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Old 01-13-2005, 12:44 PM   #1
Asune
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Join Date: Aug 2004
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Default Need help modding target window

I want to take the target window (which includes) target, con, player hp/ mana and casting) and replace the bottom part with HoTT, so its an integrated Hott, Target, con window.

Can anyone help me with the modifications here?

This is the code to the original:

Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <Gauge item = "Target_HP"> <ScreenID>TargetHP</ScreenID> <Font>3</Font> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>0</Y> </Location> <Size> <CX>194</CX> <CY>24</CY> </Size> <TextOffsetX>8</TextOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>6</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <Label item ="Target_HPLabel"> <Font>1</Font> <ScreenID>HPLabel</ScreenID> <EQType>29</EQType> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>14</Y> </Location> <Size> <CX>60</CX> <CY>12</CY> </Size> <Text>Playername123456</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="Target_HPPercLabel"> <Font>1</Font> <ScreenID>HPPercLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>197</X> <Y>14</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item="GW_CastTimeGauge"> <ScreenID>GW_CastTimeGauge</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>24</Y> </Location> <Size> <CX>194</CX> <CY>2</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>255</G> <B>255</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>7</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> <TopAnchorToTop>False</TopAnchorToTop> <BottomAnchorToTop>False</BottomAnchorToTop> <RightAnchorToLeft>False</RightAnchorToLeft> <LeftAnchorToLeft>False</LeftAnchorToLeft> </Gauge> <Gauge item="GW_Player_HP"> <ScreenID>GW_PlayerHP</ScreenID> <Font>1</Font> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>27</Y> </Location> <Size> <CX>194</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <TextOffsetX>-50</TextOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference></TooltipReference> <FillTint> <R>180</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>100</R> <G>100</G> <B>80</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> <TopAnchorToTop>False</TopAnchorToTop> <BottomAnchorToTop>False</BottomAnchorToTop> <RightAnchorToLeft>False</RightAnchorToLeft> <LeftAnchorToLeft>False</LeftAnchorToLeft> </Gauge> <Gauge item = "GW_Pet_HP"> <ScreenID>GW_PetHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>36</Y> </Location> <Size> <CX>194</CX> <CY>2</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <Label item ="Player_HPLabel"> <Font>1</Font> <ScreenID>HPLabel</ScreenID> <EQType>19</EQType> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>25</Y> </Location> <Size> <CX>60</CX> <CY>12</CY> </Size> <Text>Playername123456</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="Player_HPPercLabel"> <Font>1</Font> <ScreenID>HPPerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>197</X> <Y>25</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item="GW_Player_Mana"> <ScreenID>GW_PlayerMana</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>39</Y> </Location> <Size> <CX>194</CX> <CY>8</CY> </Size> <TextOffsetX>-50</TextOffsetX> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>0</G> <B>240</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <!--<Background>A_GaugeBackground</Background>--> <Fill>A_GaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <Label item ="Player_ManaPercent"> <Font>1</Font> <ScreenID>Player_ManaPercent</ScreenID> <EQType>20</EQType> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>37</Y> </Location> <Size> <CX>60</CX> <CY>12</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Target_Mana_PercentLabel"> <Font>1</Font> <Location> <X>197</X> <Y>37</Y> </Location> <Size> <CX>16</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Label> <Gauge item="GW_Player_Fatigue"> <ScreenID>GW_PlayerFatigue</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>49</Y> </Location> <Size> <CX>194</CX> <CY>6</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>255</R> <G>255</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>3</EQType> <GaugeDrawTemplate> <!--<Background>A_GaugeBackground</Background>--> <Fill>A_GaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <Gauge item = "GW_CombatEffectTimeRemainingGauge"> <ScreenID>GW_CombatEffectTimeRemainingGauge</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>56</Y> </Location> <Size> <CX>194</CX> <CY>4</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>128</R> <G>128</G> <B>128</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>26</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <TextureInfo item = "TargetBox.tga"> <Size> <CX>30</CX> <CY>30</CY> </Size> </TextureInfo> <Ui2DAnimation item = "A_TargetBox"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>1</X> <Y>1</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item = "A_TargetBoxStaticAnim"> <ScreenID>A_TargetBoxStaticAnim</ScreenID> <Animation>A_TargetBox</Animation> </StaticAnimation> <Screen item = "TargetWindow"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>242</Y> </Location> <Size> <CX>220</CX> <CY>60</CY> </Size> <Text>Target</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Your Current Target</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Target_HP</Pieces> <Pieces>Target_HPLabel</Pieces> <Pieces>Target_HPPercLabel</Pieces> <Pieces>GW_CastTimeGauge</Pieces> <Pieces>GW_Player_HP</Pieces> <Pieces>GW_Pet_HP</Pieces> <Pieces>Player_HPLabel</Pieces> <Pieces>Player_HPPercLabel</Pieces> <Pieces>GW_Player_Mana</Pieces> <Pieces>Player_ManaPercent</Pieces> <Pieces>Target_Mana_PercentLabel</Pieces> <Pieces>GW_Player_Fatigue</Pieces> <Pieces>GW_CombatEffectTimeRemainingGauge</Pieces> <Pieces>A_TargetBoxStaticAnim</Pieces> </Screen> </XML>
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Old 01-13-2005, 01:46 PM   #2
Inokis
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Could you explain what you mean by HoTT?
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Old 01-14-2005, 03:15 AM   #3
Asune
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Health of target's target.
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Old 01-14-2005, 04:09 AM   #4
Inokis
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What is the Parent window that you are trying to mix these in. Are you trying to move everything into player, group, etc...?

It looks like the Target Window...

Try prefixing all the pieces and elements that are from foreign windows with 'Target_'.
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