tried to correct spelling in tittle, needs to read resizable
I have recently been customizing the player window by Stice, trying to make it resizable. I found a post from 2013 where he was working out how to make the aggro bar change colors. I have maintained much of the original visual look but feel like i changed a lot. I am still at the stage i hack up what's there and try to fix it, by no means proficient.
I have a basic understanding of how it works with multiple oversized bars that drops out of view instead of drop by small increments.
I got all the other gauges to be resizable but just not sure how to get the color change effect to match with being resizable.. Is it even possible?
I Tried to pos an image but it wasnt showing up here is a link.
https://ibb.co/J2t6LB1
This is what I have so far:
Spoiler: |
Code:
<?xml version ="1.0"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<TextureInfo item="gauge.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_ChangeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>gauge.tga</Texture>
<Location>
<X>108</X>
<Y>18</Y>
</Location>
<Size>
<CX>100</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item="PW_NewMailIcon">
<ScreenID>PW_NewMailIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>You have unread mail in your inbox.</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_NewMailIcon</Normal>
</ButtonDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>103</TopAnchorOffset>
<LeftAnchorOffset>79</LeftAnchorOffset>
<BottomAnchorOffset>115</BottomAnchorOffset>
<RightAnchorOffset>91</RightAnchorOffset>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
</Button>
<Button item="PW_ParcelsIcon">
<ScreenID>PW_ParcelsIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>You have parcel deliveries.</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_ParcelsIcon</Normal>
</ButtonDrawTemplate>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>115</BottomAnchorOffset>
<TopAnchorOffset>103</TopAnchorOffset>
<RightAnchorOffset>55</RightAnchorOffset>
<LeftAnchorOffset>40</LeftAnchorOffset>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
</Button>
<Button item="PW_ParcelsOverLimitIcon">
<ScreenID>PW_ParcelsOverLimitIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>You are over your parcel limit! Retrieve the excess ones soon or risk losing them!</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_ParcelsOverLimitIcon</Normal>
</ButtonDrawTemplate>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>115</BottomAnchorOffset>
<TopAnchorOffset>103</TopAnchorOffset>
<RightAnchorOffset>65</RightAnchorOffset>
<LeftAnchorOffset>53</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
</Button>
<Ui2DAnimation item="A_PWCSInCombat"> <!--<Combat State Icon/>-->
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Gauge item="Player_HP"> <!-- Player Info Gauges-->
<ScreenID>PlayerHP</ScreenID>
<EQType>1</EQType>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>-5551</TextOffsetX> <!-- Player Name-->
<TextOffsetY>-2</TextOffsetY>
<GaugeOffsetY>34</GaugeOffsetY>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>10</TopAnchorOffset>
<BottomAnchorOffset>55</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<EQType>16</EQType> <!--<16/PetGauge0 = Pet HP/>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>-5551</TextOffsetX>
<TextOffsetY>-2</TextOffsetY>
<GaugeOffsetY>34</GaugeOffsetY>
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>15</TopAnchorOffset>
<BottomAnchorOffset>55</BottomAnchorOffset>
<LeftAnchorOffset>1</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<EQType>3</EQType> <!--<3/STAGauge0 = Stamina/Endurance/>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>1</TextOffsetX>
<TextOffsetY>-2</TextOffsetY>
<GaugeOffsetY>34</GaugeOffsetY>
<FillTint>
<R>230</R>
<G>200</G>
<B>100</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>21</TopAnchorOffset>
<BottomAnchorOffset>67</BottomAnchorOffset>
<LeftAnchorOffset>1</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<EQType>2</EQType> <!--<2/ManaGauge0 = Mana/>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>1</TextOffsetX>
<TextOffsetY>-2</TextOffsetY>
<GaugeOffsetY>34</GaugeOffsetY>
<FillTint>
<R>0</R>
<G>0</G>
<B>240</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>34</TopAnchorOffset>
<BottomAnchorOffset>81</BottomAnchorOffset>
<LeftAnchorOffset>1</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Gauge item="Player_ExpGauge">
<ScreenID>PlayerExp</ScreenID>
<EQType>4</EQType> <!--<4 = Experience/>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>1</TextOffsetX>
<TextOffsetY>-2</TextOffsetY>
<GaugeOffsetY>34</GaugeOffsetY>
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>46</TopAnchorOffset>
<BottomAnchorOffset>90</BottomAnchorOffset>
<LeftAnchorOffset>1</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Gauge item="Player_AAXP">
<ScreenID>PlayerAAXP</ScreenID>
<EQType>5</EQType> <!--<5 = Alternate Advancement Experience/>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>1</TextOffsetX>
<TextOffsetY>-2</TextOffsetY>
<GaugeOffsetY>34</GaugeOffsetY>
