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Old 11-15-2007, 11:35 AM   #466
wraisil
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is anyone working on a 10th spell slot for Quartz?
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Old 11-16-2007, 12:57 AM   #467
wraith098
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I have the UI 99% fixed - just need to figure out the exact placement of the new spell gem.
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Old 11-17-2007, 11:12 PM   #468
Sadge
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Join Date: Feb 2006
Posts: 28
Default Update?

Quote:
Originally Posted by wraith098
I have the UI 99% fixed - just need to figure out the exact placement of the new spell gem.


Any ideas when you might be able to post your files? My Quartz is functional atm, but I get the XML error message and woul appriaicte an updated copy.
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Old 11-19-2007, 09:40 PM   #469
wraith098
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The xml error is most likely being caused in two files: the loot window (the loot all button needs to be put in); and the spell gems window (the code for the 10th spell gem needs to be added in).

I have the loot all button into my loot window (easy enough there), but I can't fix the 10th spell gem issue because I don't have access to a caster that has 10 spell gems. So although I have the code snippets in, (so I'm not getting the annoying message about the xml error) but I'm not able to properly position the spell gems.

Last edited by wraith098 : 11-19-2007 at 09:58 PM.
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Old 11-20-2007, 12:03 AM   #470
Sadge
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Quote:
Originally Posted by wraith098
The xml error is most likely being caused in two files: the loot window (the loot all button needs to be put in); and the spell gems window (the code for the 10th spell gem needs to be added in).

I have the loot all button into my loot window (easy enough there), but I can't fix the 10th spell gem issue because I don't have access to a caster that has 10 spell gems. So although I have the code snippets in, (so I'm not getting the annoying message about the xml error) but I'm not able to properly position the spell gems.


Yeah that makes sense. Unfortunately, I didn't buy SoF or else I'd help you with the 10th slot thing.

On a semi-related note, I know there was disucssion about the 3/4HB. I was wondering if anyone could so something with the 3rd and 4th HB. I multi-box so i tend to use a lot of hotkeys, and currently I'm using the 3/4HB are the side of my screen which I never really liked. It doesn't have to be artistic or anything. I do like Hal's idea to put 3/4 on the bottom and shorten the bottom chat window. If nothing else if anyone could just make it smaller that'd help me out.

Thanks guys!
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Old 11-22-2007, 12:00 PM   #471
Tianismoon
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Join Date: Nov 2007
Posts: 1
Default Help

I really want this UI but i cant get it to work currently i have vista does this interfere with this UI any help would be App.


Thanks Tianismoon
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Old 11-23-2007, 03:13 PM   #472
seaxouri
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Try this file over top of v2.3.0. It adds the 10th spell gem. See if it looks decent to you guys.

v2.3.0 is here : http://www.eqinterface.com/download...nfo.php?id=5460

v2.3.0 has no errors on load with SoF that I can see.
Attached Files
File Type: xml EQUI_CastSpellWnd.xml (7.8 KB, 69 views)
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Old 12-11-2007, 03:47 PM   #473
Lias
A Ghoul
 
Join Date: Sep 2006
Posts: 11
Default Item Icons Showing as "Pearl Necklace"

I installed Quartz v2.3.0 and then dropped the modified EQUI_CastSpellWnd.xml over the top.

Almost everything is looking good. Most importantly, I have the 10th spell gem.

One thing though.. my tradeskill trophies now display as a standard "pearl necklace" icon. Both when I look at them in the bank (or inventory) or click on a link and get the wrong icon on the item window.

The same thing affects some (but not all) exalted and sublime augs, and lots of clockwork items (springs, etc).

What must I do to fix this display issue?

Thanks
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Old 12-22-2007, 09:24 AM   #474
chicken13
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I'm getting not compatible message with 2.3 and SoF.

Also the pearl necklace thing.
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Old 12-22-2007, 01:16 PM   #475
Brighid741
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Quote:
Originally Posted by Lias
I installed Quartz v2.3.0 and then dropped the modified EQUI_CastSpellWnd.xml over the top.

Almost everything is looking good. Most importantly, I have the 10th spell gem.

One thing though.. my tradeskill trophies now display as a standard "pearl necklace" icon. Both when I look at them in the bank (or inventory) or click on a link and get the wrong icon on the item window.

The same thing affects some (but not all) exalted and sublime augs, and lots of clockwork items (springs, etc).

What must I do to fix this display issue?

