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Old 05-06-2008, 05:50 PM   #16
Angahran
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Default

Updated.

If May 7th patch breaks anything I'll get it fixed asap.

Ang.
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Old 06-06-2008, 04:25 PM   #17
Azureene
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Default Status

Howdy, this is the first time I've used your UI. It's nice except for one thing. I noticed on the status tab, it changes if I pick a target. Shouldn't it stay static on my character name? Thanks.
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Old 11-03-2008, 03:15 PM   #18
Angahran
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Default New version released for SoD !

Quote:
Originally Posted by Azureene
Howdy, this is the first time I've used your UI. It's nice except for one thing. I noticed on the status tab, it changes if I pick a target. Shouldn't it stay static on my character name? Thanks.


Not entirely sure what you are saying here Az.
What exactly is changing when you pick a target ?

Also. Updated today to v2.9.0 for SoD expansion.
This MUST be installed in a clean folder, I make no guarantees on what will happen if you try installing it over an existing version :P

You have been warned

Ang.
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Old 11-05-2008, 04:08 PM   #19
justindlloyd
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Join Date: Dec 2007
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Default Small problems

Augment sealer can no longer be resized ... therefore unusable due to not seeing the remove/insert button


Buff window icons stop at 15 now

group cannot be click targeted from extended player window

Changing tabs on player window clears current target (status, stats, resists)

Last edited by justindlloyd : 11-05-2008 at 07:55 PM.
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Old 11-08-2008, 02:53 PM   #20
Angahran
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Aug sealer is now resizable.
Reverted to older Buff and Short Buff windows until I can fix the 16+ not showing problem.

Clicking Group and Target clearing are not something controlled by the UI, they are code functionality so unless SoE changes something theres not a lot I can do about them, sorry.

Ang.
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Old 12-26-2008, 06:20 PM   #21
Angahran
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Default v2.9.3 released.

Removed the group status bars from the player window and remade group window as replacement. This was done due to certain functionality being hard coded into the group window.

The new group window is the same size as the group area on the old player window, so the two windows will stack and fill the same space.

Enjoy.

Ang.
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Old 01-10-2009, 11:04 PM   #22
justindlloyd
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Join Date: Dec 2007
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Default Small request (i think)

Very extremely awesome UI best work you've done yet hands down.


1 small request tho. is it possible to get a horizontal spellbar option?
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Old 01-11-2009, 05:42 PM   #23
Angahran
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Default Horizontal spellbar.

Just uploaded a simple horizontal spellbar as requested by justindlloyd.

Enjoy.

Ang.

p.s. also added a resizable version.

Last edited by Angahran : 01-11-2009 at 06:21 PM.
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Old 03-12-2009, 10:46 PM   #24
Angahran
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Default Updated for March 12th '09 patch.

Updated for the March 12th '09 patch.

Enjoy.

Ang.
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Old 03-16-2009, 09:28 PM   #25
Fnyyen
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Default Just an Idea

was wondering if i could convince u to make the spell bar just like the Buff bar and stagger them to give more of a compressed spell bar..

1
...2
3
...4
5 ... and so on.
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Old 03-19-2009, 08:21 PM   #26
Angahran
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Default Posted as patch.

Posted 'staggered' cast spell window as a patch to my UI.

Ang.
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Old 03-21-2009, 12:40 AM   #27
Fnyyen
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awsome Ty.
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Old 09-15-2009, 04:33 PM   #28
Angahran
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Default Updated for Sept. 15 '09

Updated for Sept. 15th '09 patch.
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Old 12-11-2009, 02:19 PM   #29
Angahran
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Default Updated for Underfoot.

Updated for Underfoot expansion.

Enjoy.
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Old 12-12-2009, 09:05 AM   #30
Teppenwolfe
A Fire Beetle
 
Join Date: Feb 2003
Server: Antonius Bayle
Posts: 3
Default Target Window

Good Day Ang,

First off I wanted to say how much I love your UI. I prefer the squared edges as opposed to the rounded as I can arrange things a little better on my screen.

With regard to the Target Window, would it be possible to enlarge the border around the target so that you can see the color con better? I know that once you are fighting and the mobs health is going down, you can see if it's dark blue, yellow, etc. But when you initially con the mob it is sometimes difficult to tell what the con is.

Thanks and keep up the great work!

Tep
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