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Old 02-18-2003, 06:47 AM   #16
Tatiana
A Gray Wolf
 
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Very nice UI, Kxes, i use it on my chanter and i really enjoy it

Tatiana
Novae
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Old 02-19-2003, 02:56 AM   #17
dethnyte
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Just wanted to give some feedback... as I ust to use this UI and loved it.

For some reason with Version 6 I got a lot of video lag when using this UI... not sure if anyone else had the same problem but if so does it seem resolved with version 6.5?

Second, I would definantly go back to this UI if you gave an option to use your old buff window and casting bar from versions 4 and 5. I just liked thos a lot better... and maybe a song window that matched

Anyway my thoughts... what do you think?
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Old 02-19-2003, 02:16 PM   #18
Kanon
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Hi again Deth.

I have no video lag with version 6 and 6.5. sorry i cant check it

and Yes, i can make. and i will.

----------------------------------------------------------------------------------

New Container mod release soon.

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Old 02-19-2003, 06:09 PM   #19
dethnyte
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That would be AWESOME!

I'll definantly be going back to this UI again... I think maybe the video lag was from me messing with your code a little bit. I have no clue what I was doing but managed to get you're old buff window to work. Maybe I ended up screwing something up.

On a side note also, is there anyway to make the bags borders really small, I always end up moving my bag window instead of the item in the bag by accident when doing tradeskills. Anyway, just some thoughts.
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Old 02-20-2003, 01:50 PM   #20
Kanon
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Old Buff and Spell Window Image.



And

New Spell Gem Image.

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Old 02-20-2003, 02:37 PM   #21
dethnyte
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Wow... love the new spell gem casting window. Are these in the download now?
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Old 02-20-2003, 03:35 PM   #22
dethnyte
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Okay, when I try to use your old buff window I copy the files over and this is the error I recieve...

[Thu Feb 20 14:33:06 2003] [Line:193 Source:UIFiles\AYA\EQUI_SelectorWnd.xml] Couldn't find class:item 'A_SongBtnPressedFlyby' reference in FieldParseItemOfClass()

[Line:5 Source:UIFiles\AYA\EQUI_Inventory.xml] Couldn't find class:item 'A_InvCharm' reference in FieldParseItemOfClass()

[Line:1647 Source:UIFiles\AYA\EQUI_PetInfoWindow.xml] Couldn't find class:item 'A_InvCharm' reference in FieldParseItemOfClass()
[Thu Feb 20 14:33:06 2003] Error loading skin: loading default skin instead.

Also...2 more quick things. The old buffwindow and spell casting window ust to be see through. Is there an easy way for me to do that? Also, in your old ball gauge player window the pet ball gauge was smaller at set between the mana and hp one, any way to for me change the size easily?

Okay, I think that's it... I'm sure I'm driving you crazy by now

Last edited by dethnyte : 02-20-2003 at 05:08 PM.
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Old 02-20-2003, 11:57 PM   #23
moix5th
A Hill Giant
 
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Default Awsome But....

This UI is by far the best one i've seen. Ive been using it for about 4 months, i like every update, except with the charm slot taking over the Auto Equip button could your fix something up so that its back?
Thanks alot
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Old 02-21-2003, 07:57 AM   #24
Jeopardy
A Fire Beetle
 
Join Date: Feb 2003
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Default Exp bar

I would love this skin if you added an exp bar with your hp/mana... equally long too... don't know if this has already been added or not..?
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Old 02-21-2003, 02:05 PM   #25
Biddin
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Love the new spell bar Kanon

And is there any chance that i could use the UI w/o an epic pointer? none of the classes i play use those items, and im just an oldfashioned kinda arrow pointer kinda guy. Thanks in advanced
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Old 02-21-2003, 04:00 PM   #26
Kanon
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Hi.

Deth

Do you download LoY patch? Please check it.
All your erros are LoY Update objects.

and

Open your player xml and change pet gause's <Size></size>.
and change your Buff windows <Style_Transparent>false</Style_Transparent>
to true. (Line 706 around)

Moix

Yes. I made Tab Inventry with Auto equip (T.Kings Image) slot.
but I'm testing now. sorry, give me a sec..

Jeopardy

XP/AA gauges are in right top. If you want to Playerwindow with
XP/AA, sorry not. and i'm very busy now.. I'm working on LoY
Update.. give me a sec

Biddin

sorry not now. but I'll asap.

Thank you
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Old 02-21-2003, 04:07 PM   #27
dethnyte
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Okay, this might sound stupid... but I kinda' like the way you have it set up now. Sorry for being such a pain in the ass I'll see about the LoY patch...

Also.. for the transperancy thing, will that work for the spellbook and target window also?
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Old 02-23-2003, 05:44 PM   #28
svaelin
A Ghoul
 
Join Date: Dec 2002
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Default mods

I generally just download pieces parts but I really dig this skin other that a couple things that can probably be addressed.

1. I cannont deal with the huge player/group window. I tried to rename these windows in the skin to .xxx and copy the player window that I like into the directory. I figured it would grab the group window from the default directory. I was wrong. The skin would not load (.

2. I would rather use the default images rather than the T. King stuff. Its what I am used to and at smaller sizes (like in the memmed spell bar) they are just more distinguishable to me.

3. Is there a way to minimize the spellbook? I like to have better visability when I have to med.

4. How can I get rid of the big resist window? I dont mind going to the inventory screen to see these stats.

I would appreciate any help with these things.
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Old 02-23-2003, 06:26 PM   #29
svaelin
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OK, I have managed to get the player, group and target window the way I like.

Now...how do I get my pointer back to the normal arrow?

Thanks again for the great skin and the help.

******edit******

ok i have the icons back to default but that still leaves a few problems if anyone could shed some light I would be very gratefull :-)

Last edited by svaelin : 02-24-2003 at 07:56 AM.
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Old 02-24-2003, 04:56 PM   #30
kerupt
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excellent UI, the only problem for me was no auto equip, but i see your working on that! Any eta for patch fix for the LoY expansion?
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