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Old 09-04-2008, 02:40 AM   #16
Nyssah
A Fire Beetle
 
Join Date: May 2004
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Fix worked for me - thank you very much for your hard work Thong. Greatly appreciated :-)
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Old 09-04-2008, 09:04 AM   #17
Dcap
A Gray Wolf
 
Join Date: Oct 2003
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It is like an old friend, that you haven't seen in awhile, coming back and he's brought chocolate.

Thank you so much : ) I love this UI
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Old 09-04-2008, 09:33 AM   #18
Gumbito
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Join Date: Apr 2003
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Default Works Great, Thanks

Many Thanks. Fix B did it
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Old 09-04-2008, 09:38 AM   #19
Thong3320
A Snow Cougar
 
Join Date: Aug 2002
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Default dragitmes

/sigh....forgot about the previous update with the dragitems. Will put out version c when I get home from work.

OK, put LODIfix090308c.zip in the first post of this thread with revised dragitems....hopefully the last one!?! LOL /em fingers crossed

Last edited by Thong3320 : 09-04-2008 at 07:04 PM. Reason: update
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Old 09-04-2008, 07:14 PM   #20
hayes
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Hmm, no matter what I try the UI and fixes will not load. Any idea what might be up that it doesn't work for some people?
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Old 09-04-2008, 07:20 PM   #21
Thong3320
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Quote:
Originally Posted by hayes
Hmm, no matter what I try the UI and fixes will not load. Any idea what might be up that it doesn't work for some people?


First, what errors do you have in the uierrors.txt?

---DL a new zip of LodiDodi332 and make sure it's unzipped into a folder that doesn't have any spaces in the name (don't ask how I know that!)

---DL the LODIfix090308c.zip from the first post in this thread and unzip...should put two folders and three files in your /uifiles folder.

---Drag those two folders and three files into the lodidodi folder and let them overwrite.

---/loadskin
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Old 09-04-2008, 09:03 PM   #22
hayes
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Thanks.

It was all about having a space in the file name. WTF

Seems to all be working now!!
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Old 09-04-2008, 09:14 PM   #23
Dreadulis
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thank you
thank you
thank you

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Old 09-05-2008, 01:22 AM   #24
Thong3320
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ok, version D is in the first post...fixing the dragitem bonehead issue.
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Old 09-05-2008, 02:08 AM   #25
korlax
A Treant
 
Join Date: Feb 2005
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ty so much
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Old 09-06-2008, 02:17 AM   #26
nenamile
A Fire Beetle
 
Join Date: Jul 2006
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Yay chocolate indeed even at this hour in the morning.

Happy Mage here thank you so very much.
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Old 09-06-2008, 12:07 PM   #27
alley2300
A Ghoul
 
Join Date: Dec 2003
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Yay!!!! thanks so much for the fix !!! I am sure guildies will be happy on raids since i can now see them changing colors before they die again =D
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Old 09-08-2008, 10:14 AM   #28
scobo
A Gray Wolf
 
Join Date: Jul 2003
Posts: 9
Default May be related

First, let me say a big thanks Thong for the quick fix. Works like a charm.

Since the patch I have encountered another small, but annoying, bug and thought that maybe one of you might have a fix. I use the optional vertical right spell bar but ever since the patch, I have to move my spell bar to the center of the screen to do a "right-click" spell change, especially if the spell hierarchy has three levels to it like hp buff - aegolism - temerity. It seems to wrap underneath itself if there is another window in the way (or the side of the screen).

Never had this issue before. Is there a "always -on-top" or similar setting that might have gotten turned off?

Thanks in advance for any suggestions anyone might have.

Scohoff
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Old 09-08-2008, 03:50 PM   #29
jacknut
A Hill Giant
 
Join Date: Dec 2002
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any chance we can figure out a quick fix so that we can use the optional HoTT setup lodi made? i can't stand not having HoTT on my screens.
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Old 09-08-2008, 04:23 PM   #30
jacknut
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Join Date: Dec 2002
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another question i just thought of, what do i need to do to change it so that Hotbar 4 is exactly same as my hotbar2 and 3 ( i have hotbar 2/3 set up to be horizontal)? do i just need to go in and substitute the code info of 2/3 for 4? will that do it? i hate that atm hotbar 4 is old version rectangular box of hot keys, i would much rather have another bank of horizontal keys to save space in my set up.

thanks.

( i think i can just substitute the code info of hotbar 2 and 3 for hotbar 4 to make this change, just want to make sure before i go screwing with the code
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