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Old 02-11-2005, 02:51 PM   #1
Dolby
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Default 26 Jan 05 - UI Cahnges

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

The following files have been added and are new:
Bran-spankin New!
EQUI_PointMerchantWnd.xml

Files changed with this patch:
EQUI.xml
EQUI_AdventureRequestWnd.xml
EQUI_DynamicZoneWnd.xml
EQUI_OptionsWindow.xml
EQUI_ShortDurationBuffWindow.xml
EQUI_TaskWnd.xml


(Click on the File Name link to go to the post detailing the changes to that specific file.)

Last edited by Dolby : 02-11-2005 at 03:35 PM.
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Old 02-11-2005, 02:57 PM   #2
Dolby
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Default EQUI.xml

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Include>EQUI_AdventureMerchantWnd.xml</Include>

And remove it.

--

Find:
Code:
<Include>EQUI_PvPMerchantWnd.xml</Include>

And remove it.

--

Find:
Code:
<Include>EQUI_CharityMerchantWnd.xml</Include>

Replace with:
Code:
<Include>EQUI_PointMerchantWnd.xml</Include>

Last edited by Dolby : 02-11-2005 at 03:06 PM.
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Old 02-11-2005, 03:05 PM   #3
Dolby
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Default EQUI_AdventureRequestWnd.xml

IF you have a custom EQUI_AdventureRequestWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>

Immediately below that line, INSERT:
Code:
<!-- Type Combobox --> <Label item ="AdvRqst_TypeLabel"> <ScreenID>AdvRqst_TypeLabel</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>10</LeftAnchorOffset> <TopAnchorOffset>105</TopAnchorOffset> <RightAnchorOffset>50</RightAnchorOffset> <BottomAnchorOffset>87</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Type:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Combobox item = "AdvRqst_TypeCombobox"> <ScreenID>AdvRqst_TypeCombobox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>50</LeftAnchorOffset> <TopAnchorOffset>108</TopAnchorOffset> <RightAnchorOffset>150</RightAnchorOffset> <BottomAnchorOffset>84</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <ListHeight>80</ListHeight> <Button>BDT_Combo</Button> <Style_Border>true</Style_Border> <Choices>Random</Choices> <Choices>Single Boss</Choices> <Choices>Mob count</Choices> <Choices>Collection</Choices> <Choices>Rescue</Choices> </Combobox>


--

Find:
Code:
<LeftAnchorOffset>117</LeftAnchorOffset>

REPALCE with:
Code:
<LeftAnchorOffset>145</LeftAnchorOffset>


--

Find:
Code:
<RightAnchorOffset>247</RightAnchorOffset>

REPALCE with:
Code:
<RightAnchorOffset>15</RightAnchorOffset>


--

Find:
Code:
<LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft>

REPALCE with:
Code:
<LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft>


--

Find:
Code:
<Pieces>AdvRqst_RiskLabel</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>AdvRqst_TypeLabel</Pieces>


--

Find:
Code:
<Pieces>AdvRqst_DeclineButton</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>AdvRqst_TypeCombobox</Pieces>
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Old 02-11-2005, 03:08 PM   #4
Dolby
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Default EQUI_DynamicZoneWnd.xml

IF you have a custom EQUI_DynamicZoneWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<!-- The DZ Window --> <Screen item = "DynamicZoneWnd"> <RelativePosition>false</RelativePosition> <Location> <X>100</X> <Y>60</Y> </Location> <Size> <CX>400</CX> <CY>420</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Text>Expedition Information</Text> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>DZ_CurrentDZ</Pieces> <Pieces>DZ_CurrentDZValue</Pieces> <Pieces>DZ_Leader</Pieces> <Pieces>DZ_LeaderValue</Pieces> <Pieces>DZ_MemberList</Pieces> <Pieces>DZ_TimerLabel</Pieces> <Pieces>DZ_TimerList</Pieces> <Pieces>DZLeaderSection</Pieces> <Pieces>DZ_Quit</Pieces> <Pieces>DZ_NumPlayers</Pieces> <Pieces>DZ_NumPlayersValue</Pieces> <Pieces>DZ_MaxPlayers</Pieces> <Pieces>DZ_MaxPlayersValue</Pieces> <!-- <Pieces>DZ_FindSwitch</Pieces> --> <!-- <Pieces>DZ_CancelFindSwitch</Pieces> --> </Screen>

