Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > General Discussion > Compares & Patch fixes > Patch fix archive
User Name
Password

 
 
Thread Tools Display Modes
Old 07-14-2004, 11:18 AM   #1
Remelio
Featured Designer
 
Join Date: Aug 2002
Server: Tarew Marr
Posts: 173
Interface Author - Click to view interfaces
Send a message via ICQ to Remelio Send a message via AIM to Remelio
Lightbulb 7/14 Patch - Container Fixes and How to Add Mana Numbers

If this doesn't work (can't see add/remove/insert buttons) please give my modifications listed below a try as well.

Here is the "quick" version until Cairenn can post her good version

Note: Only new stuff, no replacements necessary

Fixes for EQUI_Container.xml

Put this in the main section:

Code:
<Label item ="Augment_Label"> <ScreenID>Augment_Label</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>5</Y> </Location> <Size> <CX>88</CX> <CY>20</CY> </Size> <Text>Augments</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="AugmentInfoLabel"> <ScreenID>AugmentInfoLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>96</Y> </Location> <Size> <CX>220</CX> <CY>30</CY> </Size> <Text>None</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Listbox item="AugmentList"> <ScreenID>AugmentList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>95</X> <Y>25</Y> </Location> <Size> <CX>220</CX> <CY>70</CY> </Size> <Columns> <Width>150</Width> </Columns> <Style_Border>true</Style_Border> <Style_VScroll>false</Style_VScroll> </Listbox> <Button item = "InsertButton"> <ScreenID>InsertButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>160</X> <Y>130</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Insert</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "RemoveButton"> <ScreenID>RemoveButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>160</X> <Y>130</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Remove</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "DeleteButton"> <ScreenID>DeleteButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>160</X> <Y>130</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Delete</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>


Add this stuff in the bottom part:

Code:
<Pieces>AugmentList</Pieces> <Pieces>Augment_Label</Pieces> <Pieces>InsertButton</Pieces> <Pieces>RemoveButton</Pieces> <Pieces>DeleteButton</Pieces> <Pieces>AugmentInfoLabel</Pieces>


This should work for all container mods without additional modifications necessary to the rest of the container... however on mods with nice borders (one of mine comes to mind) the borders will probably be all sorts of messed up - but at least that will ONLY be when you open the augment sealer.

Enjoy.
__________________

Last edited by Remelio : 07-14-2004 at 04:31 PM.
Remelio is offline  
Old 07-14-2004, 12:02 PM   #2
Remelio
Featured Designer
 
Join Date: Aug 2002
Server: Tarew Marr
Posts: 173
Interface Author - Click to view interfaces
Send a message via ICQ to Remelio Send a message via AIM to Remelio
Default Quick How-to on adding Mana numbers

Figured I'd add a quick message telling everyone who wants to how to add mana numbers to your UI:

First off find this bit (most likely in your player window, depending on the UI mod you use)

Code:
<Gauge item = "Player_Mana"> <ScreenID>PlayerMana</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>46</Y> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>0</G> <B>240</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge>


The important bit from that is this:
Code:
<Location> <X>3</X> <Y>46</Y> </Location>

Keep those numbers handy cause we need to use them again here in a moment.

Now add in this:
Code:
<Label item ="PW_ManaNumbers"> <ScreenID>ManaNumberLabel</ScreenID> <EQType>128</EQType> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>44</Y> </Location> <Size> <CX>108</CX> <CY>14</CY> </Size> <Text> </Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label>

Ok now look at the same part on this one:
Code:
<Location> <X>3</X> <Y>44</Y> </Location>

Make sure the X value MATCHES the X value of your last part, and the Y value is TWO LESS than the Y value of your last part.

Now be sure to add this to the bottom where the rest of the Pieces are:
Code:
<Pieces>PW_ManaNumbers</Pieces>


This will display your current/max mana OVER your mana bar - with default colors it looks fine, but on some mods it might not, in which case you need to wait for a fix from your UI mod creator.

You can use the same method to display your endurance numbers, simply change the EQTYPES bit from the second set of code from 128 to 129, however the white text looks horrible over the yellow endurance bar, and I believe type 129 ignores the "textcolor" bits... you'd have to change the color of the endurance bar itself by using its "filltint" colors.

Hope this helps without being too technical Enjoy!
Remelio is offline  
Old 07-14-2004, 01:34 PM   #3
Remelio
Featured Designer
 
Join Date: Aug 2002
Server: Tarew Marr
Posts: 173
Interface Author - Click to view interfaces
Send a message via ICQ to Remelio Send a message via AIM to Remelio
Default

Just to clarify the mana addition instructions... ADD the above "Label" code AFTER the "</Gauge>" at the end of the mana gauge.
Then ADD the <Pieces> bits at the BOTTOM of the list of the rest of the pieces like this...

EXAMPLE ONLY DO NOT COPY / PASTE THIS:
Code:
<Pieces>PW_HP</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>PW_ManaNumbers</Pieces> </Screen> </XML>


NO replacing of any code.. all the code you are putting in is NEW.

Hope this helps.
Remelio is offline  
Old 07-14-2004, 04:30 PM   #4
Remelio
Featured Designer
 
Join Date: Aug 2002
Server: Tarew Marr
Posts: 173
Interface Author - Click to view interfaces
Send a message via ICQ to Remelio Send a message via AIM to Remelio
Default

If the modifications posted in the first post don't work (you can't see add/remove buttons etc) try these:

REPLACE the code that you ADDED above with this:
Code:
<Label item ="Augment_Label"> <ScreenID>Augment_Label</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>5</Y> </Location> <Size> <CX>88</CX> <CY>20</CY> </Size> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="AugmentInfoLabel"> <ScreenID>AugmentInfoLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>55</Y> </Location> <Size> <CX>120</CX> <CY>45</CY> </Size> <Text>None</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Listbox item="AugmentList"> <ScreenID>AugmentList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>85</X> <Y>0</Y> </Location> <Size> <CX>120</CX> <CY>55</CY> </Size> <Columns> <Width>150</Width> </Columns> <Style_Border>true</Style_Border> <Style_VScroll>false</Style_VScroll> </Listbox> <Button item = "InsertButton"> <ScreenID>InsertButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>85</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Insert</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "RemoveButton"> <ScreenID>RemoveButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>85</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Remove</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "DeleteButton"> <ScreenID>DeleteButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>85</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Delete</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>


The <Pieces> bits are the same, so keep all those at the bottom, listed at the END.

PS: I can't fix all the window mods out there, so if this doesn't work, you'll have to wait for the respective makers to fix them, I'm afraid You might also try lowering the <Y> numbers for <Location> for the add/remove/insert buttons if you still can't see them, and make them match the <Y> number for the "AugmentInfoLabel" item.

I hope this helps everyone having problems! Almost any fixes to this will look clumsy because its SO hard to work with the container window.. Keep that in mind
Remelio is offline  
Old 07-15-2004, 12:15 AM   #5
Cairenn
Credendo Vides
 
Cairenn's Avatar
 
Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

You've done such a nice job of it Remmy, mine would be redundant.
__________________
"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us
be loving, hopeful and optimistic. And we’ll change the world."


Co-Founder & Admin: MMOUI
FaceBook Profile, Page, Group
Avatar Image by RafM
Cairenn is offline  
 



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 03:21 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI