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Old 07-29-2002, 11:13 PM   #1
vertebrae
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Okies, after much experimenting, I realized why my gradations ended up looking funky in eq.

It seems eq converts the 24-Bit True color textures into some format that doesnt support a high pallette range (16-Bit?). It seems to dither the colours. The alpha channels seem the remain at 256 colours i think..

Now my question is this. Is there a set pallete that eq chooses? And how would I be able to use this in photoshop to convert the images to that set pallete? I would like to do smooth gradtions without any dithering in the final result.
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Old 07-30-2002, 12:36 AM   #2
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Hmm update.

Perhaps there is no set palette.

I chose only the colours from screenshot to make a gradation and im still having colour problems. Dithering still happening.
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Old 07-30-2002, 06:43 AM   #3
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Real dumb question here:

Are you running EQ at 32 bit color depth?
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Old 07-30-2002, 09:23 AM   #4
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yes im using 32-bit depth.

here's some screen shots of whats happening..

My tga file cropped:


Resulting EQ screenshot cropped:


Zoomed images to see whats really happening:



Sigh, how is eq manipualting my textures. Why am I getting these dots/dithering
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Old 07-30-2002, 10:52 AM   #5
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I'm not familiar with the inner workings of how EQ constructs it's texture maps, but it looks a lot like a side effect of some sort of compression. If you're sure it's not the alpha channel in your TGA file, and you have texture compression in EQ turned off, then there's probably nothing you can do about it.
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Old 07-30-2002, 10:57 AM   #6
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hmm yur right, i never double checked the compression. thanks i'll look into that. ive got a bad feeling compression is off thoa...
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Old 07-30-2002, 05:03 PM   #7
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/bash head on keyboard

still no luck.
texture compression is off.
32-bit on.

seems eq ui is not pixel percise. wonder if the're gonna fix that.
any insight would be much appreciated.
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Old 07-30-2002, 06:07 PM   #8
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The first thing you are going to have to remember is that EQ uses lighting to simulate its Gama Correction, so if you are using any Gama correction then you will have problems with how it looks zoomed in. Also, EQ does not actually use the colors you put in because it is using a form of FSAA, or Full Screen Anti Alias to smooth out everything a bit.
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