10-11-2002, 11:03 PM
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#1
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A Ghoul
Join Date: Jul 2002
Posts: 12
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How do I correct this graphical error?
This is for a player Window, and with the WYSIWYG program on eq tools, this is how it should look like.
This is how it looks in game:
I know the health bar is 100 by 57, but in game it looke like it's scaled 50% by 100%.
What Gives?
__________________
Never invoke the Dragon's Rage, You would never escape it
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10-12-2002, 02:50 AM
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#2
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A Snow Griffin
Join Date: Sep 2002
Posts: 58
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/em raises and eyebrow
hmmmmm
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10-12-2002, 06:57 AM
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#3
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A Ghoul
Join Date: Jul 2002
Posts: 12
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Found the error
Before I posted, I found out that the game cannot cope with any tga file properly if > 256 by 256 I corrected that and still got that picture. After a good's night rest, I learned some more information: if you put the wrong size in for the TextureInfo field, no matter what size the picture, it is going to be scaled.
Basically the problem that I had was that the texture's size was 320 by 256, and the textureinfo field had it at 256 by 256. correction was to reduce the images real size to match (since it was > 256 in width
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10-17-2002, 02:27 PM
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#4
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A Fire Beetle
Join Date: Oct 2002
Posts: 3
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I believe (not positive, just my interpretation of one of the tutorials posted here) that the restriction on tga files is actually that the dimensions need to be powers of two, rather than any actual size restriction.
So while 320x256 doesn't work, 512x256 would work.
Thanks for pointing me to the gimp editor in the other thread, btw.
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