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Old 02-24-2003, 09:01 AM   #1
Cairenn
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Default 24 Feb 03 - UI Changes

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_Animations.xml
EQUI_BodyTintWnd.xml
EQUI_CharacterCreate.xml
EQUI_GroupWindow.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_SelectorWnd.xml
EQUI_ShortDurationBuffWindow.xml
dragitem25.tga
gemicons01.tga
gemicons02.tga
window_pieces04.tga

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

cart01.tga
cart02.tga
cart03.tga
cart04.tga
dragitem26.tga
EQUI_EditLabelWnd.xml
EQUI_GroupSearchWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_MapToolbarWnd.xml
EQUI_MapViewWnd.xml

Last edited by Cairenn : 02-24-2003 at 09:11 AM.
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Old 02-24-2003, 09:04 AM   #2
Cairenn
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_BodyTintWnd.xml</Include>

ADD:

<Include>EQUI_GroupSearchWnd.xml</Include>
<Include>EQUI_MapViewWnd.xml</Include>
<Include>EQUI_MapToolbarWnd.xml</Include>
<Include>EQUI_EditLabelWnd.xml</Include>
<Include>EQUI_GuildManagementWnd.xml</Include>

Last edited by Cairenn : 02-24-2003 at 09:11 AM.
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Old 02-24-2003, 09:04 AM   #3
Cairenn
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Default

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<TextureInfo item = "dragitem25.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

ADD:

<TextureInfo item = "dragitem26.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Find:

<Frames>
<Texture>dragitem25.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

ADD:

<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

Find:

<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Then ADD:

<Ui2DAnimation item = "A_GuildBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_StoryBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Next, Find:

<Ui2DAnimation item = "A_HelpBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Now ADD:

<Ui2DAnimation item = "A_LFGBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
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Old 02-24-2003, 09:05 AM   #4
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IF you have a custom EQUI_BodyTintWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="TINT_CurBrushBtn">
<ScreenID>TINT_CurBrushBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>198</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Label item="TINT_NewLabel">
<ScreenID>TINT_NewLabel</ScreenID>
<Font>3</Font>
<Text>Body Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>18</CY>
</Size>

CHANGE:

<Text>Body Tint</Text>

TO:

<Text>Armor Dye</Text>

CHANGE:

<CX>57</CX>

TO:

<CX>63</CX>

Find:

<Label item="TINT_OriginalLabel">
<ScreenID>TINT_OriginalLabel</ScreenID>
<Font>3</Font>
<Text>Item Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>40</X>
<Y>5</Y>
</Location>

CHANGE:

<X>40</X>

TO:

<X>37</X>

Find:

<TooltipReference>How many tinting reagents you have left.</TooltipReference>

CHANGE to:

<TooltipReference>How many dyeing reagents you have left.</TooltipReference>

Find:

<Button item="TINT_OHeadColorBtn">
<ScreenID>TINT_OHeadColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>23</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OHandsColorBtn">
<ScreenID>TINT_OHandsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>48</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OArmsColorBtn">
<ScreenID>TINT_OArmsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>98</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OFeetColorBtn">
<ScreenID>TINT_OFeetColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>148</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OLegsColorBtn">
<ScreenID>TINT_OLegsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>123</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OChestColorBtn">
<ScreenID>TINT_OChestColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>73</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OForeArmColorBtn">
<ScreenID>TINT_OForeArmColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>173</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Text>Save Tint</Text>

CHANGE to:

<Text>Save Dye</Text>

Find:

<Button item="TINT_HeadBtn">
<ScreenID>TINT_HeadBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>23</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_HandsBtn">
<ScreenID>TINT_HandsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>48</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_ForeArmBtn">
<ScreenID>TINT_ForeArmBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>173</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_ArmsBtn">
<ScreenID>TINT_ArmsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>98</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_ChestBtn">
<ScreenID>TINT_ChestBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>73</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_FeetBtn">
<ScreenID>TINT_FeetBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>148</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_LegsBtn">
<ScreenID>TINT_LegsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>123</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Text>Body Tint</Text>

CHANGE to:

<Text>Armor Dye</Text>

Find:

<TooltipReference>Body Tint Window</TooltipReference>

CHANGE to:

<TooltipReference>Armor Dye Window</TooltipReference>
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Old 02-24-2003, 09:05 AM   #5
Cairenn
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Posts: 3,866
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Default

IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

CHANGE that to be:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

Find:

<Button item = "CC0_Race4_Button">
<ScreenID>CC0_Race4_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>141</Y>
</Location>

CHANGE:

<Y>141</Y>

TO:

<Y>165</Y>

Find:

<Button item = "CC0_Race5_Button">
<ScreenID>CC0_Race5_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>165</Y>
</Location>

CHANGE:

<Y>165</Y>

TO:

<Y>189</Y>

Find:

<Button item = "CC0_Race6_Button">
<ScreenID>CC0_Race6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>189</Y>
</Location>

CHANGE:

<Y>189</Y>

TO:

<Y>213</Y>

Find:

<Button item = "CC0_Race7_Button">
<ScreenID>CC0_Race7_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>213</Y>
</Location>

CHANGE:

<Y>213</Y>

TO:

<Y>237</Y>

Find:

<Button item = "CC0_Race8_Button">
<ScreenID>CC0_Race8_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>237</Y>
</Location>

CHANGE:

<Y>237</Y>

TO:

<Y>261</Y>

Find:

<Button item = "CC0_Race9_Button">
<ScreenID>CC0_Race9_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>261</Y>
</Location>

CHANGE:

<Y>261</Y>

TO:

<Y>285</Y>

Find:

<Button item = "CC0_Race10_Button">
<ScreenID>CC0_Race10_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>285</Y>
</Location>

CHANGE:

<Y>285</Y>

TO:

<Y>309</Y>

Find:

<Button item = "CC0_Race11_Button">
<ScreenID>CC0_Race11_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>309</Y>
</Location>

CHANGE:

<Y>309</Y>

TO:

<Y>333</Y>

Find:
<Button item = "CC0_Race12_Button">
<ScreenID>CC0_Race12_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>333</Y>
</Location>

CHANGE:

<Y>333</Y>

TO:

<Y>357</Y>

Find:

<Button item = "CC0_Race13_Button">
<ScreenID>CC0_Race13_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>357</Y>
</Location>

CHANGE:

<Y>357</Y>

TO:

<Y>381</Y>

Find:

<Button item = "CC0_Race14_Button">
<ScreenID>CC0_Race14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>381</Y>
</Location>

CHANGE:

<Y>381</Y>

TO:

<Y>141</Y>

Find:

<Button item = "CC2_City6_Button">
<ScreenID>CC2_City6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>283</Y>
</Location>
<Size>
<CX>96</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC2_City_Radios</RadioGroup>
<Text>GROBB</Text>

CHANGE:

<Text>GROBB</Text>

TO:

<Text>GUKTA</Text>
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Old 02-24-2003, 09:06 AM   #6
Cairenn
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Posts: 3,866
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Default

IF you have a custom EQUI_GroupWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "GroupWindow">

Immediately before that line ADD:

<Button item = "GW_LFGButton">
<ScreenID>LFGButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>96</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_LFGBtnNormal</Normal>
<Pressed>A_LFGBtnPressed</Pressed>
<Flyby>A_LFGBtnFlyby</Flyby>
<Disabled>A_LFGBtnNormal</Disabled>
<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>GW_PetGauge5</Pieces>


ADD:

<Pieces>GW_LFGButton</Pieces>
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Old 02-24-2003, 09:06 AM   #7
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IF you have a custom EQUI_InspectWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

CHANGE that to be:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

Find:

<!-- IS_L_EAR 1 -->

Immediately before that, ADD:

<!-- IS_CHARM 0 -->
<InvSlot item="INSW_InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>165</X>
<Y>280</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>8000</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

Find:

<!-- IS_RANGE 11 -->

<InvSlot item = "INSW_InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>280</Y>
</Location>

CHANGE:

<X>105</X>

TO:

<X>85</X>

Find:

<!-- IS_PRIMARY 13 -->

<InvSlot item = "INSW_InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>280</Y>
</Location>

CHANGE:

<X>25</X>

TO:

<X>5</X>

Find:

<!-- IS_SECONDARY 14 -->

<InvSlot item = "INSW_InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>280</Y>
</Location>

CHANGE:

<X>65</X>

TO:

<X>45</X>

Find:

<!-- IS_AMMO 21 -->

<InvSlot item = "INSW_InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>280</Y>
</Location>

CHANGE:

<X>145</X>

TO:

