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Old 07-26-2002, 05:52 AM   #1
Dinuvian
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Default Textures and Locating EQType Values

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I'm trying to figure out how to add in new textures, use them, and also to find a complete list of all the EQType values. These are the values that you need for all the stats, guages, etc.

What I'm hoping to accomplish is a playerwindow with Name/HP/Mana/Exp/AAExp/CastTime/HP number. And with each guage, a permanent label with the % for that guage.
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Old 07-26-2002, 06:38 AM   #2
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You should check eqinterface.com

There is already an answer there =)
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Old 07-26-2002, 06:39 AM   #3
Dinuvian
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I'm talking about background textures, not UI skins
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Old 07-26-2002, 06:44 AM   #4
Keos
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Oops

Thought you were refering to simply add more infos in the player window

And for the EQtype the only thing to do atm is open each .xml files and see the different class/eqtype used in it :/
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Old 07-26-2002, 02:50 PM   #5
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define your 24bits Tga (dunno if this has to be a 24bits tga) in the "EQUI_Animations.xml" and access them in the window config files.

Name = 1
Level = 2
Class = 3
Deity = 4
Strength = 5
Stamina = 6
Dexterity = 7
Agility = 8
Wisdom = 9
Intelligence = 10
Charisma = 11
Save vs Poison = 12
Save vs Disease = 13
Save vs Fire = 14
Save vs Cold = 15
Save vs Magic = 16
Current Hit Points = 17
Maximum Hit Points = 18
Hit Point Percentage =19
Mana Percentage = 20
Stamina Percentage = 21
Armor Class = 22
Attack = 23
Weight = 24
Maximum Weight = 25
Experience Percentage = 26
Alternate Experience Percentage = 27
Target Name = 28
Target Hit Point Percentage = 29
Group Member 1 Name = 30
Group Member 2 Name = 31
Group Member 3 Name = 32
Group Member 4 Name = 33
Group Member 5 Name = 34
Group Member 1 Health Pecentage = 35
Group Member 2 Health Pecentage = 36
Group Member 3 Health Pecentage = 37
Group Member 4 Health Pecentage = 38
Group Member 5 Health Pecentage = 39
Group Pet 1 Health Pecentage = 40
Group Pet 2 Health Pecentage = 41
Group Pet 3 Health Pecentage = 42
Group Pet 4 Health Pecentage = 43
Group Pet 5 Health Pecentage = 44
Buff 1 = 45
Buff 2 = 46
Buff 3 = 47
Buff 4 = 48
Buff 5 = 49
Buff 6 = 50
Buff 7 = 51
Buff 8 = 52
Buff 9 = 53
Buff 10 = 54
Buff 11 = 55
Buff 12 = 56
Buff 13 = 57
Buff 14 = 58
Buff 15 = 59
Spell 1 = 60
Spell 2 = 61
Spell 3 = 62
Spell 4 = 63
Spell 5 = 64
Spell 6 = 65
Spell 7 = 66
Spell 8 = 67
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Old 07-27-2002, 08:13 AM   #6
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I don't see my pet's health or my pet's health percentage on this one. Are those available?
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Old 07-27-2002, 10:43 AM   #7
Alshain
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A few more EQTypes for Labels:

Pet Name - 68
Pet HP Percentage - 69
Player Current HP, Slash, Player Maximum HP - 70
(this disables other Labels with EQType 17 and 18)

Number 71 for EQType for Label isn't tied to a pet or player value so this might be the end of the list (might be tied to a group member value but I haven't tested that).


The EQTypes for Guages is:

HP - 1
Mana - 2
Stamina - 3
Experience - 4
Alt Experience - 5
Target HP - 6
Casting - 7
Breath - 8
Memorize Spell - 9
Scribe Spell - 10
Group Member 1 HP- 11
Group Member 2 HP - 12
Group Member 3 HP - 13
Group Member 4 HP - 14
Group Member 5 HP - 15
Pet HP - 16
Group Member 1 Pet HP - 17
Group Member 2 Pet HP - 18
Group Member 3 Pet HP - 19
Group Member 4 Pet HP - 20
Group Member 5 Pet HP - 21

I haven't tried EQtypes for Guages greater than 21.
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Old 07-28-2002, 08:57 PM   #8
Cullyn
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Is there an eqtype for %breath ?
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Old 07-29-2002, 01:23 AM   #9
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ok what would the tags be in order to put like AC or ATK in the player window? I havnt Dled one with it to check out the xml coding.
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Old 07-29-2002, 01:30 AM   #10
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Make 2 labels, then for the EQType, set one to 22 for AC, and 23 for ATK values.

