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Old 12-18-2003, 07:32 AM   #1
Cairenn
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Default 18 Dec 03 - UI Changes

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_CharacterCreate.xml
EQUI_GroupSearchWnd.xml
EQUI_PlayerWindow.xml
EQUI_SkillsWindow.xml

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

AttackIndicator.tga
EQUI_CombatSkillsSelectWindow.xml

Please note that at the moment the EQUI_CombatAbilityWnd.xml file wasn't actually included in the download, although both the Patch message and the change to the EQUI.xml file both indicate that it should have been included. If that becomes a problem when the servers come back up, you can go snag it from Test server until they add it to Live.

Last edited by Cairenn : 12-18-2003 at 09:17 AM.
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Old 12-18-2003, 07:32 AM   #2
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_FindLocationWnd.xml</Include>


Immediately after that line, ADD:

<Include>EQUI_CombatAbilityWnd.xml</Include>
<Include>EQUI_CombatSkillsSelectWindow.xml</Include>





Edited to include the second line which was added by SOE later in the day.

Last edited by Cairenn : 12-18-2003 at 06:37 PM.
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Old 12-18-2003, 07:33 AM   #3
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IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="CC0_Class2_Button">
<ScreenID>CC0_Class2_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>92</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Class_Radios</RadioGroup>
<Text>Cleric</Text>


CHANGE:

<Text>Cleric</Text>

TO:

<Text>Berserker</Text>


Find and CHANGE:

<Text>Druid</Text>

TO:

<Text>Cleric</Text>


Find and CHANGE:

<Text>Enchanter</Text>

TO:

<Text>Druid</Text>


Find and CHANGE:

<Text>Magician</Text>

TO:

<Text>Enchanter</Text>


Find and CHANGE:

<Text>Monk</Text>

TO:

<Text>Magician</Text>


Find and CHANGE:

<Text>Necromancer</Text>

TO:

<Text>Monk</Text>


Find and CHANGE:

<Text>Paladin</Text>

TO:

<Text>Necromancer</Text>


Find and CHANGE:

<Text>Ranger</Text>

TO:

<Text>Paladin</Text>


Find and CHANGE:

<Text>Rogue</Text>

TO:

<Text>Ranger</Text>


Find and CHANGE:

<Text>ShadowKnight</Text>

TO:

<Text>Rogue</Text>


Find and CHANGE:

<Text>Shaman</Text>

TO:

<Text>ShadowKnight</Text>


Find and CHANGE:

<Text>Warrior</Text>

TO:

<Text>Shaman</Text>


Find:

<Button item="CC0_Class14_Button">
<ScreenID>CC0_Class14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>381</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Class_Radios</RadioGroup>


Immediately after that last line, ADD:

<Text>Warrior</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CC0_Class15_Button">
<ScreenID>CC0_Class15_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>405</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Class_Radios</RadioGroup>


Find:

<Screen item="CharacterCreationScreen0a">
<ScreenID>CharacterCreationScreen0a</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>210</CX>
<CY>415</CY>
</Size>


CHANGE:

<Size>
<CX>210</CX>
<CY>415</CY>
</Size>

TO:

<Size>
<CX>210</CX>
<CY>440</CY>
</Size>


Find:

<Pieces>CC0_Class14_Button</Pieces>


Immediately after that line, ADD:

<Pieces>CC0_Class15_Button</Pieces>
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Old 12-18-2003, 07:34 AM   #4
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IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Label item ="GIP_RanLabel">
<ScreenID>GIP_RanLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>375</LeftAnchorOffset>
<RightAnchorOffset>435</RightAnchorOffset>
<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>
<Text>RAN</Text>


CHANGE:

<Text>RAN</Text>

TO:

<Text>RNG</Text>
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Old 12-18-2003, 07:34 AM   #5
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IF you have a custom EQUI_PlayerWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>


Immediately after that last line, ADD:

<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>


Find and DELETE:

<TooltipReference>The Breath Meter</TooltipReference>


Find:

<Pieces>Player_HPPercLabel</Pieces>


Immediately after that line, ADD:

<Pieces>A_AttackIndicatorAnim</Pieces>


Note, the line:

<Texture>TargetBox.tga</Texture>

should probably be:

<Texture>AttackIndicator.tga</Texture>

This was most likely an oversite on SOE's part. However, it will work as it currently is, so you can use either line.

Last edited by Cairenn : 12-19-2003 at 09:49 AM.
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Old 12-18-2003, 07:35 AM   #6
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IF you have a custom EQUI_SkillsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Listbox item = "SKLW_SkillList">
<ScreenID>SkillList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<RightAnchorToLeft>false</RightAnchorToLeft>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>34</BottomAnchorOffset>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>130</Width>
<Heading>Skill Name</Heading>
</Columns>
<Columns>
<Width>85</Width>
<Heading>Rank</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Value</Heading>
</Columns>
</Listbox>


CHANGE:

<Columns>
<Width>85</Width>
<Heading>Rank</Heading>
</Columns>

TO:

<Columns>
<Width>80</Width>
<Heading>Rank</Heading>
</Columns>

CHANGE:

<Columns>
<Width>50</Width>
<Heading>Value</Heading>
</Columns>

TO:

<Columns>
<Width>45</Width>
<Heading>Value</Heading>
</Columns>


Find:

<Button item = "SKLW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>104</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<!--<SoundPressed/>-->
<!--<<SoundUp/>-->
<!--<SoundFlyby/>-->
</Button>


Immediately after that, ADD:

<Button item = "SKLW_MakeHotKeyButton">
<ScreenID>MakeHotKeyButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>204</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>108</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Make Hotkey</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<!--<SoundPressed/>-->
<!--<<SoundUp/>-->
<!--<SoundFlyby/>-->
</Button>


Find:

<Screen item = "SkillsWindow">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>120</X>
<Y>200</Y>
</Location>
<Size>
<CX>300</CX>
<CY>240</CY>
</Size>


CHANGE:

<Location>
<X>120</X>
<Y>200</Y>
</Location>

TO:

<Location>
<X>20</X>
<Y>445</Y>
</Location>

CHANGE:

<Size>
<CX>300</CX>
<CY>240</CY>
</Size>

TO:

<Size>
<CX>57</CX>
<CY>72</CY>
</Size>


Find:

<Pieces>SKLW_DoneButton</Pieces>


Immediately after that, ADD:

<Pieces>SKLW_MakeHotKeyButton</Pieces>
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