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Old 07-29-2002, 01:24 PM   #1
fahan
A Fire Beetle
 
Join Date: Jul 2002
Posts: 3
Thumbs up Quartz skin set

First, this skin is amazing, VI should license this from statix for EQII.

I've got one minor problem. Try as I might, I can't get the <action> box to display. Looking at the .ini file suggests it should be available, but I can't get it, either on loadup or with a hotkey.

Any thoughts?

Fahan
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Old 07-29-2002, 01:33 PM   #2
JMinara
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Default Best way to fix it..

Drop his .ini back in, rename it and such(reinstall basically) and make sure you're in the right resolution(1280x1024)
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Old 07-29-2002, 01:41 PM   #3
Trime Ulliket
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I'm having problems with this skin.

1st I can not locate the buff window no mater what resolution I use and I checked my Ini file and it says its supposed to be there.

2. My action window is located in the middle of the screen and I can not move it

3. when going to the socials section of the action menu my window background is not large eough to cover all the social buttons

thanks in advance for any help you can give.
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Old 07-29-2002, 06:30 PM   #4
fahan
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OK, I did the "reinstall" but it didn't help. Then I thought to recheck the screen resolution, and it had reverted to 1068x780 (or whatever that one is).

I tried a bunch of times to change it in game, but was never able to make it stick. Very odd. I guess I'll have to stick with my not very elegant arrangement of standard ones 8^(

Fahan
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Old 07-29-2002, 06:40 PM   #5
Kudane
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Ok, installed this on 3 machines...here is the trick

You MUST follow these steps EXACTLY!!!

1. Copy your default folder and rename it Quartz
2. copy all the objects from the zip file into your new quartz folder.. over-writing ALL when prompted (It MUST be named quartz

3. in your main eq directory find UI_<charactername>_<server number>.ini (mine is UI_Kudane_91.ini for example)

4. RENAME THIS FILE adding _backup (for mine it would be UI_Kudane_91_backup.ini)

5. Copy the UI_Stratix_31.ini file into your default directory...

6 Rename the file _<charactername>_<server number>.ini (again for me.. UI_Kudane_91.ini)

again you MUST DO EVERY STEP.. (ok you dont need a backup of your INI but its better to have it)

If you dont like the mod later... simply swap the names on you backup and regular file...

Kudane Cheetahfeet
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Old 07-29-2002, 07:17 PM   #6
Geddine
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I like the skin alot (have yet to try it for myself)

But can you hide all that information? seems to be a slight overload on the info. If EQII was to be like this I'd have to hope they also make it customisable as I'd want to remove most of it from sight.

Graphically pleasing but not practical.
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Old 07-30-2002, 04:46 AM   #7
Sshack
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Default um....

yeah, well i tryed to do this sikn and it worked, but all the boxes where all over the place, how do i fix that? Thanks :-)
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Old 07-30-2002, 06:47 AM   #8
Aladinsane
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right click on the box, unlock, then u can move it....

couple of things i found

initially the buff box was set to 0 x 0 and was not shown - so - I went to the UI_playername_24 in the main everquest folder - this appears to set all the parts of the skin for when it initially starts

I made some changes - like setting the boxes i did not know the sizes of to 200 x 200 and called them to appear at 400 x 400 - then i could resize them

one final thing - the actions window was an absolute pain to set and move - so - for those who run at 1280 x 1024, this part of the code will put it in the right place:

[ActionsWindow]
XPos1280x1024=1168
YPos1280x1024=870
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Old 07-30-2002, 10:34 AM   #9
Bolas
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One mod that impressed me was "Quartz". All the stuff fit nicely across the bottom of the screen, so that you could then use "viewport" and have the stuff in the bottom on all the time if you like it like that.

I installed it following the directions and ended up with everything displaying properly, once I changed my resolution size and completely reinstalled it (I had to play around with it some to get it to work right).

The problem I have with the mod is that the inventory screen doesn't display correctly. When I type "I" I get an inventory screen that says that I'm level 60 (twice), that I am a big fan of Mithaniel Marr (I'm a shadowknight of Rallos Zek, thanks), all my stats and resists set to 255. I'd much rather use an old-style inventory screen. I don't know why the inventory screen was messed up on the Quartz setup.