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Old 07-30-2002, 06:16 AM   #11
Milambus
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Inventory/Item Slots

Left Ear = 1
Head = 2
Face = 3
Right Ear = 4
Neck = 5
Shoulder = 6
Arms = 7
Back = 8
Left Wrist = 9
Right Wrist = 10
Range = 11
Hands = 12
Primary = 13
Secondary = 14
Left Finger = 15
Right Finger = 16
Chest = 17
Legs = 18
Feet = 19
Waist = 20
Ammo = 21

Inventory 1 = 22
Inventory 2 = 23
Inventory 3 = 24
Inventory 4 = 25
Inventory 5 = 26
Inventory 6 = 27
Inventory 7 = 28
Inventory 8 = 29

Container Slot 1 = 30
Container Slot 2 = 31
Container Slot 3 = 32
Container Slot 4 = 33
Container Slot 5 = 34
Container Slot 6 = 35
Container Slot 7 = 36
Container Slot 8 = 37
Container Slot 9 = 38
Container Slot 10 = 39

Bank Slot 0 = 2000
Bank Slot 1 = 2001
Bank Slot 2 = 2002
Bank Slot 3 = 2003
Bank Slot 4 = 2004
Bank Slot 5 = 2005
Bank Slot 6 = 2006
Bank Slot 7 = 2007

Trade Slot 0 (Yours) = 3000
Trade Slot 1 (Yours) = 3001
Trade Slot 2 (Yours) = 3002
Trade Slot 3 (Yours) = 3003
Trade Slot 4 (Yours) = 3004
Trade Slot 5 (Yours) = 3005
Trade Slot 6 (Yours) = 3006
Trade Slot 7 (Yours) = 3007
Trade Slot 8 (Thiers) = 3008
Trade Slot 9 (Thiers) = 3009
Trade Slot 10 (Thiers) = 3010
Trade Slot 11 (Thiers) = 3011
Trade Slot 12 (Thiers) = 3012
Trade Slot 13 (Thiers) = 3013
Trade Slot 14 (Thiers) = 3014
Trade Slot 15 (Thiers) = 3015
Trade Slot 16 (Thiers) = 3016

Loot Slot 0 = 5000
...
Loot Slot 29 = 5029

Merchant Slot 0 = 6000
...
Merchant Slot 29 = 6029

Bazaar Slot 0 = 7000
...
Bazaar Slot 79 = 7079

Inspect Left Ear = 8001
Inspect Head = 8002
Inspect Face = 8003
Inspect Right Ear = 8004
Inspect Neck = 8005
Inspect Shoulder = 8006
Inspect Arms = 8007
Inspect Back = 8008
Inspect Left Wrist = 8009
Inspect Right Wrist = 8010
Inspect Range = 8011
Inspect Hands = 8012
Inspect Primary = 8013
Inspect Secondary = 8014
Inspect Left Finger = 8015
Inspect Right Finger = 8016
Inspect Chest = 8017
Inspect Legs = 8018
Inspect Feet = 8019
Inspect Waist = 8020
Inspect Ammo = 8021
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Old 07-30-2002, 06:57 AM   #12
Finneus
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Hmm..that makes you think...can you make a window that includes bank slots that stays available even when not at a banker? Or one that keeps a bag slot handy without opening the whole bag?
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Old 07-30-2002, 09:35 AM   #13
Milambus
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Bag items no, because there is only one set of ID #'s for all containers.

Bank I would assume there is some internal programming that makes those not work away from the bank.
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Old 07-30-2002, 06:28 PM   #14
Boldor-CT
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Default Equip Type Table

Here is a link to a table I found on another website listing three forms of Equipment type for gauges, invenory etc.



http://www.amaprotu.net/eqtypes.html



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