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Old 11-18-2003, 05:15 PM   #1
Riksar
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Question Hummm why?

ok i want the middle part of this picture

to look like the middle of this one when i switch different coned targets.. is it possible?


pretty much just have the outside ring change color on different cons
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Old 11-18-2003, 08:03 PM   #2
Riksar
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so no responses huh?
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Old 11-18-2003, 08:32 PM   #3
Cairenn
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Only been 3 hrs, give it a bit. I'm sure someone will respond in a helpful manner when they can.

I can't, as I haven't played with the target ring enough to be able to say anything about it with any amount of certainty.
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Old 11-18-2003, 09:09 PM   #4
Togras
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You probably can't. The RBG values tint the entire texture.

A way that SOE can work around that is to have a particuliar color value (say... 15 15 15) be the only one that changes color.

For example:

Little Johnny makes himself a nice little target indicator. He wants the fringe to be solid white, and the inside to be con color. He would make the fringe 255, 255, 255, and then make the inside 15, 15, 15. All 255s, as you know, is white, and 15, 15, 15 is the variable color. I imagine it's not difficult to do, but I'm not a dev, so I wouldn't really know.
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Old 11-18-2003, 10:59 PM   #5
nwinn
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I wonder if you can change the size of what is overlayed w/ the con color without changing the size of what is shown... o.O
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Old 11-19-2003, 01:09 AM   #6
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Yes, it is possible. I did it with the Techa target thingies I made.

What you do is create six different .tga files, one for each color. So you have like a targetgreen.tga, targetlblue.tga, etc. Then, make each one the color you want. Basically, manually tint it in the program so that it's tinted ahead of time. Then, open up the TargetIndicator.ini file, and for each color, like under [Trivial], set the Texture= to whatever your green con texture is. Do the same for each difficulty. Then, set all of the RGB things to 255, to tint everything white (no tint). Then it should work =)
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Old 11-19-2003, 01:20 AM   #7
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Or you can do Techa target solution. Problem is, that takes video memory, and isn't particuliarly efficient =/ It works, and is ingenius in it's simplicity, but it's a dirty solution.
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