Immediately below that line, INSERT:
Code:
<!-- The switch list window --> <Button item = "DZSwitchList_OK"> <ScreenID>DZSwitchList_OK</ScreenID> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>110</LeftAnchorOffset> <TopAnchorOffset>29</TopAnchorOffset> <RightAnchorOffset>10</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>OK</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "DZSwitchList_Cancel"> <ScreenID>DZSwitchList_Cancel</ScreenID> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>10</LeftAnchorOffset> <TopAnchorOffset>29</TopAnchorOffset> <RightAnchorOffset>110</RightAnchorOffset> <BottomAnchorOffset>5</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Cancel</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Listbox item = "DZSwitchList_List"> <ScreenID>DZSwitchList_List</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>5</LeftAnchorOffset> <TopAnchorOffset>5</TopAnchorOffset> <RightAnchorOffset>5</RightAnchorOffset> <BottomAnchorOffset>45</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>80</Width> <Heading>Type:</Heading> </Columns> <Columns> <Width>300</Width> <Heading>Description:</Heading> </Columns> <Columns> <Width>100</Width> <Heading>Leader:</Heading> </Columns> </Listbox> <Screen item = "DynamicZoneSwitchListWnd"> <RelativePosition>false</RelativePosition> <Location> <X>100</X> <Y>60</Y> </Location> <Size> <CX>500</CX> <CY>150</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Text>Choose which zone to enter</Text> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>DZSwitchList_List</Pieces> <Pieces>DZSwitchList_Cancel</Pieces> <Pieces>DZSwitchList_OK</Pieces> </Screen>
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Old 02-11-2005, 03:27 PM   #5
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Default EQUI_OptionsWindow.xml

IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<!-- Player trade options --> <Label item ="OGP_PlayerTradeLabel"> <ScreenID>OGP_PlayerTradeLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>200</X> <Y>205</Y> </Location> <Size> <CX>150</CX> <CY>14</CY> </Size> <Text>Allow trading with:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label>

Find WHERE:
Code:
<Y>205</Y>

REPLACE with:
Code:
<Y>230</Y>


--

Find:
Code:
<Combobox item = "OGP_PlayerTradeCombobox"> <ScreenID>OGP_PlayerTradeCombobox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>200</X> <Y>225</Y> </Location> <Size> <CX>150</CX> <CY>24</CY> </Size> <ListHeight>60</ListHeight> <Button>BDT_Combo</Button> <Style_Border>true</Style_Border> <Choices>Everyone</Choices> <Choices>Party members only</Choices> <Choices>No one</Choices> </Combobox>

Find WHERE:
Code:
<Y>225</Y>

REPLACE with:
Code:
<Y>250</Y>


--

Find:
Code:
<!-- Item dropping options --> <Label item ="OGP_ItemDroppingLabel"> <ScreenID>OGP_ItemDroppingLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>200</X> <Y>154</Y> </Location> <Size> <CX>150</CX> <CY>14</CY> </Size> <Text>Fast Drop:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label>

Find WHERE:
Code:
<Y>154</Y>

REPLACE with:
Code:
<Y>179</Y>


--

Find:
Code:
<Combobox item = "OGP_ItemDroppingCombobox"> <ScreenID>OGP_ItemDroppingCombobox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>200</X> <Y>174</Y> </Location> <Size> <CX>150</CX> <CY>24</CY> </Size> <ListHeight>60</ListHeight> <Button>BDT_Combo</Button> <Style_Border>true</Style_Border> <Choices>With confirmation</Choices> <Choices>Without confirmation</Choices> <Choices>Never</Choices> </Combobox>

Find WHERE:
Code:
<Y>174</Y>

REPLACE with:
Code:
<Y>199</Y>


--

Find:
Code:
<!-- Font Selection --> <Label item ="OGP_FontLabel"> <ScreenID>OGP_FontLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>200</X> <Y>260</Y> </Location> <Size> <CX>90</CX> <CY>14</CY> </Size> <Text>Current Font:</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label>