<FillTint>
<R>220</R>
<G>100</G>
<B>50</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>58</TopAnchorOffset>
<BottomAnchorOffset>102</BottomAnchorOffset>
<LeftAnchorOffset>1</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_HPNumber"> <!-- Player Info Numbers-->
<ScreenID>PlayerHPNumber</ScreenID>
<RelativePosition>true</RelativePosition>
<EQType>17</EQType> <!-- 17 = Current Hit Points -->
<Font>2</Font>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>1</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>42</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HPDivider">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>1</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>39</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HPMax">
<ScreenID>PlayerMaxHP</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text>999999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>18</EQType> <!-- 18 = Max Hit Points -->
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>1</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_CurrentMana">
<ScreenID>PlayerCurrentMana</ScreenID>
<RelativePosition>true</RelativePosition>
<EQType>124</EQType> <!--<124 = Mana Number/>-->
<Font>2</Font>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>27</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>42</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_ManaDiv">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>27</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>39</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_MaxMana">
<ScreenID>PlayerMaxMana</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text>999999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>125</EQType> <!--<125 = Mana Number Max/>-->
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>27</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_CurrentFatigue">
<EQType>126</EQType> <!--<126 = Endurance Number/>-->
<RelativePosition>true</RelativePosition>
<EQType>124</EQType> <!--<124 = Mana Number/>-->
<Font>2</Font>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>14</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>42</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_FatigueDiv">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>14</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>39</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_MaxFatigue">
<ScreenID>PlayerMaxFatigue</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text>999999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<EQType>127</EQType> <!--<127 = Endurance Number Max/>-->
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>14</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HPPercentage">
<ScreenID>HPPercentage</ScreenID>
<EQType>19</EQType> <!--<19/“HPLabel0” = Hit Point Percentage/>-->
<Font>2</Font>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>43</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>18</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HPPercHold">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>43</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_Fatigue_P">
<ScreenID>StaminaPercentage</ScreenID>
<EQType>21</EQType> <!--<21/“STALabel0” = Stamina/Endurance Percentage/>-->
<Font>2</Font>
<Text>0</Text>
<TextColor> <B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>55</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>18</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_Fatigue_PHold">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>55</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_Mana_P">
<ScreenID>ManaPercentage</ScreenID>
<EQType>20</EQType> <!--<20/“ManaLabel0” = Mana Percentage/>-->
<Font>2</Font>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>67</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>18</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_Mana_PHold">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>67</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_XP_P">
<ScreenID>StamPercentage</ScreenID>
<EQType>26</EQType> <!--<26 = Experience Percentage/>-->
<Font>2</Font>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>79</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>18</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_XP_PHold">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>79</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_AAXP_P">
<ScreenID>StamPercentage</ScreenID>
<EQType>27</EQType> <!--<27 = Alternate Experience Percentage/>-->
<Font>2</Font>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>91</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>18</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_AAXP_PHold">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>91</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HasteLabel"> <!--<player haste/>-->
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>HST</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>103</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>14</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HasteLabelColon">