I then tried modifying the inventory screen by copying over one from a different mod. That didn't seem to work quite right either.

When I've tried loading mods from two different programmers, and both of them have a "hitpoints" dispaly, one of the hitpoints displays invariably won't work right.

-Bolas
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Old 07-30-2002, 05:05 PM   #10
Braraa Escrire
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Default

Ok, I must be an idiot or something, I have followed EVERYONE's suggestion, it still doesn't work.

My first question is this: is this mod meant only for a certain screen size? My monitor is a 15" with viewable 13", so all the windows are too large and all over my screen. I can unlock all the windows except for the Actions and the Windows Selector doesn't appear at all.

Help!?

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Old 07-30-2002, 05:42 PM   #11
Aladinsane
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Default

re the UI_playername_##.ini file

I have got all the windows that were not visible before working - and here it is for 1280 bu 1024

[ConfirmationDialogBox]
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[FacePickWindow]
Locked=false
[Main]
UISkin=Quartz
GlobalFadeDelay=500
GlobalAlpha=208
GlobalFadeToAlpha=208
[MainChat]
XPos1024x768=499
YPos1024x768=582
Width=549
Height=158
BGTint.red=240
BGTint.green=240
BGTint.blue=240
Fades=true
Delay=2000
Duration=500
Alpha=179
FadeToAlpha=179
Locked=true
XPos1280x1024=265
YPos1280x1024=748
[OptionsWindow]
XPos1024x768=292
YPos1024x768=304
Width=376
Height=308
BGTint.red=0
BGTint.green=240
BGTint.blue=240
Fades=true
Delay=500
Duration=500
Alpha=208
FadeToAlpha=208
Locked=false
Show=0
XPos1280x1024=528
YPos1280x1024=406
[FeedbackWindow]
XPos1024x768=242
YPos1024x768=194
Width=400
Height=200
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
XPos1280x1024=370
YPos1280x1024=322
[BugReportWindow]
XPos1024x768=262
YPos1024x768=214
Width=400
Height=200
BGTint.red=255
BGTint.green=255
XPos1280x1024=390
YPos1280x1024=342
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BuffWindow]
XPos1280x1024=526
YPos1280x1024=-1
Width=755
Height=49
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CastSpellWnd]
XPos1280x1024=1
YPos1280x1024=900
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TargetWindow]
XPos1280x1024=-2
YPos1280x1024=866
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[HotButtonWnd]
XPos1280x1024=1009
YPos1280x1024=752
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[PlayerWindow]
Petbars=true
XPos1280x1024=0
YPos1280x1024=745
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[GroupWindow]
Petbars=true
XPos1280x1024=109
YPos1280x1024=900
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ActionsWindow]
XPos1280x1024=1168
YPos1280x1024=870
BGTint.red=127
BGTint.green=127
BGTint.blue=127
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[SelectorWindow]
XPos1280x1024=899
YPos1280x1024=906
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[PetInfoWindow]
XPos1280x1024=1167
YPos1280x1024=751
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ChatWindow]
XPos1280x1024=415
YPos1280x1024=824
Width=421
Height=200
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[Chat 1]
XPos1280x1024=375
YPos1280x1024=903
Width=526
Height=121
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=true
[SkillsSelectWindow]
XPos1280x1024=1040
YPos1280x1024=784
Width=200
Height=240
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ColorPickerWnd]
XPos1280x1024=580
YPos1280x1024=412
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[Chat 2]
XPos1280x1024=805
YPos1280x1024=748
Width=207
Height=156
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=true
[SocialEditWnd]
XPos1280x1024=520
YPos1280x1024=372
Width=355
Height=240
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[InspectWnd]
XPos1280x1024=520
YPos1280x1024=0
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TrackingWnd]
XPos1280x1024=0
YPos1280x1024=564
Width=147
Height=460
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BazaarWnd]
XPos1280x1024=420
YPos1280x1024=322
Width=395
Height=285
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BazaarSearchWnd]
XPos1280x1024=705
YPos1280x1024=449
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TradeWnd]
XPos1280x1024=0
YPos1280x1024=297
Width=236
Height=365
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[InventoryWindow]