Thanks

Go into the EQUI_Animations.xml and search for dragitem49.tga (it is located in 2 sections, so you have to repeat this for both sections) the first one it finds should look like this:
<TextureInfo item="dragitem49.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

After the </TextureInfo> hit Enter and then paste in this:
<TextureInfo item="dragitem50.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem51.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem52.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem53.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item="dragitem54.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem55.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem56.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem57.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem58.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem59.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Now search for dragitem49.tga again (from the ending point of what you just pasted in) and the one you find should look like:
<Frames>
<Texture>dragitem49.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

After the </Frames> hit Enter and then paste in this:
<Frames>
<Texture>dragitem50.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

<Frames>
<Texture>dragitem51.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

<Frames>
<Texture>dragitem52.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

<Frames>
<Texture>dragitem53.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

<Frames>
<Texture>dragitem54.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem55.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem56.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem57.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem58.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem59.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
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Old 12-22-2007, 01:17 PM   #476
Prexis
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The pearl necklace thing is caused by an outdated equi_animations.xml file. The little graphic you see for an item you are inspecting comes from the dragitem##.tga files. There are currently 59 of them, and about a dozen or so have been added just in the last few months mainly for the LoN & SoF launches. Looks like the ui_animations-default.xml file includes up through dragitem49. I don't use this UI, and not really sure how the file is implemented, but this is from the documentation on it:

Quote:
EQUI_Animations.xml split. One of the design changes I did in v2.2 was to clean up this Animations file. However, there is a bug in Everquest whereby the Buff Windows use a hardcoded template called BlueIconBackground, rather than the template defined in the XML code. Since this template definition resides in the default Animations.xml file, I do not want to include the default Animations.xml file. Having our own mutated copy of this file has been a long standing reason why we break on patch updates. To keep our custom definitions separate from the default definitions, I have made a copy of the default Animations.xml file, placed it in the Quartz folder, and renamed it to Animations-default.xml. The *only* edits to this file should be the disabling of a definition you wish to override in the Animations.xml file. In our case, I *hate* the BlueIconBackground that is defined in the Animations-default. So I renamed it to OrigBlueIconBackground and then inside Animations.xml I defined a nice sexy BlueIconBackground. The idea is that we can periodically pull in the new Animations-default file, make a few minor changes, and we are working again. The correct way to fix this is for Sony to NOT hardcode this value, so we can override it, like they do for all the other windows. I personally think the folks working on a few of these windows are just braindead.
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Old 12-23-2007, 02:19 AM   #477
seaxouri
A Hill Giant
 
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I will post another update soon. I've been waiting for the SoF stuff to settle out first. I did the 10th gem patch because I felt that was critical.

I'll probably add in the hotbar requests, update the animations file, and resync all the xml. I'm working on two other projects at the moment, so it might not be avail until January or so.

If something is not functioning, please let me know so I can do a patch. So far I have had no problems functionally.
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Old 12-23-2007, 01:51 PM   #478
Sadge
A Treant
 
Join Date: Feb 2006
Posts: 28
Default You're awesome!

seaxouri - that's great news to hear. I want you to know that I don't have any functionality issues atm. The only problem I had was with the pearl necklace thing -- and that has been fixed with the code posted earlier.

Let me know what you have set up for donations and I'll be more than happy to contribute to the cause.

Thanks again mate!
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Old 12-24-2007, 09:47 AM   #479
Lias
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Join Date: Sep 2006
Posts: 11
Default Thanks for Help Fixing Pearl Necklace

Thanks for the info that allowed me to fix the problem with items displaying in inventory as pearl necklaces.

I could has sworn that I had already done a string search for "dragitem" in the files in the Quartz folder, but obviously I did not do a good job.

I had to do the suggested edits in EQUI_Animations-default.xml rather than in EQUI_Animations.xml, but the former is given in an "include" statement in the latter, so it was not too hard to work out.
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Old 12-25-2007, 04:47 PM   #480
seaxouri
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Quote:
Originally Posted by Lias
Thanks for the info that allowed me to fix the problem with items displaying in inventory as pearl necklaces.

I could has sworn that I had already done a string search for "dragitem" in the files in the Quartz folder, but obviously I did not do a good job.

I had to do the suggested edits in EQUI_Animations-default.xml rather than in EQUI_Animations.xml, but the former is given in an "include" statement in the latter, so it was not too hard to work out.


Yes, the idea was to be able to copy the new Sony version of this file under the Quartz folder as Animations-default, and make a few tweaks. Today there is only one tweak, and its on line 6229

Sony's file has:
<Ui2DAnimation item="BlueIconBackground">
Where my copy of the file has:
<Ui2DAnimation item="DefaultBlueIconBackground">

So really all you need to do is copy the Sony Animations file over top of the Quarts/Animations-default file, edit line 6229 and add the 'Default' text shown above and you are done. Now you have a good Animations file probably until the next expansion.

The design was to allow for this, and the correction should take less than 2 minutes to complete.
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