<X>125</X>

Find:

<Pieces>INSW_InvSlot1</Pieces>

Immediately before that, ADD:

<Pieces>INSW_InvSlot0</Pieces>
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Old 02-24-2003, 09:06 AM   #8
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IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "IW_Skills">
<ScreenID>IW_Skills</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>

CHANGE:

<CX>80</CX>

TO:

<CX>60</CX>

Find:

<Button item = "IW_AltAdvBtn">
<ScreenID>IW_AltAdvBtn</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>88</X><X>68</X>
<Y>362</Y>
</Location>

CHANGE:

<X>88</X>

TO:

<X>68</X>

Find:

<Button item = "IW_Destroy">
<ScreenID>IW_Destroy</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>

CHANGE:

<X>245</X>

TO:

<X>285</X>

CHANGE:

<CX>80</CX>

TO:

<CX>60</CX>

Find:

<Button item = "IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>

CHANGE:

<X>330</X>

TO:

<X>350</X>

CHANGE:

<CX>80</CX>

TO:

<CX>60</CX>

Find (the now changed):

<Button item = "IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>350</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

ADD:

<Button item = "IW_FacePick">
<ScreenID>IW_FacePick</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>153</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Face</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "IW_Tinting">
<ScreenID>IW_Tinting</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>218</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>IW_DoneButton</Pieces>

ADD:

<Pieces>IW_FacePick</Pieces>
<Pieces>IW_Tinting</Pieces>
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Old 02-24-2003, 09:07 AM   #9
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IF you have a custom EQUI_SelectorWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

ADD:

<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Guild Manager</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GuildBtnNormal</Normal>
<Pressed>A_GuildBtnPressed</Pressed>
<Flyby>A_GuildBtnFlyby</Flyby>
<Disabled>A_GuildBtnNormal</Disabled>
<PressedFlyby>A_GuildBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Map</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MapBtnNormal</Normal>
<Pressed>A_MapBtnPressed</Pressed>
<Flyby>A_MapBtnFlyby</Flyby>
<Disabled>A_MapBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_MapBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Storyline</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_StoryBtnNormal</Normal>
<Pressed>A_StoryBtnPressed</Pressed>
<Flyby>A_StoryBtnFlyby</Flyby>
<Disabled>A_StoryBtnNormal</Disabled>
<PressedFlyby>A_StoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Journal</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_JournalBtnNormal</Normal>
<Pressed>A_JournalBtnPressed</Pressed>
<Flyby>A_JournalBtnFlyby</Flyby>
<Disabled>A_JournalBtnNormal</Disabled>
<PressedFlyby>A_JournalBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>

CHANGE:

<X>270</X>

TO:

<X>390</X>

Find:

<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>308</CX>
<CY>50</CY>
</Size>

CHANGE:

<CX>308</CX>

TO:

<CX>426</CX>

Find:

<Pieces>SELW_SDBuffToggleButton</Pieces>

ADD:

<Pieces>SELW_GuildToggleButton</Pieces>
<Pieces>SELW_MapToggleButton</Pieces>
<Pieces>SELW_StoryToggleButton</Pieces>
<Pieces>SELW_JournalToggleButton</Pieces>
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Old 02-24-2003, 09:07 AM   #10
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IF you have a custom EQUI_ShortDurationBuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "ShortDurationBuffWindow">
<!--<ScreenID/>-->
<Text>Songs</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>315</X>
<Y>0</Y>
</Location>
<Size>
<CX>104</CX>
<CY>395</CY>
</Size>

CHANGE:

<Location>
<X>315</X>
<Y>0</Y>
</Location>
<Size>
<CX>104</CX>
<CY>395</CY>
</Size>

TO:

<Location>
<X>415</X>
<Y>395</Y>
</Location>
<Size>
<CX>104</CX>
<CY>160</CY>
</Size>
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Old 02-24-2003, 09:08 AM   #11
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dragitem25.tga has had items added as can be seen when comparing the two images:



gemicons01.tga and gemicons02.tga have a few icons moved around:





And, window_pieces04.tga has the new buttons for use in the selector and group windows:



Edit - Updated to show the other icons that were swapped. Sorry for missing them the first time through, and thank you to those that caught it and pointed them out. Hit refresh on your browser to make sure you've got the latest view of them.

Last edited by Cairenn : 02-24-2003 at 01:15 PM.
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