<Font>1</Font>
<Text>:</Text>
<TextColor>
<R>188</R>
<G>140</G>
<B>210</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>103</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>-12</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_Haste">
<ScreenID>PlayerHaste</ScreenID>
<EQType>211</EQType> <!--<211 = Haste/>-->
<Font>1</Font>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>103</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>-35</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_ACLabel"> <!--<player AC/>-->
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>104</Y>
</Location>
<Size>
<CX>32</CX>
<CY>14</CY>
</Size>
<Text>AC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ACLabelColon">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>103</Y>
</Location>
<Size>
<CX>15</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>188</R>
<G>140</G>
<B>210</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_AC">
<ScreenID>PlayerAC</ScreenID>
<EQType>22</EQType> <!--<22 = Current Mitigation/>-->
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>20</X>
<Y>104</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATKLabel"> <!--<player ATK/>-->
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>ATK</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>103</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>25</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_ATKLabelColon">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>116</X>
<Y>103</Y>
</Location>
<Size>
<CX>15</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>188</R>
<G>140</G>
<B>210</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATK">
<EQType>23</EQType> <!--<23 = Current Offense/>-->
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>103</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="PW_AggroGauge"> <!--<Aggro Gauge/>-->
<ScreenID>PW_AggroGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<EQType>149</EQType> <!--<149 = Aggro Gauge/>-->
<AutoStretch>true</AutoStretch>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<FillTint>
<R>0</R>
<G>240</G>
<B>0</B>
</FillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<GaugeOffsetY>0</GaugeOffsetY>
<TopAnchorOffset>114</TopAnchorOffset>
<BottomAnchorOffset>121</BottomAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
</Gauge>
<Ui2DAnimation item="A_ChangeFill0_PW">
<Cycle>true</Cycle>
<Frames>
<Texture>gauge.tga</Texture>
<Location>
<X>-10074</X>
<Y>18</Y>
</Location>
<Size>
<CX>13800</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChangeFill1_PW">
<Cycle>true</Cycle>
<Frames>
<Texture>gauge.tga</Texture>
<Location>
<X>-13524</X>
<Y>18</Y>
</Location>
<Size>
<CX>13800</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Gauge item="PW_Change0A">
<RelativePosition>true</RelativePosition>
<EQType>149</EQType> <!--<149 = Aggro Gauge/>-->
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>2</CX>
<CY>9</CY>
</Size>
<GaugeOffsetX>0</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>125</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<GaugeDrawTemplate>
<Fill>A_ChangeFill0_PW</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PW_Change0A_X">
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>113</Y>
</Location>
<Size>
<CX>103</CX>
<CY>9</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_Change0A</Pieces>
</Screen>
<Gauge item="PW_Change0B">
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>113</Y>
</Location>
<Size>
<CX>35</CX>
<CY>9</CY>
</Size>
<GaugeOffsetX>-103</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
x A </LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>149</EQType> <!--<149 = Aggro Gauge/>-->
<GaugeDrawTemplate>
<Fill>A_ChangeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="PW_Change1A">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>138</CX>
<CY>9</CY>
</Size>
<GaugeOffsetX>-13662</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>149</EQType> <!--<149 = Aggro Gauge/>-->
<GaugeDrawTemplate>
<Fill>A_ChangeFill1_PW</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PW_Change1A_X">
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>113</Y>
</Location>
<Size>
<CX>137</CX>
<CY>9</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_Change1A</Pieces>
</Screen>
<Gauge item="PW_Change1B">
<RelativePosition>true</RelativePosition>
<Location>
<X>141</X>
<Y>113</Y>
</Location>
<Size>
<CX>1</CX>
<CY>9</CY>
</Size>
<GaugeOffsetX>-137</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>149</EQType> <!--<149 = Aggro Gauge/>-->
<GaugeDrawTemplate>
<Fill>A_ChangeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="PW_Change2">
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>113</Y>
</Location>
<Size>
<CX>138</CX>
<CY>9</CY>
</Size>
<GaugeOffsetX>0</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>149</EQType> <!--<149 = Aggro Gauge/>-->
<GaugeDrawTemplate>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<!--<Aggro Names/>-->
<Label item="PW_AggroPctPlayerLabel"> <!--<Most hated percent/>-->
