01-12-2006, 12:48 AM
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#46
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An Icepaw Kobold
Join Date: Oct 2002
Server: Vazaelle
Posts: 89
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Nope not dead just asleep. I have made good progress. Well doing this I went off on a tangent to work on something related to this but not completely this project. Expect some updates in the next week or two.
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01-12-2006, 01:13 AM
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#47
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A Gray Wolf
Join Date: Jan 2006
Posts: 4
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i dont know if this can help but there i give you mine
CPU speed:2.19
RAM:1g
Operating System:
Ticks 1:21022
Ticks 2:20776
Ticks 3:20978
Ticks 4:26833
Ticks 5:19531
Ticks per second:3579545
i am a new maker not alot experience on that but i will try to help good day
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01-12-2006, 06:33 PM
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#48
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A Ghoul
Join Date: Dec 2005
Posts: 13
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OS: windows Xp w/sp2
Ram:756
cpu speed: 1.73GHz
tick 1: 19073
tick 2: 19149
tick 3: 19489
tick 4: 19443
tick 5: 19419
ticks per sec: 3579545
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01-13-2006, 05:02 PM
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#49
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Enhanced Imperial Golem
Join Date: Aug 2002
Server: Bristlebane
Posts: 215
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CPU speed: 3.0 ghz
RAM: 1 gb
Operating System: XP Pro
Ticks 1: 23209056
Ticks 2: 23274748
Ticks 3: 22882676
Ticks 4: 23334728
Ticks 5: 23300768
Ticks per second: 3006880000
__________________
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01-17-2006, 09:55 PM
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#50
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A Hill Giant
Join Date: Mar 2003
Posts: 37
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So is there an editor or no?
It looks like you got everyone all excited as of over 5 months ago, and I don't see anything yet.
Is it available somewhere or still a work in progress?
Typically people wait until they have at least a working alpha before they start telling people about it. I get the feeling this tool will never be realized.
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01-17-2006, 10:05 PM
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#51
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An Icepaw Kobold
Join Date: Oct 2002
Server: Vazaelle
Posts: 89
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This is still a for sure project. There is a working program though not enough to make a release. All thats there now is basically a notepad of sorts with some special formatting. Though this week i'm putting some extra work into. Look for some news updates near Friday or Saturday.
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01-24-2006, 11:35 AM
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#52
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A Gray Wolf
Join Date: Dec 2002
Server: Luclin (Veeshan)
Posts: 5
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Quote:
Originally Posted by GreenDragon
Look for some news updates near Friday or Saturday.
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Anticipation is killing us all!
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01-24-2006, 03:56 PM
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#53
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An Icepaw Kobold
Join Date: Oct 2002
Server: Vazaelle
Posts: 89
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I'm sorry about not responding when I had promised we had our internet disconnected for awhile there while we were switching over. Check back this evening for some updates.
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01-26-2006, 03:55 PM
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#54
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Looking forward to using your program as the basis of UI creations, I am sure it will be well worth the wait and I am sure SOE may even use it for their own use. Lord knows they need the help.
__________________
Regards,
Drakah
shakahr.com
Remember...it is only a GAME
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01-27-2006, 04:01 PM
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#55
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A Bat
Join Date: Jan 2006
Posts: 1
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hey greendragon keep on ploding looking forward to seeing and using this prog
__________________
For the love of the dead, rise and protect your master!
Dracsnar the Necromancer
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01-28-2006, 01:12 AM
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#56
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Dracsnarra, that is a mighty huge sig.. any chance of shrinking that?
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03-01-2006, 11:49 PM
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#57
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A Tundra Mammoth
Join Date: May 2004
Posts: 62
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*sigh*
tried SIDL Fiddle - get some wierd error that noone has mentioned anywhere how to fix =/
tried SidlWidl = can't seem to actually edit anything =/
where is a working UI editor when you need one, anyway? /cry
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03-02-2006, 12:32 AM
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#58
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A Lost Soul
Join Date: Nov 2002
Server: Zek
Posts: 420
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Ok let me see if I can't a least get you started. Assuming you know how to open your default directory within sidlwidl and are able to select the Skin you wish to edit.
On the Left hand side you will see a list of files. select the file you wish to edit and click on the + box. This will list all the componets for that window. Scroll to the bottom of the list to Screen (Name of window) and double click.
This should open the window in the (what I call) the view screen. You can clik on the Pieces in the window which will open a Box around the piece, you can drag it to a new position or resize it.
In the lower left hand cornner you see the stats for the selected Piece or window. The function of the box around the selected item works the same as adjusting windows in the game.
Hope that helps a little. There is so much to cover to teach someone how to use this editor it would take a looooooong time to pass it all on. But I think I have given you a basic start at least.
Just a note: I use three UI folders ZAYA, Test, Skin1. I do all my editing on the Test UI save them to skin1 then check the file saved in Skin1 with XMLWrench for errors. I then copy the file to test and load Test in game. This way I can still keep up with my Guild Raids with my main ZAYA UI and use Test during Banking etc. to see if I actually like the changes I have made. If I like them I copy them over to my Main UI.
Once you have made changes and things look like they are what you want click file/Save As/Skin1.
It is a lot of work, but the editor does work well at least for me.
__________________
Last edited by danny91643 : 03-02-2006 at 12:42 AM.
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03-02-2006, 01:37 AM
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#59
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A Tundra Mammoth
Join Date: May 2004
Posts: 62
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trying that now =)
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03-02-2006, 01:56 AM
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#60
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A Tundra Mammoth
Join Date: May 2004
Posts: 62
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doing good
doing good so far, think i may finally have this thing working, thank you so much danny =)
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