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Old 09-06-2008, 01:40 PM   #1
Riffen
A Fire Beetle
 
Join Date: Feb 2006
Posts: 2
Default "Not compatible" message, yet works issue

Since about 2002 I have been using UI pieces that work but after a patch (around the same year) I began getting the "XML files are not compatible..." message. The pieces have always worked, and still do, however, I'm just getting tired of seeing the message every time I log on (6 years is long enough, lol). I'm not sure if this is the correct forum for this, but I'll attach the pieces I use and hopefully someone can discover the "problem". The only 3 pieces that give the message are my Target window, my Group window, and the 4 slot Potion Belt with Tribute timers built in (Originally from Keesi). I have tried comparing them to the default XML, but I'm pretty much a noob with XML. If anybody could take a few minutes and point out the problem, I would be extremely grateful.
Attached Files
File Type: xml EQUI_GroupWindow.xml (40.9 KB, 5 views)
File Type: xml EQUI_TargetWindow.xml (2.9 KB, 2 views)
File Type: xml EQUI_PotionBeltWnd.xml (7.9 KB, 1 views)
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Old 09-06-2008, 02:01 PM   #2
Stoplaughin
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Join Date: Mar 2004
Posts: 60
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That error means that your missing a UI piece it wants you to have. You can check the UIErrors.txt file in your EverQuest directory and it will tell you whats missing. You may have more than one missing piece, but if you have a potion belt with 4 slots your missing the 5th one.
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Old 09-06-2008, 05:43 PM   #3
Riffen
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Join Date: Feb 2006
Posts: 2
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My UI error file is pasted here in its entirety:

Quote:
UIErrorLog created at Sat Sep 06 13:58:53 2008
[Sat Sep 06 13:58:55 2008] Error: Could not find child Credits_SoF_Page in window credits

[Sat Sep 06 13:58:55 2008] Error: Could not find child Credits_SoF in window credits


I have tested each piece seperately and each in its own gives the "not compatible" message when I load them. Like I said, they all work but the message is getting irritating. I'm just curious as to what's wrong in each XML and if I can correct it.
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Old 09-06-2008, 05:56 PM   #4
Stoplaughin
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I downloaded those three UI pieces when I loaded them, the UIErrors.txt file gave me the following errors.

Code:
[Sat Sep 06 17:52:11 2008] Error: Could not find child PotionSlotLabel4 in window PotionBeltWnd [Sat Sep 06 17:52:11 2008] Error: Could not find child LFGButton in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPLabel1 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPPercLabel1 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPLabel2 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPPercLabel2 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPLabel3 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPPercLabel3 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPLabel4 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPPercLabel4 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPLabel5 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPPercLabel5 in window GroupWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPPercLabel in window TargetWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child HPLabel in window TargetWindow [Sat Sep 06 17:52:11 2008] Error: Could not find child A_TargetBoxStaticAnim in window TargetWindow


Adding all of those should get rid of the error message in EQ. If you don't want any of those to be visible you can just copy them from the default UI and move them farther than the edge of the window so they are cliped.
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Old 09-06-2008, 07:54 PM   #5
SmileyFAAce_
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Same issue with my EQUI_ShortBuffWindow or EQUI_BuffWindow that I edited. If I wanted only to show 24 buffs instead of 25, and I deleated:
<Label item="BW_Buff24_Place">
<ScreenID>Buff24Place</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>409</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Text>25</Text>
<TextColor>
<R>0</R>
<G>127</G>
<B>127</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
-----------

<Button item="BW_Buff24_Button">
<ScreenID>Buff24</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>400</Y>
</Location>
<Size>
<CX>170</CX>
<CY>16</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>154</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
-----------

<Label item="BW_Buff24">
<ScreenID>Buff24Label</ScreenID>
<EQType>524</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>-10</X>
<Y>409</Y>
</Location>
<Size>
<CX>185</CX>
<CY>11</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
---------------

<Pieces>BW_Buff24_Place</Pieces>


<Pieces>BW_Buff24_Button</Pieces>


<Pieces>BW_Buff24</Pieces>

Which is the 25th buff slot.. and calculated the length of the window shorter 1 buff slot.. I would get the xlm error .. I would then go to UIErrors and see : Cannot find slot 25.

To resolve this, I simply kept all the text in.. and shortened the window that one buff slot to make 24 show with no error. You follow ?: )

So stick in these buttons etc. your getting errors for.. and try to place them outside the boarder of the window if you wish it not to show.. And then you probably will not get xlm error.

The text is there, but hidden. Thus no error. This is what I had to do with my 21 Buff 12 Short Buff Window pieces.

SmileyFAAce_
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