02-24-2003, 09:01 AM
|
#1
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
24 Feb 03 - UI Changes
Last edited by Cairenn : 02-24-2003 at 09:11 AM.
|
|
|
02-24-2003, 09:04 AM
|
#2
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Include>EQUI_BodyTintWnd.xml</Include>
ADD:
<Include>EQUI_GroupSearchWnd.xml</Include>
<Include>EQUI_MapViewWnd.xml</Include>
<Include>EQUI_MapToolbarWnd.xml</Include>
<Include>EQUI_EditLabelWnd.xml</Include>
<Include>EQUI_GuildManagementWnd.xml</Include>
Last edited by Cairenn : 02-24-2003 at 09:11 AM.
|
|
|
02-24-2003, 09:04 AM
|
#3
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<TextureInfo item = "dragitem25.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
ADD:
<TextureInfo item = "dragitem26.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<Frames>
<Texture>dragitem25.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
ADD:
<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Find:
<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Then ADD:
<Ui2DAnimation item = "A_GuildBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Next, Find:
<Ui2DAnimation item = "A_HelpBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Now ADD:
<Ui2DAnimation item = "A_LFGBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
|
|
|
02-24-2003, 09:05 AM
|
#4
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_BodyTintWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item="TINT_CurBrushBtn">
<ScreenID>TINT_CurBrushBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Label item="TINT_NewLabel">
<ScreenID>TINT_NewLabel</ScreenID>
<Font>3</Font>
<Text>Body Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>18</CY>
</Size>
CHANGE:
<Text>Body Tint</Text>
TO:
<Text>Armor Dye</Text>
CHANGE:
<CX>57</CX>
TO:
<CX>63</CX>
Find:
<Label item="TINT_OriginalLabel">
<ScreenID>TINT_OriginalLabel</ScreenID>
<Font>3</Font>
<Text>Item Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>40</X>
<Y>5</Y>
</Location>
CHANGE:
<X>40</X>
TO:
<X>37</X>
Find:
<TooltipReference>How many tinting reagents you have left.</TooltipReference>
CHANGE to:
<TooltipReference>How many dyeing reagents you have left.</TooltipReference>
Find:
<Button item="TINT_OHeadColorBtn">
<ScreenID>TINT_OHeadColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>23</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OHandsColorBtn">
<ScreenID>TINT_OHandsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>48</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OArmsColorBtn">
<ScreenID>TINT_OArmsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>98</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OFeetColorBtn">
<ScreenID>TINT_OFeetColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>148</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OLegsColorBtn">
<ScreenID>TINT_OLegsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>123</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OChestColorBtn">
<ScreenID>TINT_OChestColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>73</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OForeArmColorBtn">
<ScreenID>TINT_OForeArmColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>173</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Text>Save Tint</Text>
CHANGE to:
<Text>Save Dye</Text>
Find:
<Button item="TINT_HeadBtn">
<ScreenID>TINT_HeadBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>23</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_HandsBtn">
<ScreenID>TINT_HandsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>48</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_ForeArmBtn">
<ScreenID>TINT_ForeArmBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>173</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_ArmsBtn">
<ScreenID>TINT_ArmsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>98</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_ChestBtn">
<ScreenID>TINT_ChestBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>73</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_FeetBtn">
<ScreenID>TINT_FeetBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>148</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_LegsBtn">
