0 KB, 4 views)

Last edited by kenwoodx2 : 06-23-2004 at 06:35 PM.
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Old 06-22-2004, 03:49 PM   #56
kenwoodx2
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Default Larger Hot Button window

For those who are using this UI at a larger resolution, I made the hot button window larger.. This should make it a little easier to read the buttons at 1280x1024 and higher resolutions.. Try and out and let me know if there are any problems with it..
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File Type: xml equi_hotbuttonwnd.xml (45.0 KB, 5 views)
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Old 06-22-2004, 05:33 PM   #57
Ruffic
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Default Re: Target of Target

Quote:
Originally posted by kenwoodx2
Ok, I modified the target of target window...


Thanks for working on this, I appreciate it. I didn't expect it so soon as I have not gotten this ability yet. Hopefully someone will be able to test it out. If not, when I can I will let you know.
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Old 06-22-2004, 05:35 PM   #58
Ruffic
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Default Re: Combat Ability window version 1

Quote:
Originally posted by kenwoodx2
Ok, I finally did a modification to the Combat Abilities window.. This is version 1, I'll probably do another version later that would directly replace the cast spell window.. For now I just did a quick version that uses the graphics from the WoW UI.. Please try it out and let me know if it works


I really like how this looks. I haven't tested it, just looked at it in SIDLWIDL. I am impressed. One question though, any idea of screen placement for this? I'd like to see where others are putting this.

Thanks again for your hard work. Love this UI.
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Old 06-22-2004, 06:04 PM   #59
kenwoodx2
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Default Re: Re: Combat Ability window version 1

Quote:
Originally posted by Ruffic
One question though, any idea of screen placement for this? I'd like to see where others are putting this.


I'd suggest putting this one just above the hot button bar, though I'm sure others might find a nicer place for it.. again this is just version 1.. I will probably create another version later to go in place of the cast spell bar, and then maybe another one when I come up with an idea for it that I really like.. (this was just the rushed version)
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Old 06-23-2004, 09:36 AM   #60
Ruffic
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Default Re: Target of Target

Quote:
Originally posted by kenwoodx2
Ok, I modified the target of target window, but since I don't have GoD I have no way to verify if it works properly...

When I logged in today I got a UI error. This is what the UIErrors.txt gave me.

"Error: Could not find child TargetOfTarget_HPPercLabel in window TargetOfTargetWindow".
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