<ScreenID>PW_AggroPctPlayerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text></Text>
<EQType>306</EQType>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignLeft>true</AlignLeft>
<TopAnchorOffset>120</TopAnchorOffset>
<BottomAnchorOffset>141</BottomAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="PW_AggroNameSecondaryLabel"> <!--<second Most hated/>-->
<ScreenID>PW_AggroNameSecondaryLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text></Text>
<EQType>304</EQType> <!--<304 = Aggro Most Hated Name No Lock/>-->
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignCenter>true</AlignCenter>
<TopAnchorOffset>120</TopAnchorOffset>
<LeftAnchorOffset>20</LeftAnchorOffset>
<RightAnchorOffset>20</RightAnchorOffset>
<BottomAnchorOffset>141</BottomAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="PW_AggroPctSecondaryLabel"> <!--<Second Most hated percent/>-->
<ScreenID>PW_AggroPctSecondaryLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Text></Text>
<EQType>308</EQType> <!--<308 = Aggro Most Hated Hate Percent No Lock/>-->
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignRight>true</AlignRight>
<TopAnchorOffset>120</TopAnchorOffset>
<BottomAnchorOffset>141</BottomAnchorOffset>
<LeftAnchorOffset>15</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_CombatTimerLabel"> <!-- Combat Rest Timer-->
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType> <!--<137 = Player Combat Timer Label (00:00)/>-->
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>20 </TopAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>
<LeftAnchorOffset>20</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>25</Y>
</Location>
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
<TextureInfo item="AttackIndicator.tga"> <!-- Attack Indicator -->
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_AttackIndicatorTop">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>112</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorBottom">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>112</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorLeft">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>2</Y>
</Location>
<Size>
<CX>3</CX>
<CY>27</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorRight">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>111</X>
<Y>3</Y>
</Location>
<Size>
<CX>1</CX>
<CY>26</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorFill">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>104</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_AttackIndicatorAnimTop">
<ScreenID>A_AttackIndicatorAnimTop</ScreenID>
<Animation>A_AttackIndicatorTop</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>0</TopAnchorOffset>
<BottomAnchorOffset>3</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimBottom">
<ScreenID>A_AttackIndicatorAnimBottom</ScreenID>
<Animation>A_AttackIndicatorBottom</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>40</TopAnchorOffset>
<BottomAnchorOffset>45</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimLeft">
<ScreenID>A_AttackIndicatorAnimLeft</ScreenID>
<Animation>A_AttackIndicatorLeft</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>3</TopAnchorOffset>
<BottomAnchorOffset>45</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimRight">
<ScreenID>A_AttackIndicatorAnimRight</ScreenID>
<Animation>A_AttackIndicatorRight</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>3</TopAnchorOffset>
<BottomAnchorOffset>45</BottomAnchorOffset>
<LeftAnchorOffset>4</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimFill">
<ScreenID>A_AttackIndicatorAnimFill</ScreenID>
<Animation>A_AttackIndicatorFill</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>3</TopAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<Button item="PW_GroupRoleTank"> <!-- Group Roles -->
<ScreenID>GroupRoleTank</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Tank</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>5</TopAnchorOffset>
<BottomAnchorOffset>43</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorOffset>65</RightAnchorOffset>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
</Button>
<Button item="PW_GroupRoleMarkNPC">
<ScreenID>GroupRoleMarkNPC</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_MarkNPC</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>4</TopAnchorOffset>
<BottomAnchorOffset>43</BottomAnchorOffset>
<LeftAnchorOffset>35</LeftAnchorOffset>
<RightAnchorOffset>65</RightAnchorOffset>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
</Button>
<Button item="PW_GroupRoleAssist">
<ScreenID>GroupRoleAssist</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Assist</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>5</TopAnchorOffset>
<BottomAnchorOffset>43</BottomAnchorOffset>
<LeftAnchorOffset>18</LeftAnchorOffset>
<RightAnchorOffset>65</RightAnchorOffset>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
</Button>
<Button item="PW_GroupRolePuller">
<ScreenID>GroupRolePuller</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Puller</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>2</TopAnchorOffset>
