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Old 02-09-2011, 04:57 PM   #121
Mindrix
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Or that works.
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Old 02-09-2011, 05:07 PM   #122
Aurelio
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Well, my ui is from 2.7 or something.

Maybe try my complete set.
Attached Files
File Type: zip ui_1.zip (323.7 KB, 31 views)
File Type: zip ui_2.zip (342.2 KB, 23 views)
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Old 02-09-2011, 06:25 PM   #123
majandra
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Thanks for the patch!
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Old 02-09-2011, 07:23 PM   #124
Savok
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Quote:
Originally Posted by Mindrix
Eh, those were really easy fixes. There were some new files in the Animations files & they added some new Templates. Action window was changed, but they just changed the buttons the Default uses (actually, they cleaned up the code on it, nothing else really).

The real problem is no one ever "fixed" Vert to work in a better way for the files. The real issue is that you have to run a Custom Animations & Template. When, the better way, is to run a Custom EQUI.xml, and insert the file where your extra definitions are. But that's a tad outside of my skill with XML (though really shouldn't be that hard, but I'm retiring from EQ soon, sorry to say, so just not on the horizon to do).


No one ever fixed it, eh?
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Old 02-09-2011, 10:33 PM   #125
silenzhandz
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Bleh broke in todays patch, I sent you an email Savok.
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Old 02-10-2011, 10:21 AM   #126
cholin
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I still get red text at login, but vert loads and I have not noticed a problem with any UI functions after using Mindrix's fix.

I am assuming Aerelos works the same.
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Old 02-10-2011, 07:14 PM   #127
kudladar
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Default Only difference

The only addition I see is the following:

<Ui2DAnimation item="A_BlueBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>161</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
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Old 02-10-2011, 10:51 PM   #128
larry1024
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Quote:
Originally Posted by cholin
I still get red text at login, but vert loads and I have not noticed a problem with any UI functions after using Mindrix's fix.

I am assuming Aerelos works the same.


Silly question i know but what file and were in that file do i add this?
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Old 02-10-2011, 10:52 PM   #129
larry1024
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Quote:
Originally Posted by kudladar
The only addition I see is the following:

<Ui2DAnimation item="A_BlueBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>161</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>


Silly question i know but to what file do i add this and were in the file?
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Old 04-13-2011, 08:20 AM   #130
cholin
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Wow larry, I hope you got things figured out because I haven't been here in a while. I'll be honest, using a UI mod that is not supported anymore isn't a great idea if you can't do some of the stuff to fix it yourself. Not trying to be mean, just saying that it will make your life miserable. I suggest you look at some of the supported UI mods.

As for me, I rarely play anymore, so I'm not even positive my fixes will function for you anymore. There appears to be 2 or more patches since I last updated my UI files.
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Old 04-17-2011, 10:04 AM   #131
majandra
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On my vert ui, the buffs 25-30 names stack on eachother. Anyone have an idea how to fix this?
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Old 05-14-2011, 07:44 PM   #132
majandra
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Need fix for the server re-loading patch
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Old 05-15-2011, 07:17 AM   #133
Klus
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quick-fix
try it
Attached Files
File Type: zip EQUI_Animations.zip (13.8 KB, 44 views)
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Old 05-15-2011, 07:52 AM   #134
Scelestus
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Patch didnt work for me. /sniffle
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Old 05-15-2011, 09:26 AM   #135
dupliciti
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Hum, it does work for me. And I thank you for that.
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