06-13-2011, 10:22 PM
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#76
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Premium Member
Join Date: Sep 2002
Posts: 360
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Anyone know if there are eqtypes for pet buffs 31 to 89 ?
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10-28-2011, 05:49 PM
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#77
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Added to the list:
147 = Vitality Gauge
148 = AA Vitality Gauge
__________________
Regards,
Drakah
shakahr.com
Remember...it is only a GAME
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10-28-2011, 06:34 PM
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#78
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Also added more Labels:
670 = Pet Blocked Buff 20
671 = Pet Blocked Buff 21
672 = Pet Blocked Buff 22
673 = Pet Blocked Buff 23
674 = Pet Blocked Buff 24
675 = Pet Blocked Buff 25
676 = Pet Blocked Buff 26
677 = Pet Blocked Buff 27
678 = Pet Blocked Buff 28
679 = Pet Blocked Buff 29
211 = Haste
212 = Hp Regen
213 = Mana Regen
214 = End Regen
215 = Spell Shield
216 = Combat Eff
217 = Shielding
218 = Dmg Shielding
219 = Dot Shielding
220 = Dmg Shield Mit
221 = Avoidance
222 = Accuracy
223 = Stun Resist
224 = Strike Through
225 = Heal Amount
226 = Spell Damage
227 = Clairvoyance
228 = Skill Dam Bash
229 = Skill Dam Backstab
230 = Skill Dam Dragonpunch
231 = Skill Dam Eaglestrike
232 = Skill Dam Flyingkick
233 = Skill Dam Kick
234 = Skill Dam Roundkick
235 = Skill Dam Tigerclaw
236 = Skill Dam Frenzy
237 = Wgt Maxwgt
238 = Base Str
239 = Base Sta
240 = Base Dex
241 = Base Agi
242 = Base Wis
243 = Base Int
244 = Base Cha
245 = Base Svp
246 = Base Svd
247 = Base Svf
248 = Base Svc
249 = Base Svm
250 = Base Svco
251 = Heroic Str
252 = Heroic Sta
253 = Heroic Dex
254 = Heroic Agi
255 = Heroic Wis
256 = Heroic Int
257 = Heroic Cha
258 = Heroic Svp
259 = Heroic Svd
260 = Heroic Svf
261 = Heroic Svc
262 = Heroic Svm
263 = Heroic Svco
264 = Cap Str
265 = Cap Sta
266 = Cap Dex
267 = Cap Agi
268 = Cap Wis
269 = Cap Int
270 = Cap Cha
271 = Cap Svp
272 = Cap Svd
273 = Cap Svf
274 = Cap Svc
275 = Cap Svm
276 = Cap Svco
277 = Cap Spell Shield
278 = Cap Combat Eff
279 = Cap Shielding
280 = Cap Dmg Shielding
281 = Cap Dot Shielding
282 = Cap Dmg Shield Mit
283 = Cap Avoidance
284 = Cap Accuracy
285 = Cap Stun Resist
286 = Cap Strike Through
287 = Cap Skill Dam Bash
288 = Cap Skill Dam Backstab
289 = Cap Skill Dam Dragonpunch
290 = Cap Skill Dam Eaglestrike
291 = Cap Skill Dam Flyingkick
292 = Cap Skill Dam Kick
293 = Cap Skill Dam Roundkick
294 = Cap Skill Dam Tigerclaw
295 = Cap Skill Dam Frenzy
296 = Loyalty Token Count
297 = Tribute Trophy Timer
298 = Tribute Trophy Cost
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11-07-2011, 08:39 PM
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#79
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A Treant
Join Date: Nov 2011
Posts: 20
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What is the best way to get AA information?
I am thinking of having a format 11/222% over the guage, obviously centered on the guage.
11 = number of AA to spend
222% = the current guage % value
Here is what i have so far:
Code:
<Gauge item="Player_AltAdvGauge">
<ScreenID>PlayerAltAdvGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>40</G>
<B>150</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>72</TopAnchorOffset>
<BottomAnchorOffset>82</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_AACurrCount">
<ScreenID>CurrentCount</ScreenID>
<EQType>71</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<Font>1</Font>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>72</TopAnchorOffset>
<BottomAnchorOffset>82</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
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11-09-2011, 08:42 PM
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#80
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Premium Member
Join Date: Sep 2002
Posts: 118
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Anyone have the EQtypes for buff labels 30 through 41 in VoA? I assume EQtypes 530-542?
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11-09-2011, 10:14 PM
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#81
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On tour since '99
Join Date: Sep 2002
Server: Innoruuk forever!
Posts: 473
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Correct, 500 - 541. Also pet target hp percent type is 301.
__________________
Gold: 03/16/99 - 03/15/12 Silver: 03/16/12 - 03/15/18 Done:03/16/18
And with a heavy heart I bid adieu to Everquest Live.
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11-10-2011, 07:55 PM
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#82
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Added:
299 = Guild Tribute Trophy Timer
300 = Guild Tribute Trophy Cost
301 = Target of Pet HP
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11-10-2011, 08:02 PM
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#83
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Added:
530 = Buff 30
531 = Buff 31
532 = Buff 32
533 = Buff 33
534 = Buff 34
535 = Buff 35
536 = Buff 36
537 = Buff 37
538 = Buff 38
539 = Buff 39
540 = Buff 40
541 = Buff 41
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11-17-2011, 06:41 AM
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#84
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Forgot to add this:
(updated listing)
Button EQType
hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)
sorry bout that
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03-03-2012, 10:45 AM
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#85
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A Treant
Join Date: Nov 2011
Posts: 20
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[QUOTE=Drakah]
hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)
[QUOTE]
Maybe im missing something but how am i supposed to use this type of syntax in the XML?
Last edited by goldbishop : 03-03-2012 at 10:45 AM.
Reason: missed character in closing quote
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03-03-2012, 03:38 PM
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#86
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Premium Member
Join Date: Oct 2004
Posts: 204
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Quote:
Originally Posted by Drakah
Forgot to add this:
(updated listing)
Button EQType
hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)
sorry bout that
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Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this?
__________________
Dimencia Everhate
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03-03-2012, 05:49 PM
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#87
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A Treant
Join Date: Nov 2011
Posts: 20
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Quote:
Originally Posted by Dimencia
Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this?
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Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away.
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03-03-2012, 09:45 PM
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#88
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Premium Member
Join Date: Oct 2004
Posts: 204
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Quote:
Originally Posted by goldbishop
Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away.
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Taking a logical guess here but
<HotButton item="hotbutton/bar 1/11">
then fill in using normal button details
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03-03-2012, 10:55 PM
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#89
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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It is actually an EQType
<EQType>hotbutton/Bar 0/0</EQType>
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03-26-2012, 04:22 AM
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#90
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A Treant
Join Date: Nov 2011
Posts: 20
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SpellGem info
I am trying to consolidate several windows into one, mostly for casters.
In doing so i am trying to take the "EQUI_CastSpellWnd.xml" file and place its contents into another window i have already verified.
Any advise on how to place the TileLayout Window from the default into another window?
Tried doing a copy/paste of the existing window and doing the appropriate add of the component to the window i am talking about but its not showing up correctly.
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