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Old 09-04-2007, 10:25 AM   #1
tektrix99
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Default what determines the size of a window?

title says it all...

what is needed to put in and where to determine how big a window is?
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Old 09-04-2007, 11:52 AM   #2
Inokis
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Default

<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>147</CX>
<CY>107</CY>
</Size>

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Filigree3</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>A_AttackIndicatorAnim</Pieces>
<Pieces>Player_ManaLabel</Pieces>
<Pieces>Player_FatigueLabel</Pieces>
<Pieces>Player_ManaPercLabel</Pieces>
<Pieces>Player_FatiguePercLabel</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
</Screen>
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Old 09-04-2007, 11:54 AM   #3
tektrix99
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Default

thanks man.
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