<BottomAnchorOffset>42</BottomAnchorOffset>
<LeftAnchorOffset>52</LeftAnchorOffset>
<RightAnchorOffset>65</RightAnchorOffset>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
</Button>
<Label item="PW_TributeTimer"> <!-- Tribute Timer -->
<ScreenID>TributeTime</ScreenID>
<EQType>116</EQType> <!--<116 = Personal Tribute Timer/>-->
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>24</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<RightAnchorOffset>1118</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="PW_Aggro">
<ScreenID>PW_Aggro</ScreenID>
<EQType>305</EQType> <!--<305 = Aggro My Hate Percen/>-->
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AutoStretch>true</AutoStretch>
<AlignCenter>true</AlignCenter>
<TopAnchorOffset>28</TopAnchorOffset>
<BottomAnchorOffset>131</BottomAnchorOffset>
<LeftAnchorOffset>-24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TooltipReference>My Current Aggro Percentage</TooltipReference>
</Label>
<Label item="PW_PowerSource">
<ScreenID>PW_PowerSource</ScreenID>
<EQType>360</EQType> <!--<360 = Power Source Percentage Remaining/>-->
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>30</TopAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>
<LeftAnchorOffset>32</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="PW_Power">
<ScreenID>PW_Power</ScreenID>
<Font>.5</Font>
<Text>PS</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>31</TopAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>
<LeftAnchorOffset>20</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<!-- ************************************************** ************* -->
<Label item="Player_HPLabel">
<ScreenID>HPLabel</ScreenID>
</Label>
<Label item="Player_ManaLabel">
<ScreenID>ManaLabel</ScreenID>
</Label>
<Label item="Player_FatigueLabel">
<ScreenID>FatigueLabel</ScreenID>
</Label>
<Label item="Player_HPPerLabel">
<ScreenID>HPPerLabel</ScreenID>
</Label>
<Label item="Player_ManPercLabel">
<ScreenID>ManPercLabel</ScreenID>
</Label>
<Label item="Player_FatiguePercLabel">
<ScreenID>FatiguePercLabel</ScreenID>
</Label>
<!-- ************************************************** ************* -->
<!-- ************************************************** ************* -->
<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>92</X>
<Y>250</Y>
</Location>
<Style_Sizable>true</Style_Sizable> <!-- Made the window resizable -->
<MinHSize>148</MinHSize> <!--<Min Horizontal/>-->
<MinVSize>142</MinVSize> <!--<Min Virtical/>-->
<MaxHSize>648</MaxHSize> <!--<Max Horizontal/>-->
<MaxVSize>199</MaxVSize> <!--<Max Virtical/>-->
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_InnerGray</DrawTemplate>
<Escapable>false</Escapable>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_ClientMovable>true</Style_ClientMovable>
<!--<Pieces/>-->
<Pieces>Player_HP</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_ExpGauge</Pieces>
<Pieces>Player_AAXP</Pieces>
<Pieces>Player_HPNumber</Pieces>
<Pieces>Player_HPDivider</Pieces>
<Pieces>Player_HPMax</Pieces>
<Pieces>Player_HPPercentage</Pieces>
<Pieces>Player_HPPercHold</Pieces>
<Pieces>Player_Mana_P</Pieces>
<Pieces>Player_Mana_PHold</Pieces>
<Pieces>Player_Fatigue_P</Pieces>
<Pieces>Player_Fatigue_PHold</Pieces>
<Pieces>Player_XP_P</Pieces>
<Pieces>Player_XP_PHold</Pieces>
<Pieces>Player_AAXP_P</Pieces>
<Pieces>Player_AAXP_PHold</Pieces>
<Pieces>Player_AC</Pieces>
<Pieces>Player_Haste</Pieces>
<Pieces>Player_ACLabel</Pieces>
<Pieces>Player_HasteLabel</Pieces>
<Pieces>Player_ACLabelColon</Pieces>
<Pieces>Player_HasteLabelColon</Pieces>
<Pieces>Player_ATK</Pieces>
<Pieces>Player_ATKLabelColon</Pieces>
<Pieces>Player_ATKLabel</Pieces>
<Pieces>Player_CurrentMana</Pieces>
<Pieces>Player_ManaDiv</Pieces>
<Pieces>Player_MaxMana</Pieces>
<Pieces>Player_CurrentFatigue</Pieces>
<Pieces>Player_FatigueDiv</Pieces>
<Pieces>Player_MaxFatigue</Pieces>
<Pieces>PW_NewMailIcon</Pieces>
<Pieces>PW_ParcelsIcon</Pieces>
<Pieces>PW_ParcelsOverLimitIcon</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
<Pieces>A_AttackIndicatorAnimTop</Pieces>
<Pieces>A_AttackIndicatorAnimBottom</Pieces>
<Pieces>A_AttackIndicatorAnimLeft</Pieces>
<Pieces>A_AttackIndicatorAnimRight</Pieces>
<Pieces>A_AttackIndicatorAnimFill</Pieces>
<Pieces>PW_GroupRoleTank</Pieces>
<Pieces>PW_GroupRoleAssist</Pieces>
<Pieces>PW_GroupRoleMarkNPC</Pieces>
<Pieces>PW_GroupRolePuller</Pieces>
<Pieces>PW_TributeTimer</Pieces>
<Pieces>PW_AggroGauge</Pieces>
<Pieces>PW_Change0A_X</Pieces>
<Pieces>PW_Change0B</Pieces>
<Pieces>PW_Change1A_X</Pieces>
<Pieces>PW_Change1B</Pieces>
<Pieces>PW_Change2</Pieces>
<Pieces>PW_AggroPctPlayerLabel</Pieces>
<Pieces>PW_AggroNameSecondaryLabel</Pieces>
<Pieces>PW_AggroPctSecondaryLabel</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_ManaLabel</Pieces>
<Pieces>Player_FatigueLabel</Pieces>
<Pieces>Player_HPPerLabel</Pieces>
<Pieces>Player_ManPercLabel</Pieces>
<Pieces>Player_FatiguePercLabel</Pieces>
<Pieces>PW_PowerSource</Pieces>
<Pieces>PW_Power</Pieces>
<Pieces>PW_Aggro</Pieces>
</Screen>
</XML>
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