XPos1280x1024=420
YPos1280x1024=322
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[GiveWnd]
XPos1280x1024=0
YPos1280x1024=297
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[MerchantWnd]
XPos1280x1024=0
YPos1280x1024=544
Width=125
Height=480
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[LootWnd]
XPos1280x1024=0
YPos1280x1024=297
Width=120
Height=420
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BankWnd]
XPos1280x1024=0
YPos1280x1024=297
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[SpellBookWnd]
XPos1280x1024=360
YPos1280x1024=282
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CastingWindow]
XPos1280x1024=610
YPos1280x1024=50
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CursorAttachment]
XPos1280x1024=1019
YPos1280x1024=494
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[ChatManager]
NumWindows=2
LockedActiveWindow=-1
ChatWindow1_Language=0
ChatWindow1_DefaultChannel=8
ChatWindow1_ChatChannel=-1
ChatWindow1_TellTarget=
ChatWindow2_Language=0
ChatWindow2_DefaultChannel=8
ChatWindow2_ChatChannel=-1
ChatWindow2_TellTarget=
ChatWindow0_FontStyle=3
ChatWindow1_FontStyle=3
ChatWindow2_FontStyle=3
ChannelMap0=0
ChannelMap1=0
ChannelMap2=0
ChannelMap3=1
ChannelMap4=0
ChannelMap5=0
ChannelMap6=0
ChannelMap7=0
ChannelMap8=2
ChannelMap9=0
ChannelMap10=0
ChannelMap11=0
ChannelMap12=0
ChannelMap13=0
ChannelMap14=0
ChannelMap15=0
ChannelMap16=0
ChannelMap17=0
ChannelMap18=0
ChannelMap19=0
ChannelMap20=0
ChannelMap21=0
[ItemDisplayWindow]
XPos1280x1024=0
YPos1280x1024=352
Width=400
Height=190
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[NoteWindow]
XPos1280x1024=420
YPos1280x1024=352
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[HelpWindow]
XPos1280x1024=420
YPos1280x1024=472
Width=320
Height=200
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BookWindow]
XPos1280x1024=440
YPos1280x1024=292
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[FriendsWindow]
XPos1280x1024=516
YPos1280x1024=322
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[TrainWindow]
XPos1280x1024=700
YPos1280x1024=292
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[SkillsWindow]
XPos1280x1024=440
YPos1280x1024=472
Width=300
Height=240
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[AAWindow]
XPos1280x1024=440
YPos1280x1024=563
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BreathWindow]
XPos1280x1024=154
YPos1280x1024=50
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[QuantityWnd]
XPos1280x1024=620
YPos1280x1024=10
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[CharacterSelectWindow]
Locked=false
[BagInv1]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv2]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv3]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv4]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv5]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false
[BagInv6]
XPos1280x1024=990
YPos1280x1024=372
BGTint.red=255
BGTint.green=255
BGTint.blue=255
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=128
Locked=false


is the best i have used - only thing i would like on it - basically because i forget too many things, is the buff bar to have the name of the buff along side it - any one been able to add that yet?
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Old 07-30-2002, 07:19 PM   #12
Braraa Escrire
A Gray Wolf
 
Join Date: Jul 2002
Posts: 8
Default

Ok, I am an idiot, got it working. Still have one problem though:

******** Quote ***********

The problem I have with the mod is that the inventory screen doesn't display correctly. When I type "I" I get an inventory screen that says that I'm level 60 (twice), that I am a big fan of Mithaniel Marr (I'm a shadowknight of Rallos Zek, thanks), all my stats and resists set to 255.

******** End Quote *********

Ditto. Any fixes for this yet? Especially since I am a cleric of Innoruuk.
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Old 07-30-2002, 07:34 PM   #13
Geddine
A Wooly Rhino
 
Join Date: Jul 2002
Server: Morell-Thule
Posts: 77
Interface Author - Click to view interfaces
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The problem you are having with the inventory screen is that the labels are displayed at the bottom. Labels AT THIS TIME can only be displayed in one place. This will be corrected in the next patch.
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