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Old 02-24-2010, 11:19 AM   #1
A Ghoul
Join Date: Feb 2010
Posts: 17
Default Removing balls from corners of windows

Hi all,

This is probably a pretty easy question, but I have not been able to figure it out. I'm using the WDT_Rounded template on most of my windows; however, there are still four small balls on each window, one for each corner. Can anyone please tell me which file I'll need to edit to smooth out the corners to make them perfectly square? Will this be the same file for all windows?

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Old 02-24-2010, 11:42 AM   #2
Enhanced Imperial Golem
Join Date: Jun 2008
Posts: 204
Interface Author - Click to view interfaces

The easy answer is Windows_Pieces01.tga. There are several border pieces in that file, so I will also give the long answer.

In order to be sure that you have the right place, begin by looking in the EQUI_Templates.xml file, and search for the entry for WDT_Rounded. Under there, find the <border> tag. In there, all of the pieces are defined (bottom, top left, etc). These will be names of animations.

Next, look in EQUI_Animations.xml file. Search for the border piece from the templates file; in this case for example, A_RoundedFrameBottom. One of the tags describes the source texture file. In the default, this is described as Windows_Pieces01.tga.

I mention the long answer, because if you are using a custom UI, these may not necessarily be in the default locations. This means, you may can find custom templates and animations defined directly in the UI piece it is used in, so knowing how to track it down can be handy.

Below is samples from the default UI to illustrate what I am referring to.


<Border> <TopLeft>A_RoundedFrameWithTitleTopLeft</TopLeft> <Top>A_RoundedFrameWithTitleTop</Top> <TopRight>A_RoundedFrameWithTitleTopRight</TopRight> <RightTop>A_RoundedFrameWithTitleRightTop</RightTop> <Right>A_RoundedFrameRight</Right> <RightBottom>A_RoundedFrameRightBottom</RightBottom> <BottomRight>A_RoundedFrameBottomRight</BottomRight> <Bottom>A_RoundedFrameBottom</Bottom> <BottomLeft>A_RoundedFrameBottomLeft</BottomLeft> <LeftTop>A_RoundedFrameWithTitleLeftTop</LeftTop> <Left>A_RoundedFrameLeft</Left> <LeftBottom>A_RoundedFrameLeftBottom</LeftBottom> <OverlapLeft>0</OverlapLeft> <OverlapTop>0</OverlapTop> <OverlapRight>0</OverlapRight> <OverlapBottom>0</OverlapBottom> </Border>

EQUI_Animations.xml (A_RoundedFrameBottom):

<Ui2DAnimation item="A_RoundedFrameBottom"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>190</X> <Y>182</Y> </Location> <Size> <CX>5</CX> <CY>5</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation>
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Old 02-24-2010, 12:19 PM   #3
A Ghoul
Join Date: Feb 2010
Posts: 17

This worked perfectly, thank you so much for explaining it to me!
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