This is the latest release of my /viewport UI for 1024x768 resolution. Completely updated for the LoY expansion and revamped to look better.
It is designed for a /viewport 0 0 842 600 setting with the UI windows on the right side of the screen and chat boxes on the bottom.
The zip file contains instalation instructions and a copy of a .ini file that can be used to insure the windows line up correctly.
The UI is primarily designed to be mouse user friendly, and for any class.
Download it by clicking here.
The hotbutton window has a tabbed section that gives full access to all inventory and armor locations.
The group window includes all player stats and has large clickable areas for targeting self and group members.
The buff and song windows are compact with small icons, buff names, custom icon backgrounds and numbered buff slots.
The "target" bar is very long and has 10 sections to it. There is a casting gauge under the target lifebar that also has 10 sections to it. I find it usefull for heal timing.
The "target" window is made from the player window, so it will have a flashing red outline around the target and casting gauges when attack is on.
The inventory window is very compact and has no stats in it. The autoequip area is the class animation.
Containers have the primary, secondary, ranged and ammo slots in them.
The spell cast bar has a transparent background and number labels for the spell gems.
The chat window contains the template for its custom borders, as well as the templates for the borders for all other windows in the UI. All custom graphics animations used in the UI are defined in the xml code for the chat window.
The UI is fully compatable with the default EQUI_Animations.xml file. The custom one included with the UI is for the custom buff icon backgrounds. If a patch makes changes to the EQUI_Animations.xml file, you can just delete the custom one and the game will use the default backgrounds.
The modified xml files are:
EQUI_Animations.xml (only modified to use custom buff icon backgrounds)
EQUI_CastingWindow.xml (reduced to size 0 0 so it is never visible)
EQUI_TargetWindow.xml (reduced to size 0 0 so it is never visible.)
Modified graphics files are:
Added graphics files are:
buff.tga (Custom buff icon background)
lunbar.tga (For the gauges in the "target" window.)
vertgauges.tga (For the gauges in the group window.)
Custom graphics files are from Raxthorn, Vertebrea, and Lunakin.