<ScreenID>TINT_LegsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>123</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Text>Body Tint</Text>
CHANGE to:
<Text>Armor Dye</Text>
Find:
<TooltipReference>Body Tint Window</TooltipReference>
CHANGE to:
<TooltipReference>Armor Dye Window</TooltipReference>
|
|
|
02-24-2003, 09:05 AM
|
#5
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
CHANGE that to be:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
Find:
<Button item = "CC0_Race4_Button">
<ScreenID>CC0_Race4_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>141</Y>
</Location>
CHANGE:
<Y>141</Y>
TO:
<Y>165</Y>
Find:
<Button item = "CC0_Race5_Button">
<ScreenID>CC0_Race5_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>165</Y>
</Location>
CHANGE:
<Y>165</Y>
TO:
<Y>189</Y>
Find:
<Button item = "CC0_Race6_Button">
<ScreenID>CC0_Race6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>189</Y>
</Location>
CHANGE:
<Y>189</Y>
TO:
<Y>213</Y>
Find:
<Button item = "CC0_Race7_Button">
<ScreenID>CC0_Race7_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>213</Y>
</Location>
CHANGE:
<Y>213</Y>
TO:
<Y>237</Y>
Find:
<Button item = "CC0_Race8_Button">
<ScreenID>CC0_Race8_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>237</Y>
</Location>
CHANGE:
<Y>237</Y>
TO:
<Y>261</Y>
Find:
<Button item = "CC0_Race9_Button">
<ScreenID>CC0_Race9_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>261</Y>
</Location>
CHANGE:
<Y>261</Y>
TO:
<Y>285</Y>
Find:
<Button item = "CC0_Race10_Button">
<ScreenID>CC0_Race10_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>285</Y>
</Location>
CHANGE:
<Y>285</Y>
TO:
<Y>309</Y>
Find:
<Button item = "CC0_Race11_Button">
<ScreenID>CC0_Race11_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>309</Y>
</Location>
CHANGE:
<Y>309</Y>
TO:
<Y>333</Y>
Find:
<Button item = "CC0_Race12_Button">
<ScreenID>CC0_Race12_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>333</Y>
</Location>
CHANGE:
<Y>333</Y>
TO:
<Y>357</Y>
Find:
<Button item = "CC0_Race13_Button">
<ScreenID>CC0_Race13_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>357</Y>
</Location>
CHANGE:
<Y>357</Y>
TO:
<Y>381</Y>
Find:
<Button item = "CC0_Race14_Button">
<ScreenID>CC0_Race14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>381</Y>
</Location>
CHANGE:
<Y>381</Y>
TO:
<Y>141</Y>
Find:
<Button item = "CC2_City6_Button">
<ScreenID>CC2_City6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>283</Y>
</Location>
<Size>
<CX>96</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC2_City_Radios</RadioGroup>
<Text>GROBB</Text>
CHANGE:
<Text>GROBB</Text>
TO:
<Text>GUKTA</Text>
|
|
|
02-24-2003, 09:06 AM
|
#6
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_GroupWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Screen item = "GroupWindow">
Immediately before that line ADD:
<Button item = "GW_LFGButton">
<ScreenID>LFGButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>96</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_LFGBtnNormal</Normal>
<Pressed>A_LFGBtnPressed</Pressed>
<Flyby>A_LFGBtnFlyby</Flyby>
<Disabled>A_LFGBtnNormal</Disabled>
<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Pieces>GW_PetGauge5</Pieces>
ADD:
<Pieces>GW_LFGButton</Pieces>
|
|
|
02-24-2003, 09:06 AM
|
#7
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_InspectWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
CHANGE that to be:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
Find:
<!-- IS_L_EAR 1 -->
Immediately before that, ADD:
<!-- IS_CHARM 0 -->
<InvSlot item="INSW_InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>165</X>
<Y>280</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>8000</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
Find:
<!-- IS_RANGE 11 -->
<InvSlot item = "INSW_InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>280</Y>
</Location>
CHANGE:
<X>105</X>
TO:
<X>85</X>
Find:
<!-- IS_PRIMARY 13 -->
<InvSlot item = "INSW_InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>280</Y>
</Location>
CHANGE:
<X>25</X>
TO:
<X>5</X>
Find:
<!-- IS_SECONDARY 14 -->