Find WHERE:
Code:
<Y>260</Y>

REPLACE with:
Code:
<Y>285</Y>


--


Find:
Code:
<Label item ="OGP_CurrentFont"> <ScreenID>OGP_CurrentFont</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>290</X> <Y>260</Y> </Location> <Size> <CX>80</CX> <CY>14</CY> </Size> <Text>Arial</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label>

Find WHERE:
Code:
<Y>260</Y>

REPLACE with:
Code:
<Y>285</Y>


--

Find:
Code:
<Combobox item = "OGP_FontSelector"> <ScreenID>OGP_FontSelector</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>200</X> <Y>280</Y> </Location> <Size> <CX>110</CX> <CY>24</CY> </Size> <ListHeight>90</ListHeight> <Button>BDT_Combo</Button> <Style_Border>true</Style_Border> </Combobox>

Find WHERE:
Code:
<Y>280</Y>

REPLACE with:
Code:
<Y>305</Y>


--

Find:
Code:
<Button item = "OGP_ChangeFont"> <ScreenID>OGP_ChangeFont</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>316</X> <Y>280</Y> </Location> <Size> <CX>50</CX> <CY>24</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Accept</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>

Find WHERE:
Code:
<Y>280</Y>

REPLACE with:
Code:
<Y>305</Y>


--

Find:
Code:
<ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>

Immediately below that line, INSERT:
Code:
<!-- Combat Music --> <Button item = "OGP_CombatMusicCheckbox"> <ScreenID>OGP_CombatMusicCheckbox</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>200</X> <Y>155</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text>Combat Music</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>


--

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Pieces>OGP_EnvSoundsCheckbox</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>OGP_CombatMusicCheckbox</Pieces>
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Old 02-11-2005, 03:31 PM   #6
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Default EQUI_ShortDurationBuffWindow.xml

IF you have a custom EQUI_ShortDurationBuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Button item = "SDBW_Buff5_Button"> <ScreenID>Buff5</ScreenID> <!--<Font>3</Font> Defautl --> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>49</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Default --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Default --> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button>

Immediately below that line, INSERT:
Code:
<Button item = "SDBW_Buff6_Button"> <ScreenID>Buff6</ScreenID> <!--<Font>3</Font> Default --> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>95</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Default --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "SDBW_Buff7_Button"> <ScreenID>Buff7</ScreenID> <!--<Font>3</Font> Use defaults --> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>95</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Use defaults --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Use Defaults --> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- Use defaults <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "SDBW_Buff8_Button"> <ScreenID>Buff8</ScreenID> <!--<Font>3</Font>Defaults--> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>95</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Use default --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>Use default--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "SDBW_Buff9_Button"> <ScreenID>Buff9</ScreenID> <!--<Font>3</Font>Use Defaults --> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>141</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Use Defaults --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "SDBW_Buff10_Button"> <ScreenID>Buff10</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>141</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "SDBW_Buff11_Button"> <ScreenID>Buff11</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>141</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button>


--

Find:
Code:
<Pieces>SDBW_Buff5_Button</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>SDBW_Buff6_Button</Pieces> <Pieces>SDBW_Buff7_Button</Pieces> <Pieces>SDBW_Buff8_Button</Pieces> <Pieces>SDBW_Buff9_Button</Pieces> <Pieces>SDBW_Buff10_Button</Pieces> <Pieces>SDBW_Buff11_Button</Pieces>
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Old 02-11-2005, 03:33 PM   #7
Dolby
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Posts: 2,397
Default EQUI_TaskWnd.xml

IF you have a custom EQUI_TaskWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Listbox item = "TASK_TaskList"> <ScreenID>TaskList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>0</LeftAnchorOffset> <TopAnchorOffset>26</TopAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <BottomAnchorOffset>0</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Columns>

Immediately below that line, INSERT:
Code:
<Width>25</Width> <Heading></Heading> </Columns> <Columns>


--

Find:
Code:
<Text>Abandon</Text>


REPLACE with:
Code:
<Text>Remove</Text>
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