<InvSlot item = "INSW_InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>280</Y>
</Location>
CHANGE:
<X>65</X>
TO:
<X>45</X>
Find:
<!-- IS_AMMO 21 -->
<InvSlot item = "INSW_InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>280</Y>
</Location>
CHANGE:
<X>145</X>
TO:
<X>125</X>
Find:
<Pieces>INSW_InvSlot1</Pieces>
Immediately before that, ADD:
<Pieces>INSW_InvSlot0</Pieces>
|
|
|
02-24-2003, 09:06 AM
|
#8
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item = "IW_Skills">
<ScreenID>IW_Skills</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
CHANGE:
<CX>80</CX>
TO:
<CX>60</CX>
Find:
<Button item = "IW_AltAdvBtn">
<ScreenID>IW_AltAdvBtn</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>88</X><X>68</X>
<Y>362</Y>
</Location>
CHANGE:
<X>88</X>
TO:
<X>68</X>
Find:
<Button item = "IW_Destroy">
<ScreenID>IW_Destroy</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
CHANGE:
<X>245</X>
TO:
<X>285</X>
CHANGE:
<CX>80</CX>
TO:
<CX>60</CX>
Find:
<Button item = "IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
CHANGE:
<X>330</X>
TO:
<X>350</X>
CHANGE:
<CX>80</CX>
TO:
<CX>60</CX>
Find (the now changed):
<Button item = "IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>350</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
ADD:
<Button item = "IW_FacePick">
<ScreenID>IW_FacePick</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>153</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Face</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "IW_Tinting">
<ScreenID>IW_Tinting</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>218</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Pieces>IW_DoneButton</Pieces>
ADD:
<Pieces>IW_FacePick</Pieces>
<Pieces>IW_Tinting</Pieces>
|
|
|
02-24-2003, 09:07 AM
|
#9
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_SelectorWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
ADD:
<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Guild Manager</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GuildBtnNormal</Normal>
<Pressed>A_GuildBtnPressed</Pressed>
<Flyby>A_GuildBtnFlyby</Flyby>
<Disabled>A_GuildBtnNormal</Disabled>
<PressedFlyby>A_GuildBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Map</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MapBtnNormal</Normal>
<Pressed>A_MapBtnPressed</Pressed>
<Flyby>A_MapBtnFlyby</Flyby>
<Disabled>A_MapBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_MapBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Storyline</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_StoryBtnNormal</Normal>
<Pressed>A_StoryBtnPressed</Pressed>
<Flyby>A_StoryBtnFlyby</Flyby>
<Disabled>A_StoryBtnNormal</Disabled>
<PressedFlyby>A_StoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Journal</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_JournalBtnNormal</Normal>
<Pressed>A_JournalBtnPressed</Pressed>
<Flyby>A_JournalBtnFlyby</Flyby>
<Disabled>A_JournalBtnNormal</Disabled>
<PressedFlyby>A_JournalBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
CHANGE:
<X>270</X>
TO:
<X>390</X>
Find:
<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>308</CX>
<CY>50</CY>
</Size>
CHANGE:
<CX>308</CX>
TO:
<CX>426</CX>
Find:
<Pieces>SELW_SDBuffToggleButton</Pieces>
ADD:
<Pieces>SELW_GuildToggleButton</Pieces>
<Pieces>SELW_MapToggleButton</Pieces>
<Pieces>SELW_StoryToggleButton</Pieces>
<Pieces>SELW_JournalToggleButton</Pieces>
|
|
|
02-24-2003, 09:07 AM
|
#10
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_ShortDurationBuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Screen item = "ShortDurationBuffWindow">
<!--<ScreenID/>-->
<Text>Songs</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>315</X>
<Y>0</Y>
</Location>
<Size>
<CX>104</CX>
<CY>395</CY>
</Size>
CHANGE:
<Location>
<X>315</X>
<Y>0</Y>
</Location>
<Size>
<CX>104</CX>
<CY>395</CY>
</Size>
TO:
<Location>
<X>415</X>
<Y>395</Y>
</Location>
<Size>
<CX>104</CX>
<CY>160</CY>
</Size>
|
|
|
02-24-2003, 09:08 AM
|
#11
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
Last edited by Cairenn : 02-24-2003 at 01:15 PM.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|